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TRACKING INTELLIGENCE · TRACKING PROFILE

Dalton Knecht

LAL · F · NBA 2025-26

Dalton Knecht

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season54 box-score gamesTracking in 54 of 54 games

MOVEMENT

sample: 54 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed6.6km/h
  • speed on offense7.1km/h
  • speed on defense6.1km/h
  • km per minute0.11km per minute#380/414
  • meters per minute110.0meters per minute
  • minutes per game10.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 54 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches13.0per game
  • front-court touches7.4per game
  • % of touches in the frontcourt56.9%
  • touches per minute1.3per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside8.1%
  • seconds per touch2.3s
  • dribbles per touch1.35
  • minutes with the ball0.5minutes
  • points per touch0.32
  • points per paint touch1.04
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 54 games · Passing
  • passes made8.7per game
  • passes received8.5per game
  • passes received per pass made0.98
  • assists0.4per game
  • potential assists0.8per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.1per game#401/414
  • % of passes ending in a basket4.5%
  • points created per point scored0.26
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points0.9per game
  • passes made0.3per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.7per game
  • free throws0.1per game
  • FG%55.0%
  • passes23.1%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul6.2%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 54 games · CatchShoot
  • HOW IT CREATES ITS SHOTS65.4%

CATCH & SHOOT

sample: 54 games · CatchShoot
  • points1.8per game
  • attempts1.7per game
  • made0.6per game
  • FG%36.7%
  • effective FG%55.0%
  • threes attempted1.7per game
  • 3P%36.7%

PULL-UP

sample: 54 games · PullUpShot
  • points0.9per game
  • attempts0.9per game
  • made0.4per game
  • FG%43.8%
  • effective FG%49.0%
  • threes attempted0.4per game
  • 3P%26.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.37.4 %42.9 %42.9 %0.0
tight (2-4 ft)1.028.0 %54.7 %58.5 %0.233.3 %
open (4-6 ft)1.542.3 %40.0 %52.5 %1.132.8 %
wide open (6+ ft)0.822.2 %45.2 %61.9 %0.737.8 %
all shots3.5100.0 %45.5 %55.6 %2.034.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 54 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 54 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.9per game
  • opponent FG%79.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.4per game
  • rebounds secured1.4per game
  • offensive chances0.7per game
  • defensive chances1.8per game
  • conversion rate58.6%
  • offensive conversion37.8%not stable year to year
  • defensive conversion62.9%
  • contested26.7%
  • average rebound distance6.3ft
  • average rebound distance (m)1.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft39.9 %1.81.268.4 %62.8 %5.5 %
less than 10 ft48.0 %2.11.360.0 %58.7 %1.3 %
two-pointers64.1 %2.81.553.5 %54.7 %-1.1 %
more than 15 ft42.9 %1.90.738.8 %36.7 %2.1 %
three-pointers35.9 %1.60.638.0 %36.0 %2.0 %
all shots100.0 %4.42.148.0 %46.4 %1.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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