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TRACKING INTELLIGENCE · TRACKING PROFILE

Cody Williams

UTA · F · NBA 2025-26

Cody Williams

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.4km/h
  • speed on offense7.9km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#21/414
  • meters per minute132.0meters per minute
  • minutes per game24.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions
  • touches33.1per game
  • front-court touches16.1per game
  • % of touches in the frontcourt48.6%
  • touches per minute1.4per minute
  • paint touches2.1per game#134/414
  • elbow touches0.9per game#116/414
  • post touches0.0per game
  • of his game goes through the inside18.6%
  • seconds per touch2.6s
  • dribbles per touch1.94
  • minutes with the ball1.4minutes
  • points per touch0.27#197/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.1per game
  • passes received21.8per game
  • passes received per pass made0.94
  • assists2.0per game
  • potential assists3.1per game
  • secondary assists0.3per game
  • free-throw assists0.0per game
  • points created5.0per game#207/414
  • % of passes ending in a basket8.9%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives3.7per game#185/414
  • points2.2per game
  • passes made1.1per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts2.0per game
  • free throws0.7per game
  • FG%44.3%
  • passes30.5%
  • % ending in a turnover5.7%not stable year to year
  • % ending in a foul8.9%
  • points per drive0.59

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot
  • HOW IT CREATES ITS SHOTS52.9%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points1.3per game
  • attempts1.8per game
  • made0.4per game
  • FG%24.0%
  • effective FG%35.5%
  • threes attempted1.7per game
  • 3P%23.9%

PULL-UP

sample: 67 games · PullUpShot
  • points1.3per game
  • attempts1.6per game
  • made0.6per game
  • FG%39.6%
  • effective FG%39.6%
  • threes attempted0.2per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.78.6 %47.7 %47.7 %0.0
tight (2-4 ft)3.241.8 %53.5 %53.8 %0.050.0 %
open (4-6 ft)2.026.5 %44.4 %48.1 %0.721.3 %
wide open (6+ ft)1.823.0 %36.8 %44.0 %1.220.7 %
all shots7.6100.0 %46.8 %49.5 %2.021.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.6per game
  • opponent FG%64.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.4per game
  • rebounds secured3.0per game
  • offensive chances2.0per game
  • defensive chances3.6per game
  • conversion rate54.1%#166/283
  • offensive conversion45.9%not stable year to year
  • defensive conversion56.8%
  • contested29.8%
  • average rebound distance9.1ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.5 %3.62.262.0 %63.9 %-1.9 %
less than 10 ft51.4 %4.62.657.0 %59.0 %-1.9 %
two-pointers65.4 %5.83.255.1 %54.5 %0.7 %
more than 15 ft41.0 %3.61.643.5 %37.2 %6.4 %
three-pointers34.6 %3.11.342.9 %36.3 %6.5 %
all shots100.0 %8.84.550.9 %46.4 %4.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%49.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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