TRACKING INTELLIGENCE · TRACKING PROFILE
Reed Sheppard
HOU · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance3.06km#148/414
- on offense1.77km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.2km/h
- speed on defense6.3km/h
- km per minute0.12km per minute#300/414
- meters per minute117.0meters per minute
- minutes per game26.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches54.4per game
- front-court touches22.9per game
- % of touches in the frontcourt42.1%
- touches per minute2.1per minute
- paint touches0.2per game#393/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside1.7%
- seconds per touch4.1s
- dribbles per touch4.30
- minutes with the ball3.7minutes
- points per touch0.25#222/342
- points per paint touch0.40
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.6per game
- passes received41.5per game
- passes received per pass made1.05
- assists3.4per game
- potential assists5.9per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created8.7per game#100/414
- % of passes ending in a basket8.5%
- points created per point scored0.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.8per game#154/414
- points2.6per game
- passes made1.9per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts2.5per game
- free throws0.3per game
- FG%47.8%
- passes39.6%
- % ending in a turnover5.6%not stable year to year
- % ending in a foul2.8%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS51.7%
CATCH & SHOOT
sample: 82 games · CatchShoot- points5.6per game
- attempts4.6per game
- made1.9per game
- FG%40.6%
- effective FG%60.7%
- threes attempted4.6per game
- 3P%40.5%
PULL-UP
sample: 82 games · PullUpShot- points4.2per game
- attempts4.3per game
- made1.7per game
- FG%39.0%
- effective FG%48.9%
- threes attempted2.3per game
- 3P%37.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.7 % | 31.8 % | 34.1 % | 0.1 | 25.0 % |
| tight (2-4 ft) | 3.5 | 31.3 % | 40.0 % | 44.5 % | 1.0 | 32.1 % |
| open (4-6 ft) | 3.5 | 31.0 % | 39.4 % | 50.3 % | 2.4 | 32.0 % |
| wide open (6+ ft) | 3.7 | 33.0 % | 49.7 % | 71.1 % | 3.4 | 47.0 % |
| all shots | 11.3 | 100.0 % | 42.6 % | 54.6 % | 6.9 | 39.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.4per game#167/414
- made on those shots1.8per game
- opponent FG%74.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.1per game
- rebounds secured2.9per game
- offensive chances0.9per game
- defensive chances4.4per game
- conversion rate55.6%#138/283
- offensive conversion38.4%not stable year to year
- defensive conversion58.3%
- contested19.1%
- average rebound distance9.6ft
- average rebound distance (m)2.9m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.1 % | 4.6 | 2.9 | 62.9 % | 62.5 % | 0.4 % |
| less than 10 ft | 46.4 % | 5.6 | 3.3 | 58.6 % | 58.2 % | 0.3 % |
| two-pointers | 65.0 % | 7.8 | 4.2 | 54.0 % | 53.7 % | 0.3 % |
| more than 15 ft | 41.7 % | 5.0 | 1.8 | 36.3 % | 36.6 % | -0.3 % |
| three-pointers | 35.0 % | 4.2 | 1.5 | 34.6 % | 35.8 % | -1.2 % |
| all shots | 100.0 % | 12.0 | 5.7 | 47.2 % | 45.9 % | 1.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
