SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Reed Sheppard

HOU · G · NBA 2025-26

Reed Sheppard

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.77km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.2km/h
  • speed on defense6.3km/h
  • km per minute0.12km per minute#300/414
  • meters per minute117.0meters per minute
  • minutes per game26.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches54.4per game
  • front-court touches22.9per game
  • % of touches in the frontcourt42.1%
  • touches per minute2.1per minute
  • paint touches0.2per game#393/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside1.7%
  • seconds per touch4.1s
  • dribbles per touch4.30
  • minutes with the ball3.7minutes
  • points per touch0.25#222/342
  • points per paint touch0.40
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.6per game
  • passes received41.5per game
  • passes received per pass made1.05
  • assists3.4per game
  • potential assists5.9per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created8.7per game#100/414
  • % of passes ending in a basket8.5%
  • points created per point scored0.64
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.8per game#154/414
  • points2.6per game
  • passes made1.9per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts2.5per game
  • free throws0.3per game
  • FG%47.8%
  • passes39.6%
  • % ending in a turnover5.6%not stable year to year
  • % ending in a foul2.8%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS51.7%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points5.6per game
  • attempts4.6per game
  • made1.9per game
  • FG%40.6%
  • effective FG%60.7%
  • threes attempted4.6per game
  • 3P%40.5%

PULL-UP

sample: 82 games · PullUpShot
  • points4.2per game
  • attempts4.3per game
  • made1.7per game
  • FG%39.0%
  • effective FG%48.9%
  • threes attempted2.3per game
  • 3P%37.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.7 %31.8 %34.1 %0.125.0 %
tight (2-4 ft)3.531.3 %40.0 %44.5 %1.032.1 %
open (4-6 ft)3.531.0 %39.4 %50.3 %2.432.0 %
wide open (6+ ft)3.733.0 %49.7 %71.1 %3.447.0 %
all shots11.3100.0 %42.6 %54.6 %6.939.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.8per game
  • opponent FG%74.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.1per game
  • rebounds secured2.9per game
  • offensive chances0.9per game
  • defensive chances4.4per game
  • conversion rate55.6%#138/283
  • offensive conversion38.4%not stable year to year
  • defensive conversion58.3%
  • contested19.1%
  • average rebound distance9.6ft
  • average rebound distance (m)2.9m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.1 %4.62.962.9 %62.5 %0.4 %
less than 10 ft46.4 %5.63.358.6 %58.2 %0.3 %
two-pointers65.0 %7.84.254.0 %53.7 %0.3 %
more than 15 ft41.7 %5.01.836.3 %36.6 %-0.3 %
three-pointers35.0 %4.21.534.6 %35.8 %-1.2 %
all shots100.0 %12.05.747.2 %45.9 %1.3 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.