TRACKING INTELLIGENCE · TRACKING PROFILE
Stephon Castle
SAS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 68 games · SpeedDistance- distance3.54km#63/414
- on offense1.77km
- on defense1.77km
- average speed6.9km/h
- speed on offense7.4km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#270/414
- meters per minute118.0meters per minute
- minutes per game30.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 68 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches67.8per game
- front-court touches27.6per game
- % of touches in the frontcourt40.7%
- touches per minute2.3per minute
- paint touches2.4per game#107/414
- elbow touches1.3per game#77/414
- post touches0.1per game
- of his game goes through the inside13.8%
- seconds per touch4.4s
- dribbles per touch3.68
- minutes with the ball5.0minutes
- points per touch0.25#228/342
- points per paint touch0.95
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 68 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made48.8per game
- passes received52.1per game
- passes received per pass made1.07
- assists7.4per game
- potential assists12.7per game
- secondary assists0.8per game
- free-throw assists0.6per game
- points created19.6per game#8/414
- % of passes ending in a basket15.1%
- points created per point scored1.17
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives12.9per game#19/414
- points7.0per game
- passes made4.9per game
- assists1.6per game
- turnovers1.3per game
- shooting foul1.3per game
- attempts5.0per game
- free throws2.5per game
- FG%48.8%
- passes38.3%
- % ending in a turnover9.9%not stable year to year
- % ending in a foul9.9%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 68 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS54.5%
CATCH & SHOOT
sample: 68 games · CatchShoot- points3.3per game
- attempts3.0per game
- made1.1per game
- FG%37.9%
- effective FG%55.9%
- threes attempted2.9per game
- 3P%37.2%
PULL-UP
sample: 68 games · PullUpShot- points1.7per game
- attempts2.5per game
- made0.8per game
- FG%32.0%
- effective FG%34.3%
- threes attempted0.7per game
- 3P%17.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 8.3 % | 44.8 % | 44.8 % | 0.0 | — |
| tight (2-4 ft) | 4.9 | 41.3 % | 50.3 % | 50.3 % | 0.0 | 0.0 % |
| open (4-6 ft) | 2.7 | 22.7 % | 50.5 % | 54.6 % | 0.8 | 28.3 % |
| wide open (6+ ft) | 3.3 | 27.7 % | 39.7 % | 54.5 % | 2.8 | 34.9 % |
| all shots | 11.9 | 100.0 % | 47.0 % | 52.0 % | 3.6 | 33.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 68 games · DefenseRIM DEFENCE
sample: 68 games · Defense- shots defended2.1per game#208/414
- made on those shots1.4per game
- opponent FG%69.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.2per game
- rebounds secured5.4per game
- offensive chances3.2per game
- defensive chances6.1per game
- conversion rate57.8%#87/283
- offensive conversion45.2%not stable year to year
- defensive conversion63.2%
- contested29.4%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 32.5 % | 3.6 | 2.2 | 60.7 % | 63.5 % | -2.8 % |
| less than 10 ft | 40.9 % | 4.6 | 2.5 | 55.3 % | 59.5 % | -4.2 % |
| two-pointers | 64.9 % | 7.3 | 3.6 | 49.0 % | 54.4 % | -5.4 % |
| more than 15 ft | 45.1 % | 5.0 | 1.9 | 37.3 % | 37.4 % | -0.1 % |
| three-pointers | 35.1 % | 3.9 | 1.5 | 37.8 % | 36.2 % | 1.6 % |
| all shots | 100.0 % | 11.2 | 5.0 | 45.1 % | 47.0 % | -1.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
