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TRACKING INTELLIGENCE · TRACKING PROFILE

Stephon Castle

SAS · G · NBA 2025-26

Stephon Castle

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season68 box-score gamesTracking in 68 of 68 games

MOVEMENT

sample: 68 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.77km
  • on defense1.77km
  • average speed6.9km/h
  • speed on offense7.4km/h
  • speed on defense6.4km/h
  • km per minute0.12km per minute#270/414
  • meters per minute118.0meters per minute
  • minutes per game30.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 68 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches67.8per game
  • front-court touches27.6per game
  • % of touches in the frontcourt40.7%
  • touches per minute2.3per minute
  • paint touches2.4per game#107/414
  • elbow touches1.3per game#77/414
  • post touches0.1per game
  • of his game goes through the inside13.8%
  • seconds per touch4.4s
  • dribbles per touch3.68
  • minutes with the ball5.0minutes
  • points per touch0.25#228/342
  • points per paint touch0.95
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 68 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made48.8per game
  • passes received52.1per game
  • passes received per pass made1.07
  • assists7.4per game
  • potential assists12.7per game
  • secondary assists0.8per game
  • free-throw assists0.6per game
  • points created19.6per game#8/414
  • % of passes ending in a basket15.1%
  • points created per point scored1.17
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives12.9per game#19/414
  • points7.0per game
  • passes made4.9per game
  • assists1.6per game
  • turnovers1.3per game
  • shooting foul1.3per game
  • attempts5.0per game
  • free throws2.5per game
  • FG%48.8%
  • passes38.3%
  • % ending in a turnover9.9%not stable year to year
  • % ending in a foul9.9%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 68 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS54.5%

CATCH & SHOOT

sample: 68 games · CatchShoot
  • points3.3per game
  • attempts3.0per game
  • made1.1per game
  • FG%37.9%
  • effective FG%55.9%
  • threes attempted2.9per game
  • 3P%37.2%

PULL-UP

sample: 68 games · PullUpShot
  • points1.7per game
  • attempts2.5per game
  • made0.8per game
  • FG%32.0%
  • effective FG%34.3%
  • threes attempted0.7per game
  • 3P%17.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.08.3 %44.8 %44.8 %0.0
tight (2-4 ft)4.941.3 %50.3 %50.3 %0.00.0 %
open (4-6 ft)2.722.7 %50.5 %54.6 %0.828.3 %
wide open (6+ ft)3.327.7 %39.7 %54.5 %2.834.9 %
all shots11.9100.0 %47.0 %52.0 %3.633.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 68 games · Defense

RIM DEFENCE

sample: 68 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%69.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.2per game
  • rebounds secured5.4per game
  • offensive chances3.2per game
  • defensive chances6.1per game
  • conversion rate57.8%#87/283
  • offensive conversion45.2%not stable year to year
  • defensive conversion63.2%
  • contested29.4%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft32.5 %3.62.260.7 %63.5 %-2.8 %
less than 10 ft40.9 %4.62.555.3 %59.5 %-4.2 %
two-pointers64.9 %7.33.649.0 %54.4 %-5.4 %
more than 15 ft45.1 %5.01.937.3 %37.4 %-0.1 %
three-pointers35.1 %3.91.537.8 %36.2 %1.6 %
all shots100.0 %11.25.045.1 %47.0 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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