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TRACKING INTELLIGENCE · TRACKING PROFILE

Rob Dillingham

CHI · G · NBA 2025-26

Rob Dillingham

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season65 box-score gamesTracking in 65 of 65 games

MOVEMENT

sample: 65 games · SpeedDistance
  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.6km/h
  • speed on offense8.5km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#40/414
  • meters per minute130.0meters per minute
  • minutes per game14.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 65 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches30.1per game
  • front-court touches12.6per game
  • % of touches in the frontcourt41.9%
  • touches per minute2.0per minute
  • paint touches0.2per game#393/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside2.4%
  • seconds per touch4.1s
  • dribbles per touch4.20
  • minutes with the ball2.1minutes
  • points per touch0.21#281/342
  • points per paint touch0.38
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 65 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made21.1per game
  • passes received24.3per game
  • passes received per pass made1.15
  • assists2.2per game
  • potential assists4.3per game
  • secondary assists0.3per game
  • free-throw assists0.3per game
  • points created5.8per game#179/414
  • % of passes ending in a basket10.4%
  • points created per point scored0.92
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.2per game#109/414
  • points2.7per game
  • passes made2.8per game
  • assists0.5per game
  • turnovers0.5per game
  • shooting foul0.2per game
  • attempts2.6per game
  • free throws0.3per game
  • FG%46.7%
  • passes45.3%
  • % ending in a turnover8.4%not stable year to year
  • % ending in a foul2.7%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 65 games · CatchShoot
  • HOW IT CREATES ITS SHOTS36.4%

CATCH & SHOOT

sample: 65 games · CatchShoot
  • points1.4per game
  • attempts1.2per game
  • made0.5per game
  • FG%39.7%
  • effective FG%57.7%
  • threes attempted1.2per game
  • 3P%37.3%

PULL-UP

sample: 65 games · PullUpShot
  • points1.6per game
  • attempts2.1per game
  • made0.7per game
  • FG%33.6%
  • effective FG%38.0%
  • threes attempted0.8per game
  • 3P%24.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.69.0 %38.9 %38.9 %0.0
tight (2-4 ft)2.337.1 %38.9 %38.9 %0.10.0 %
open (4-6 ft)2.031.8 %39.8 %46.1 %0.829.6 %
wide open (6+ ft)1.422.1 %39.3 %53.4 %1.135.2 %
all shots6.2100.0 %39.3 %44.4 %2.031.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 65 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 65 games · Defense
  • shots defended1.3per game#339/414
  • made on those shots1.0per game
  • opponent FG%78.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.3per game
  • rebounds secured2.0per game
  • offensive chances0.8per game
  • defensive chances2.6per game
  • conversion rate59.7%
  • offensive conversion36.5%not stable year to year
  • defensive conversion66.7%
  • contested14.0%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.8 %2.51.767.5 %63.1 %4.5 %
less than 10 ft52.2 %3.22.062.7 %58.4 %4.3 %
two-pointers63.2 %3.82.359.4 %54.0 %5.4 %
more than 15 ft40.0 %2.40.831.8 %36.3 %-4.5 %
three-pointers36.8 %2.20.732.4 %35.6 %-3.3 %
all shots100.0 %6.13.049.5 %45.6 %3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%44.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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