TRACKING INTELLIGENCE · TRACKING PROFILE
Rob Dillingham
CHI · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 65 games · SpeedDistance- distance1.93km#314/414
- on offense1.13km
- on defense0.97km
- average speed7.6km/h
- speed on offense8.5km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#40/414
- meters per minute130.0meters per minute
- minutes per game14.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 65 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches30.1per game
- front-court touches12.6per game
- % of touches in the frontcourt41.9%
- touches per minute2.0per minute
- paint touches0.2per game#393/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside2.4%
- seconds per touch4.1s
- dribbles per touch4.20
- minutes with the ball2.1minutes
- points per touch0.21#281/342
- points per paint touch0.38
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 65 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made21.1per game
- passes received24.3per game
- passes received per pass made1.15
- assists2.2per game
- potential assists4.3per game
- secondary assists0.3per game
- free-throw assists0.3per game
- points created5.8per game#179/414
- % of passes ending in a basket10.4%
- points created per point scored0.92
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.2per game#109/414
- points2.7per game
- passes made2.8per game
- assists0.5per game
- turnovers0.5per game
- shooting foul0.2per game
- attempts2.6per game
- free throws0.3per game
- FG%46.7%
- passes45.3%
- % ending in a turnover8.4%not stable year to year
- % ending in a foul2.7%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 65 games · CatchShoot- HOW IT CREATES ITS SHOTS36.4%
CATCH & SHOOT
sample: 65 games · CatchShoot- points1.4per game
- attempts1.2per game
- made0.5per game
- FG%39.7%
- effective FG%57.7%
- threes attempted1.2per game
- 3P%37.3%
PULL-UP
sample: 65 games · PullUpShot- points1.6per game
- attempts2.1per game
- made0.7per game
- FG%33.6%
- effective FG%38.0%
- threes attempted0.8per game
- 3P%24.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 9.0 % | 38.9 % | 38.9 % | 0.0 | — |
| tight (2-4 ft) | 2.3 | 37.1 % | 38.9 % | 38.9 % | 0.1 | 0.0 % |
| open (4-6 ft) | 2.0 | 31.8 % | 39.8 % | 46.1 % | 0.8 | 29.6 % |
| wide open (6+ ft) | 1.4 | 22.1 % | 39.3 % | 53.4 % | 1.1 | 35.2 % |
| all shots | 6.2 | 100.0 % | 39.3 % | 44.4 % | 2.0 | 31.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 65 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 65 games · Defense- shots defended1.3per game#339/414
- made on those shots1.0per game
- opponent FG%78.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.3per game
- rebounds secured2.0per game
- offensive chances0.8per game
- defensive chances2.6per game
- conversion rate59.7%
- offensive conversion36.5%not stable year to year
- defensive conversion66.7%
- contested14.0%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.8 % | 2.5 | 1.7 | 67.5 % | 63.1 % | 4.5 % |
| less than 10 ft | 52.2 % | 3.2 | 2.0 | 62.7 % | 58.4 % | 4.3 % |
| two-pointers | 63.2 % | 3.8 | 2.3 | 59.4 % | 54.0 % | 5.4 % |
| more than 15 ft | 40.0 % | 2.4 | 0.8 | 31.8 % | 36.3 % | -4.5 % |
| three-pointers | 36.8 % | 2.2 | 0.7 | 32.4 % | 35.6 % | -3.3 % |
| all shots | 100.0 % | 6.1 | 3.0 | 49.5 % | 45.6 % | 3.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%44.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
