TRACKING INTELLIGENCE · TRACKING PROFILE
Ja'Kobe Walter
TOR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.29km
- on defense1.29km
- average speed7.4km/h
- speed on offense7.8km/h
- speed on defense7.1km/h
- km per minute0.13km per minute#99/414
- meters per minute126.0meters per minute
- minutes per game20.5minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.8per game
- front-court touches13.8per game
- % of touches in the frontcourt55.6%
- touches per minute1.2per minute
- paint touches1.4per game#198/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside13.0%
- seconds per touch1.8s
- dribbles per touch1.02
- minutes with the ball0.8minutes
- points per touch0.30#126/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made17.6per game
- passes received15.1per game
- passes received per pass made0.86
- assists1.2per game
- potential assists2.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.0per game#305/414
- % of passes ending in a basket6.8%
- points created per point scored0.40
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.2per game#318/414
- points0.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.1per game
- FG%40.0%
- passes44.8%
- % ending in a turnover4.6%not stable year to year
- % ending in a foul4.6%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS90.0%
CATCH & SHOOT
sample: 72 games · CatchShoot- points4.5per game
- attempts3.6per game
- made1.5per game
- FG%42.6%
- effective FG%63.7%
- threes attempted3.5per game
- 3P%42.4%
PULL-UP
sample: 72 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%18.5%
- effective FG%22.2%
- threes attempted0.2per game
- 3P%15.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.5 % | 59.1 % | 59.1 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 23.6 % | 44.2 % | 46.3 % | 0.1 | 44.4 % |
| open (4-6 ft) | 1.6 | 29.1 % | 41.9 % | 57.3 % | 1.4 | 36.4 % |
| wide open (6+ ft) | 2.3 | 41.8 % | 45.2 % | 66.1 % | 2.2 | 43.8 % |
| all shots | 5.6 | 100.0 % | 44.8 % | 58.5 % | 3.7 | 41.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended2.2per game#193/414
- made on those shots1.6per game
- opponent FG%72.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.0per game
- rebounds secured2.5per game
- offensive chances1.9per game
- defensive chances3.2per game
- conversion rate51.2%
- offensive conversion42.1%not stable year to year
- defensive conversion55.8%
- contested27.6%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.0 % | 3.4 | 2.0 | 59.3 % | 62.9 % | -3.6 % |
| less than 10 ft | 48.3 % | 4.1 | 2.3 | 56.4 % | 58.3 % | -1.9 % |
| two-pointers | 65.3 % | 5.6 | 3.0 | 53.3 % | 53.8 % | -0.5 % |
| more than 15 ft | 42.8 % | 3.6 | 1.2 | 33.7 % | 36.7 % | -3.0 % |
| three-pointers | 34.7 % | 2.9 | 1.0 | 32.5 % | 35.8 % | -3.3 % |
| all shots | 100.0 % | 8.5 | 3.9 | 46.1 % | 46.2 % | -0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
