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TRACKING INTELLIGENCE · TRACKING PROFILE

Ja'Kobe Walter

TOR · G · NBA 2025-26

Ja'Kobe Walter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.29km
  • average speed7.4km/h
  • speed on offense7.8km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute#99/414
  • meters per minute126.0meters per minute
  • minutes per game20.5minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.8per game
  • front-court touches13.8per game
  • % of touches in the frontcourt55.6%
  • touches per minute1.2per minute
  • paint touches1.4per game#198/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside13.0%
  • seconds per touch1.8s
  • dribbles per touch1.02
  • minutes with the ball0.8minutes
  • points per touch0.30#126/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.6per game
  • passes received15.1per game
  • passes received per pass made0.86
  • assists1.2per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.0per game#305/414
  • % of passes ending in a basket6.8%
  • points created per point scored0.40
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.2per game#318/414
  • points0.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%40.0%
  • passes44.8%
  • % ending in a turnover4.6%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS90.0%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points4.5per game
  • attempts3.6per game
  • made1.5per game
  • FG%42.6%
  • effective FG%63.7%
  • threes attempted3.5per game
  • 3P%42.4%

PULL-UP

sample: 72 games · PullUpShot
  • points0.2per game
  • attempts0.4per game
  • made0.1per game
  • FG%18.5%
  • effective FG%22.2%
  • threes attempted0.2per game
  • 3P%15.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.5 %59.1 %59.1 %0.0
tight (2-4 ft)1.323.6 %44.2 %46.3 %0.144.4 %
open (4-6 ft)1.629.1 %41.9 %57.3 %1.436.4 %
wide open (6+ ft)2.341.8 %45.2 %66.1 %2.243.8 %
all shots5.6100.0 %44.8 %58.5 %3.741.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended2.2per game#193/414
  • made on those shots1.6per game
  • opponent FG%72.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.0per game
  • rebounds secured2.5per game
  • offensive chances1.9per game
  • defensive chances3.2per game
  • conversion rate51.2%
  • offensive conversion42.1%not stable year to year
  • defensive conversion55.8%
  • contested27.6%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.0 %3.42.059.3 %62.9 %-3.6 %
less than 10 ft48.3 %4.12.356.4 %58.3 %-1.9 %
two-pointers65.3 %5.63.053.3 %53.8 %-0.5 %
more than 15 ft42.8 %3.61.233.7 %36.7 %-3.0 %
three-pointers34.7 %2.91.032.5 %35.8 %-3.3 %
all shots100.0 %8.53.946.1 %46.2 %-0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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