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TRACKING INTELLIGENCE · TRACKING PROFILE

Bub Carrington

WAS · G · NBA 2025-26

Bub Carrington

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance
  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#171/414
  • meters per minute122.0meters per minute
  • minutes per game27.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches59.2per game
  • front-court touches22.1per game
  • % of touches in the frontcourt37.3%
  • touches per minute2.1per minute
  • paint touches0.5per game#335/414
  • elbow touches0.2per game#338/414
  • post touches0.1per game
  • of his game goes through the inside3.6%
  • seconds per touch4.2s
  • dribbles per touch3.85
  • minutes with the ball4.1minutes
  • points per touch0.18#309/342
  • points per paint touch0.43
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made45.9per game
  • passes received44.7per game
  • passes received per pass made0.97
  • assists4.6per game
  • potential assists8.4per game
  • secondary assists0.3per game
  • free-throw assists0.5per game
  • points created11.6per game#55/414
  • % of passes ending in a basket10.1%
  • points created per point scored1.08
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives4.3per game#168/414
  • points1.8per game
  • passes made1.8per game
  • assists0.5per game
  • turnovers0.4per game
  • shooting foul0.2per game
  • attempts1.8per game
  • free throws0.3per game
  • FG%42.4%
  • passes42.0%
  • % ending in a turnover8.3%not stable year to year
  • % ending in a foul4.0%
  • points per drive0.42

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS31.2%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points2.8per game
  • attempts2.4per game
  • made0.9per game
  • FG%39.9%
  • effective FG%59.8%
  • threes attempted2.3per game
  • 3P%41.0%

PULL-UP

sample: 82 games · PullUpShot
  • points5.9per game
  • attempts5.3per game
  • made2.4per game
  • FG%45.2%
  • effective FG%55.5%
  • threes attempted2.7per game
  • 3P%40.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.22.7 %40.0 %42.5 %0.050.0 %
tight (2-4 ft)1.920.5 %31.6 %34.2 %0.427.6 %
open (4-6 ft)4.347.3 %46.3 %59.3 %2.544.4 %
wide open (6+ ft)2.729.5 %44.0 %59.9 %2.238.8 %
all shots9.0100.0 %42.4 %53.9 %5.140.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

RIM DEFENCE

sample: 82 games · Defense
  • shots defended2.4per game#167/414
  • made on those shots1.7per game
  • opponent FG%73.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances5.5per game
  • rebounds secured3.4per game
  • offensive chances0.9per game
  • defensive chances4.8per game
  • conversion rate60.5%
  • offensive conversion45.2%not stable year to year
  • defensive conversion62.5%
  • contested19.9%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.5 %3.52.367.3 %63.3 %3.9 %
less than 10 ft46.3 %4.22.763.5 %59.0 %4.4 %
two-pointers62.3 %5.63.359.6 %54.3 %5.2 %
more than 15 ft45.7 %4.11.638.9 %37.1 %1.8 %
three-pointers37.7 %3.41.236.0 %36.5 %-0.5 %
all shots100.0 %9.04.650.7 %46.4 %4.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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