TRACKING INTELLIGENCE · TRACKING PROFILE
Bub Carrington
WAS · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistance- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#171/414
- meters per minute122.0meters per minute
- minutes per game27.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches59.2per game
- front-court touches22.1per game
- % of touches in the frontcourt37.3%
- touches per minute2.1per minute
- paint touches0.5per game#335/414
- elbow touches0.2per game#338/414
- post touches0.1per game
- of his game goes through the inside3.6%
- seconds per touch4.2s
- dribbles per touch3.85
- minutes with the ball4.1minutes
- points per touch0.18#309/342
- points per paint touch0.43
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made45.9per game
- passes received44.7per game
- passes received per pass made0.97
- assists4.6per game
- potential assists8.4per game
- secondary assists0.3per game
- free-throw assists0.5per game
- points created11.6per game#55/414
- % of passes ending in a basket10.1%
- points created per point scored1.08
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.3per game#168/414
- points1.8per game
- passes made1.8per game
- assists0.5per game
- turnovers0.4per game
- shooting foul0.2per game
- attempts1.8per game
- free throws0.3per game
- FG%42.4%
- passes42.0%
- % ending in a turnover8.3%not stable year to year
- % ending in a foul4.0%
- points per drive0.42
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS31.2%
CATCH & SHOOT
sample: 82 games · CatchShoot- points2.8per game
- attempts2.4per game
- made0.9per game
- FG%39.9%
- effective FG%59.8%
- threes attempted2.3per game
- 3P%41.0%
PULL-UP
sample: 82 games · PullUpShot- points5.9per game
- attempts5.3per game
- made2.4per game
- FG%45.2%
- effective FG%55.5%
- threes attempted2.7per game
- 3P%40.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 2.7 % | 40.0 % | 42.5 % | 0.0 | 50.0 % |
| tight (2-4 ft) | 1.9 | 20.5 % | 31.6 % | 34.2 % | 0.4 | 27.6 % |
| open (4-6 ft) | 4.3 | 47.3 % | 46.3 % | 59.3 % | 2.5 | 44.4 % |
| wide open (6+ ft) | 2.7 | 29.5 % | 44.0 % | 59.9 % | 2.2 | 38.8 % |
| all shots | 9.0 | 100.0 % | 42.4 % | 53.9 % | 5.1 | 40.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseRIM DEFENCE
sample: 82 games · Defense- shots defended2.4per game#167/414
- made on those shots1.7per game
- opponent FG%73.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances5.5per game
- rebounds secured3.4per game
- offensive chances0.9per game
- defensive chances4.8per game
- conversion rate60.5%
- offensive conversion45.2%not stable year to year
- defensive conversion62.5%
- contested19.9%
- average rebound distance8.5ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.5 % | 3.5 | 2.3 | 67.3 % | 63.3 % | 3.9 % |
| less than 10 ft | 46.3 % | 4.2 | 2.7 | 63.5 % | 59.0 % | 4.4 % |
| two-pointers | 62.3 % | 5.6 | 3.3 | 59.6 % | 54.3 % | 5.2 % |
| more than 15 ft | 45.7 % | 4.1 | 1.6 | 38.9 % | 37.1 % | 1.8 % |
| three-pointers | 37.7 % | 3.4 | 1.2 | 36.0 % | 36.5 % | -0.5 % |
| all shots | 100.0 % | 9.0 | 4.6 | 50.7 % | 46.4 % | 4.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
