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TRACKING INTELLIGENCE · TRACKING PROFILE

Isaiah Collier

UTA · G · NBA 2025-26

Isaiah Collier

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season59 box-score gamesTracking in 59 of 59 games

MOVEMENT

sample: 59 games · SpeedDistance
  • distance3.06km#148/414
  • on offense1.77km
  • on defense1.29km
  • average speed6.8km/h
  • speed on offense7.5km/h
  • speed on defense6.0km/h
  • km per minute0.12km per minute#246/414
  • meters per minute119.0meters per minute
  • minutes per game25.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 59 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches68.2per game
  • front-court touches23.0per game
  • % of touches in the frontcourt33.7%
  • touches per minute2.7per minute
  • paint touches0.4per game#355/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside3.5%
  • seconds per touch5.3s
  • dribbles per touch4.99
  • minutes with the ball6.0minutes
  • points per touch0.17#318/342
  • points per paint touch0.77
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 59 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made53.3per game
  • passes received55.2per game
  • passes received per pass made1.04
  • assists7.2per game
  • potential assists13.6per game
  • secondary assists0.5per game
  • free-throw assists0.8per game
  • points created19.1per game#10/414
  • % of passes ending in a basket13.5%
  • points created per point scored1.63
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives11.5per game#31/414
  • points5.7per game
  • passes made5.3per game
  • assists1.5per game
  • turnovers0.8per game
  • shooting foul0.7per game
  • attempts4.5per game
  • free throws1.5per game
  • FG%48.1%
  • passes45.7%
  • % ending in a turnover7.3%not stable year to year
  • % ending in a foul6.5%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 59 games · CatchShoot
  • HOW IT CREATES ITS SHOTS36.7%

CATCH & SHOOT

sample: 59 games · CatchShoot
  • points0.7per game
  • attempts1.1per game
  • made0.3per game
  • FG%24.2%
  • effective FG%35.5%
  • threes attempted1.0per game
  • 3P%23.0%

PULL-UP

sample: 59 games · PullUpShot
  • points1.6per game
  • attempts1.9per game
  • made0.7per game
  • FG%37.5%
  • effective FG%42.9%
  • threes attempted0.6per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.67.4 %44.7 %44.7 %0.0
tight (2-4 ft)4.248.1 %50.8 %51.4 %0.227.3 %
open (4-6 ft)2.326.0 %51.9 %52.6 %0.48.7 %
wide open (6+ ft)1.618.4 %45.7 %57.4 %1.133.8 %
all shots8.7100.0 %49.7 %52.3 %1.727.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 59 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 59 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%72.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.9per game
  • rebounds secured2.6per game
  • offensive chances1.2per game
  • defensive chances3.8per game
  • conversion rate51.2%
  • offensive conversion29.2%not stable year to year
  • defensive conversion57.6%
  • contested20.0%
  • average rebound distance9.7ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.5 %3.02.170.1 %63.8 %6.3 %
less than 10 ft41.1 %3.92.665.6 %59.8 %5.8 %
two-pointers54.7 %5.23.159.3 %55.5 %3.8 %
more than 15 ft50.4 %4.82.143.2 %36.9 %6.3 %
three-pointers45.3 %4.31.944.8 %36.3 %8.5 %
all shots100.0 %9.55.052.7 %46.8 %5.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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