TRACKING INTELLIGENCE · TRACKING PROFILE
Isaiah Collier
UTA · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 59 games · SpeedDistance- distance3.06km#148/414
- on offense1.77km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.5km/h
- speed on defense6.0km/h
- km per minute0.12km per minute#246/414
- meters per minute119.0meters per minute
- minutes per game25.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 59 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches68.2per game
- front-court touches23.0per game
- % of touches in the frontcourt33.7%
- touches per minute2.7per minute
- paint touches0.4per game#355/414
- elbow touches0.3per game#282/414
- post touches0.1per game
- of his game goes through the inside3.5%
- seconds per touch5.3s
- dribbles per touch4.99
- minutes with the ball6.0minutes
- points per touch0.17#318/342
- points per paint touch0.77
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 59 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made53.3per game
- passes received55.2per game
- passes received per pass made1.04
- assists7.2per game
- potential assists13.6per game
- secondary assists0.5per game
- free-throw assists0.8per game
- points created19.1per game#10/414
- % of passes ending in a basket13.5%
- points created per point scored1.63
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives11.5per game#31/414
- points5.7per game
- passes made5.3per game
- assists1.5per game
- turnovers0.8per game
- shooting foul0.7per game
- attempts4.5per game
- free throws1.5per game
- FG%48.1%
- passes45.7%
- % ending in a turnover7.3%not stable year to year
- % ending in a foul6.5%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 59 games · CatchShoot- HOW IT CREATES ITS SHOTS36.7%
CATCH & SHOOT
sample: 59 games · CatchShoot- points0.7per game
- attempts1.1per game
- made0.3per game
- FG%24.2%
- effective FG%35.5%
- threes attempted1.0per game
- 3P%23.0%
PULL-UP
sample: 59 games · PullUpShot- points1.6per game
- attempts1.9per game
- made0.7per game
- FG%37.5%
- effective FG%42.9%
- threes attempted0.6per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 7.4 % | 44.7 % | 44.7 % | 0.0 | — |
| tight (2-4 ft) | 4.2 | 48.1 % | 50.8 % | 51.4 % | 0.2 | 27.3 % |
| open (4-6 ft) | 2.3 | 26.0 % | 51.9 % | 52.6 % | 0.4 | 8.7 % |
| wide open (6+ ft) | 1.6 | 18.4 % | 45.7 % | 57.4 % | 1.1 | 33.8 % |
| all shots | 8.7 | 100.0 % | 49.7 % | 52.3 % | 1.7 | 27.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 59 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 59 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%72.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.9per game
- rebounds secured2.6per game
- offensive chances1.2per game
- defensive chances3.8per game
- conversion rate51.2%
- offensive conversion29.2%not stable year to year
- defensive conversion57.6%
- contested20.0%
- average rebound distance9.7ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.5 % | 3.0 | 2.1 | 70.1 % | 63.8 % | 6.3 % |
| less than 10 ft | 41.1 % | 3.9 | 2.6 | 65.6 % | 59.8 % | 5.8 % |
| two-pointers | 54.7 % | 5.2 | 3.1 | 59.3 % | 55.5 % | 3.8 % |
| more than 15 ft | 50.4 % | 4.8 | 2.1 | 43.2 % | 36.9 % | 6.3 % |
| three-pointers | 45.3 % | 4.3 | 1.9 | 44.8 % | 36.3 % | 8.5 % |
| all shots | 100.0 % | 9.5 | 5.0 | 52.7 % | 46.8 % | 5.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
