TRACKING INTELLIGENCE · TRACKING PROFILE
Devin Carter
SAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 38 games · SpeedDistance- distance2.25km#270/414
- on offense1.29km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.6km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#157/414
- meters per minute122.0meters per minute
- minutes per game18.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 38 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches38.7per game
- front-court touches16.5per game
- % of touches in the frontcourt42.6%
- touches per minute2.1per minute
- paint touches1.5per game#187/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside10.9%
- seconds per touch4.2s
- dribbles per touch3.75
- minutes with the ball2.7minutes
- points per touch0.23#245/342
- points per paint touch0.79
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 38 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.0per game
- passes received29.1per game
- passes received per pass made1.08
- assists2.7per game
- potential assists4.9per game
- secondary assists0.2per game
- free-throw assists0.3per game
- points created6.6per game#148/414
- % of passes ending in a basket9.8%
- points created per point scored0.74
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.9per game#90/414
- points3.1per game
- passes made3.2per game
- assists0.7per game
- turnovers0.4per game
- shooting foul0.6per game
- attempts2.5per game
- free throws1.3per game
- FG%43.8%
- passes45.8%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul9.1%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 38 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 38 games · CatchShoot- points1.1per game
- attempts1.7per game
- made0.4per game
- FG%21.2%
- effective FG%31.8%
- threes attempted1.7per game
- 3P%21.2%
PULL-UP
sample: 38 games · PullUpShot- points1.4per game
- attempts1.7per game
- made0.5per game
- FG%29.7%
- effective FG%41.4%
- threes attempted1.1per game
- 3P%35.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 7.2 % | 57.1 % | 57.1 % | 0.0 | — |
| tight (2-4 ft) | 3.4 | 43.8 % | 47.7 % | 48.4 % | 0.2 | 33.3 % |
| open (4-6 ft) | 2.6 | 33.6 % | 34.7 % | 45.4 % | 1.9 | 29.2 % |
| wide open (6+ ft) | 1.2 | 15.4 % | 31.1 % | 38.9 % | 1.0 | 19.4 % |
| all shots | 7.7 | 100.0 % | 41.4 % | 46.6 % | 3.0 | 26.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 38 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 38 games · Defense- shots defended1.1per game#358/414
- made on those shots0.9per game
- opponent FG%76.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured3.3per game
- offensive chances1.9per game
- defensive chances3.7per game
- conversion rate59.2%#60/283
- offensive conversion50.0%not stable year to year
- defensive conversion63.6%
- contested21.6%
- average rebound distance7.8ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.1 % | 2.4 | 1.7 | 72.4 % | 62.6 % | 9.8 % |
| less than 10 ft | 40.7 % | 3.1 | 2.1 | 69.3 % | 58.5 % | 10.8 % |
| two-pointers | 53.9 % | 4.1 | 2.4 | 59.6 % | 54.0 % | 5.6 % |
| more than 15 ft | 53.6 % | 4.1 | 1.7 | 42.0 % | 36.3 % | 5.7 % |
| three-pointers | 46.1 % | 3.5 | 1.6 | 45.7 % | 35.7 % | 10.1 % |
| all shots | 100.0 % | 7.6 | 4.0 | 53.2 % | 45.8 % | 7.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
