SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Devin Carter

SAC · G · NBA 2025-26

Devin Carter

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season38 box-score gamesTracking in 38 of 38 games

MOVEMENT

sample: 38 games · SpeedDistance
  • distance2.25km#270/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.6km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#157/414
  • meters per minute122.0meters per minute
  • minutes per game18.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 38 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches38.7per game
  • front-court touches16.5per game
  • % of touches in the frontcourt42.6%
  • touches per minute2.1per minute
  • paint touches1.5per game#187/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside10.9%
  • seconds per touch4.2s
  • dribbles per touch3.75
  • minutes with the ball2.7minutes
  • points per touch0.23#245/342
  • points per paint touch0.79
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 38 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.0per game
  • passes received29.1per game
  • passes received per pass made1.08
  • assists2.7per game
  • potential assists4.9per game
  • secondary assists0.2per game
  • free-throw assists0.3per game
  • points created6.6per game#148/414
  • % of passes ending in a basket9.8%
  • points created per point scored0.74
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.9per game#90/414
  • points3.1per game
  • passes made3.2per game
  • assists0.7per game
  • turnovers0.4per game
  • shooting foul0.6per game
  • attempts2.5per game
  • free throws1.3per game
  • FG%43.8%
  • passes45.8%
  • % ending in a turnover6.1%not stable year to year
  • % ending in a foul9.1%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 38 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 38 games · CatchShoot
  • points1.1per game
  • attempts1.7per game
  • made0.4per game
  • FG%21.2%
  • effective FG%31.8%
  • threes attempted1.7per game
  • 3P%21.2%

PULL-UP

sample: 38 games · PullUpShot
  • points1.4per game
  • attempts1.7per game
  • made0.5per game
  • FG%29.7%
  • effective FG%41.4%
  • threes attempted1.1per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.67.2 %57.1 %57.1 %0.0
tight (2-4 ft)3.443.8 %47.7 %48.4 %0.233.3 %
open (4-6 ft)2.633.6 %34.7 %45.4 %1.929.2 %
wide open (6+ ft)1.215.4 %31.1 %38.9 %1.019.4 %
all shots7.7100.0 %41.4 %46.6 %3.026.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 38 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 38 games · Defense
  • shots defended1.1per game#358/414
  • made on those shots0.9per game
  • opponent FG%76.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances5.6per game
  • rebounds secured3.3per game
  • offensive chances1.9per game
  • defensive chances3.7per game
  • conversion rate59.2%#60/283
  • offensive conversion50.0%not stable year to year
  • defensive conversion63.6%
  • contested21.6%
  • average rebound distance7.8ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft31.1 %2.41.772.4 %62.6 %9.8 %
less than 10 ft40.7 %3.12.169.3 %58.5 %10.8 %
two-pointers53.9 %4.12.459.6 %54.0 %5.6 %
more than 15 ft53.6 %4.11.742.0 %36.3 %5.7 %
three-pointers46.1 %3.51.645.7 %35.7 %10.1 %
all shots100.0 %7.64.053.2 %45.8 %7.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.