TRACKING INTELLIGENCE · TRACKING PROFILE
Kyle Filipowski
UTA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed6.9km/h
- speed on offense7.2km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#297/414
- meters per minute117.0meters per minute
- minutes per game23.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches41.6per game
- front-court touches22.3per game
- % of touches in the frontcourt53.6%
- touches per minute1.8per minute
- paint touches3.3per game#72/414
- elbow touches1.7per game#59/414
- post touches0.6per game
- of his game goes through the inside25.1%
- seconds per touch2.3s
- dribbles per touch1.19
- minutes with the ball1.6minutes
- points per touch0.27#183/342
- points per paint touch0.93
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe gives more than he receives: the play starts with him.
- passes made29.1per game
- passes received22.8per game
- passes received per pass made0.78
- assists2.6per game
- potential assists4.2per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created6.4per game#158/414
- % of passes ending in a basket8.8%
- points created per point scored0.56
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives3.8per game#182/414
- points2.5per game
- passes made1.2per game
- assists0.3per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts1.8per game
- free throws0.9per game
- FG%50.4%
- passes31.7%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul11.3%
- points per drive0.66
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShoot- HOW IT CREATES ITS SHOTS85.3%
CATCH & SHOOT
sample: 77 games · CatchShoot- points2.8per game
- attempts2.9per game
- made0.9per game
- FG%32.7%
- effective FG%48.0%
- threes attempted2.7per game
- 3P%32.5%
PULL-UP
sample: 77 games · PullUpShot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%29.7%
- effective FG%35.1%
- threes attempted0.2per game
- 3P%23.5%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 9.8 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 3.6 | 42.9 % | 57.1 % | 57.1 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.8 | 21.5 % | 46.4 % | 53.2 % | 0.8 | 29.2 % |
| wide open (6+ ft) | 2.2 | 25.8 % | 36.9 % | 53.0 % | 2.1 | 34.2 % |
| all shots | 8.5 | 100.0 % | 48.9 % | 54.5 % | 3.0 | 32.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 77 games · Defense- shots defended4.7per game#31/414
- made on those shots3.3per game
- opponent FG%70.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances11.3per game
- rebounds secured7.2per game
- offensive chances4.4per game
- defensive chances7.6per game
- conversion rate63.4%#18/283
- offensive conversion42.1%not stable year to year
- defensive conversion69.9%
- contested37.9%
- average rebound distance5.5ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.6 % | 5.2 | 3.5 | 68.6 % | 63.7 % | 4.9 % |
| less than 10 ft | 50.7 % | 6.1 | 3.8 | 62.4 % | 59.6 % | 2.8 % |
| two-pointers | 60.7 % | 7.3 | 4.4 | 60.0 % | 55.8 % | 4.2 % |
| more than 15 ft | 43.5 % | 5.3 | 2.0 | 38.3 % | 36.7 % | 1.6 % |
| three-pointers | 39.3 % | 4.8 | 1.8 | 37.3 % | 35.8 % | 1.5 % |
| all shots | 100.0 % | 12.1 | 6.2 | 51.1 % | 47.8 % | 3.3 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
