TRACKING INTELLIGENCE · TRACKING PROFILE
Jared McCain
OKC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#198/414
- meters per minute121.0meters per minute
- minutes per game17.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches28.8per game
- front-court touches14.3per game
- % of touches in the frontcourt49.7%
- touches per minute1.7per minute
- paint touches0.2per game#393/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside2.8%
- seconds per touch3.3s
- dribbles per touch3.11
- minutes with the ball1.6minutes
- points per touch0.29#150/342
- points per paint touch0.31
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made19.5per game
- passes received21.2per game
- passes received per pass made1.09
- assists1.3per game
- potential assists2.6per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created3.7per game#272/414
- % of passes ending in a basket6.9%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.4per game#162/414
- points2.5per game
- passes made1.5per game
- assists0.3per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts2.3per game
- free throws0.5per game
- FG%44.5%
- passes34.1%
- % ending in a turnover4.1%not stable year to year
- % ending in a foul6.1%
- points per drive0.57
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS48.1%
CATCH & SHOOT
sample: 67 games · CatchShoot- points3.0per game
- attempts2.5per game
- made1.0per game
- FG%39.9%
- effective FG%59.8%
- threes attempted2.5per game
- 3P%40.4%
PULL-UP
sample: 67 games · PullUpShot- points2.7per game
- attempts2.7per game
- made1.1per game
- FG%42.0%
- effective FG%50.8%
- threes attempted1.4per game
- 3P%35.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.0 % | 47.4 % | 47.4 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 27.1 % | 43.8 % | 45.8 % | 0.2 | 31.3 % |
| open (4-6 ft) | 2.4 | 33.1 % | 43.4 % | 54.1 % | 1.3 | 38.6 % |
| wide open (6+ ft) | 2.6 | 35.8 % | 40.1 % | 57.6 % | 2.3 | 39.2 % |
| all shots | 7.2 | 100.0 % | 42.5 % | 52.8 % | 3.8 | 38.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 67 games · Defense- shots defended1.5per game#312/414
- made on those shots1.1per game
- opponent FG%76.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.0per game
- offensive chances1.1per game
- defensive chances3.1per game
- conversion rate49.8%
- offensive conversion31.9%not stable year to year
- defensive conversion54.8%
- contested22.6%
- average rebound distance8.7ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 2.7 | 1.7 | 60.2 % | 63.1 % | -2.9 % |
| less than 10 ft | 47.5 % | 3.4 | 1.9 | 56.3 % | 58.6 % | -2.3 % |
| two-pointers | 60.6 % | 4.3 | 2.4 | 54.2 % | 54.4 % | -0.2 % |
| more than 15 ft | 44.5 % | 3.2 | 1.2 | 39.0 % | 36.1 % | 3.0 % |
| three-pointers | 39.4 % | 2.8 | 1.1 | 37.6 % | 35.9 % | 1.8 % |
| all shots | 100.0 % | 7.2 | 3.4 | 47.7 % | 45.9 % | 1.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
