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TRACKING INTELLIGENCE · TRACKING PROFILE

Jared McCain

OKC · G · NBA 2025-26

Jared McCain

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#198/414
  • meters per minute121.0meters per minute
  • minutes per game17.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches28.8per game
  • front-court touches14.3per game
  • % of touches in the frontcourt49.7%
  • touches per minute1.7per minute
  • paint touches0.2per game#393/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside2.8%
  • seconds per touch3.3s
  • dribbles per touch3.11
  • minutes with the ball1.6minutes
  • points per touch0.29#150/342
  • points per paint touch0.31
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made19.5per game
  • passes received21.2per game
  • passes received per pass made1.09
  • assists1.3per game
  • potential assists2.6per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created3.7per game#272/414
  • % of passes ending in a basket6.9%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives4.4per game#162/414
  • points2.5per game
  • passes made1.5per game
  • assists0.3per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts2.3per game
  • free throws0.5per game
  • FG%44.5%
  • passes34.1%
  • % ending in a turnover4.1%not stable year to year
  • % ending in a foul6.1%
  • points per drive0.57

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS48.1%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points3.0per game
  • attempts2.5per game
  • made1.0per game
  • FG%39.9%
  • effective FG%59.8%
  • threes attempted2.5per game
  • 3P%40.4%

PULL-UP

sample: 67 games · PullUpShot
  • points2.7per game
  • attempts2.7per game
  • made1.1per game
  • FG%42.0%
  • effective FG%50.8%
  • threes attempted1.4per game
  • 3P%35.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.0 %47.4 %47.4 %0.0
tight (2-4 ft)1.927.1 %43.8 %45.8 %0.231.3 %
open (4-6 ft)2.433.1 %43.4 %54.1 %1.338.6 %
wide open (6+ ft)2.635.8 %40.1 %57.6 %2.339.2 %
all shots7.2100.0 %42.5 %52.8 %3.838.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 67 games · Defense
  • shots defended1.5per game#312/414
  • made on those shots1.1per game
  • opponent FG%76.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.0per game
  • offensive chances1.1per game
  • defensive chances3.1per game
  • conversion rate49.8%
  • offensive conversion31.9%not stable year to year
  • defensive conversion54.8%
  • contested22.6%
  • average rebound distance8.7ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %2.71.760.2 %63.1 %-2.9 %
less than 10 ft47.5 %3.41.956.3 %58.6 %-2.3 %
two-pointers60.6 %4.32.454.2 %54.4 %-0.2 %
more than 15 ft44.5 %3.21.239.0 %36.1 %3.0 %
three-pointers39.4 %2.81.137.6 %35.9 %1.8 %
all shots100.0 %7.23.447.7 %45.9 %1.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.