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TRACKING INTELLIGENCE · TRACKING PROFILE

Kyshawn George

WAS · F · NBA 2025-26

Kyshawn George

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance3.54km#63/414
  • on offense1.93km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense8.1km/h
  • speed on defense6.6km/h
  • km per minute0.12km per minute#170/414
  • meters per minute122.0meters per minute
  • minutes per game29.0minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions
  • touches58.3per game
  • front-court touches28.6per game
  • % of touches in the frontcourt49.1%
  • touches per minute2.0per minute
  • paint touches1.0per game#246/414
  • elbow touches0.6per game#177/414
  • post touches0.7per game
  • of his game goes through the inside8.0%
  • seconds per touch3.4s
  • dribbles per touch2.67
  • minutes with the ball3.3minutes
  • points per touch0.25#215/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made40.9per game
  • passes received40.5per game
  • passes received per pass made0.99
  • assists4.5per game
  • potential assists8.1per game
  • secondary assists0.6per game
  • free-throw assists0.4per game
  • points created11.4per game#56/414
  • % of passes ending in a basket10.9%
  • points created per point scored0.77
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives8.3per game#72/414
  • points4.4per game
  • passes made3.3per game
  • assists1.3per game
  • turnovers0.6per game
  • shooting foul0.5per game
  • attempts3.6per game
  • free throws1.1per game
  • FG%46.9%
  • passes39.4%
  • % ending in a turnover6.8%not stable year to year
  • % ending in a foul6.6%
  • points per drive0.53

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS39.0%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points4.1per game
  • attempts3.2per game
  • made1.4per game
  • FG%42.5%
  • effective FG%63.7%
  • threes attempted3.2per game
  • 3P%42.5%

PULL-UP

sample: 48 games · PullUpShot
  • points4.4per game
  • attempts5.0per game
  • made1.8per game
  • FG%36.7%
  • effective FG%43.8%
  • threes attempted2.2per game
  • 3P%31.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.54.5 %38.5 %38.5 %0.0
tight (2-4 ft)3.630.2 %46.0 %48.3 %0.357.1 %
open (4-6 ft)4.234.7 %44.5 %51.5 %1.930.8 %
wide open (6+ ft)3.730.7 %41.8 %59.6 %3.240.6 %
all shots12.0100.0 %43.8 %52.4 %5.438.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended4.3per game#41/414
  • made on those shots2.7per game
  • opponent FG%62.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.8per game
  • rebounds secured5.1per game
  • offensive chances2.4per game
  • defensive chances6.7per game
  • conversion rate58.3%#75/283
  • offensive conversion36.8%not stable year to year
  • defensive conversion62.7%
  • contested31.4%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft35.4 %5.63.461.6 %64.1 %-2.6 %
less than 10 ft44.7 %7.04.056.5 %59.6 %-3.1 %
two-pointers58.9 %9.34.953.0 %55.0 %-1.9 %
more than 15 ft46.3 %7.32.939.4 %37.0 %2.5 %
three-pointers41.1 %6.52.538.6 %36.2 %2.3 %
all shots100.0 %15.87.447.1 %47.2 %-0.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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