TRACKING INTELLIGENCE · TRACKING PROFILE
Kyshawn George
WAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance3.54km#63/414
- on offense1.93km
- on defense1.61km
- average speed7.3km/h
- speed on offense8.1km/h
- speed on defense6.6km/h
- km per minute0.12km per minute#170/414
- meters per minute122.0meters per minute
- minutes per game29.0minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · Possessions- touches58.3per game
- front-court touches28.6per game
- % of touches in the frontcourt49.1%
- touches per minute2.0per minute
- paint touches1.0per game#246/414
- elbow touches0.6per game#177/414
- post touches0.7per game
- of his game goes through the inside8.0%
- seconds per touch3.4s
- dribbles per touch2.67
- minutes with the ball3.3minutes
- points per touch0.25#215/342
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made40.9per game
- passes received40.5per game
- passes received per pass made0.99
- assists4.5per game
- potential assists8.1per game
- secondary assists0.6per game
- free-throw assists0.4per game
- points created11.4per game#56/414
- % of passes ending in a basket10.9%
- points created per point scored0.77
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives8.3per game#72/414
- points4.4per game
- passes made3.3per game
- assists1.3per game
- turnovers0.6per game
- shooting foul0.5per game
- attempts3.6per game
- free throws1.1per game
- FG%46.9%
- passes39.4%
- % ending in a turnover6.8%not stable year to year
- % ending in a foul6.6%
- points per drive0.53
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS39.0%
CATCH & SHOOT
sample: 48 games · CatchShoot- points4.1per game
- attempts3.2per game
- made1.4per game
- FG%42.5%
- effective FG%63.7%
- threes attempted3.2per game
- 3P%42.5%
PULL-UP
sample: 48 games · PullUpShot- points4.4per game
- attempts5.0per game
- made1.8per game
- FG%36.7%
- effective FG%43.8%
- threes attempted2.2per game
- 3P%31.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 4.5 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 3.6 | 30.2 % | 46.0 % | 48.3 % | 0.3 | 57.1 % |
| open (4-6 ft) | 4.2 | 34.7 % | 44.5 % | 51.5 % | 1.9 | 30.8 % |
| wide open (6+ ft) | 3.7 | 30.7 % | 41.8 % | 59.6 % | 3.2 | 40.6 % |
| all shots | 12.0 | 100.0 % | 43.8 % | 52.4 % | 5.4 | 38.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 48 games · Defense- shots defended4.3per game#41/414
- made on those shots2.7per game
- opponent FG%62.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.8per game
- rebounds secured5.1per game
- offensive chances2.4per game
- defensive chances6.7per game
- conversion rate58.3%#75/283
- offensive conversion36.8%not stable year to year
- defensive conversion62.7%
- contested31.4%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 35.4 % | 5.6 | 3.4 | 61.6 % | 64.1 % | -2.6 % |
| less than 10 ft | 44.7 % | 7.0 | 4.0 | 56.5 % | 59.6 % | -3.1 % |
| two-pointers | 58.9 % | 9.3 | 4.9 | 53.0 % | 55.0 % | -1.9 % |
| more than 15 ft | 46.3 % | 7.3 | 2.9 | 39.4 % | 37.0 % | 2.5 % |
| three-pointers | 41.1 % | 6.5 | 2.5 | 38.6 % | 36.2 % | 2.3 % |
| all shots | 100.0 % | 15.8 | 7.4 | 47.1 % | 47.2 % | -0.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
