TRACKING INTELLIGENCE · TRACKING PROFILE
Yves Missi
NOP · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.25km#270/414
- on offense1.13km
- on defense1.13km
- average speed6.8km/h
- speed on offense7.0km/h
- speed on defense6.5km/h
- km per minute0.11km per minute#346/414
- meters per minute114.0meters per minute
- minutes per game19.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches24.5per game
- front-court touches14.7per game
- % of touches in the frontcourt60.0%
- touches per minute1.2per minute
- paint touches4.4per game#55/414
- elbow touches1.5per game#66/414
- post touches0.1per game
- of his game goes through the inside40.8%
- seconds per touch1.6s
- dribbles per touch0.70
- minutes with the ball0.7minutes
- points per touch0.23#241/342
- points per paint touch0.68
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe gives more than he receives: the play starts with him.
- passes made18.2per game
- passes received13.2per game
- passes received per pass made0.73
- assists1.3per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created3.3per game#292/414
- % of passes ending in a basket7.0%
- points created per point scored0.58
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives2.1per game#259/414
- points1.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts1.2per game
- free throws0.4per game
- FG%54.5%
- passes23.2%
- % ending in a turnover10.1%not stable year to year
- % ending in a foul10.1%
- points per drive0.71
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 66 games · CatchShoot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 66 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%20.0%
- effective FG%20.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.8 | 17.0 % | 52.0 % | 52.0 % | 0.0 | — |
| tight (2-4 ft) | 3.1 | 68.4 % | 52.2 % | 52.2 % | 0.0 | — |
| open (4-6 ft) | 0.6 | 12.2 % | 66.7 % | 66.7 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.1 | 2.4 % | 71.4 % | 71.4 % | 0.0 | — |
| all shots | 4.5 | 100.0 % | 54.4 % | 54.4 % | 0.0 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 66 games · Defense- shots defended4.3per game#41/414
- made on those shots2.4per game
- opponent FG%55.6%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances11.7per game
- rebounds secured5.8per game
- offensive chances5.8per game
- defensive chances6.3per game
- conversion rate49.5%#257/283
- offensive conversion47.7%not stable year to year
- defensive conversion48.7%
- contested51.9%
- average rebound distance4.7ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.2 % | 3.9 | 2.1 | 53.1 % | 64.3 % | -11.2 % |
| less than 10 ft | 47.5 % | 5.1 | 2.6 | 50.9 % | 60.0 % | -9.1 % |
| two-pointers | 61.8 % | 6.7 | 3.3 | 49.1 % | 55.7 % | -6.6 % |
| more than 15 ft | 45.4 % | 4.9 | 1.7 | 34.7 % | 36.8 % | -2.1 % |
| three-pointers | 38.2 % | 4.1 | 1.4 | 34.6 % | 36.1 % | -1.5 % |
| all shots | 100.0 % | 10.8 | 4.7 | 43.5 % | 48.1 % | -4.5 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
