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TRACKING INTELLIGENCE · TRACKING PROFILE

Yves Missi

NOP · C · NBA 2025-26

Yves Missi

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.25km#270/414
  • on offense1.13km
  • on defense1.13km
  • average speed6.8km/h
  • speed on offense7.0km/h
  • speed on defense6.5km/h
  • km per minute0.11km per minute#346/414
  • meters per minute114.0meters per minute
  • minutes per game19.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches24.5per game
  • front-court touches14.7per game
  • % of touches in the frontcourt60.0%
  • touches per minute1.2per minute
  • paint touches4.4per game#55/414
  • elbow touches1.5per game#66/414
  • post touches0.1per game
  • of his game goes through the inside40.8%
  • seconds per touch1.6s
  • dribbles per touch0.70
  • minutes with the ball0.7minutes
  • points per touch0.23#241/342
  • points per paint touch0.68
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.2per game
  • passes received13.2per game
  • passes received per pass made0.73
  • assists1.3per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created3.3per game#292/414
  • % of passes ending in a basket7.0%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives2.1per game#259/414
  • points1.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts1.2per game
  • free throws0.4per game
  • FG%54.5%
  • passes23.2%
  • % ending in a turnover10.1%not stable year to year
  • % ending in a foul10.1%
  • points per drive0.71

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 66 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%20.0%
  • effective FG%20.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.817.0 %52.0 %52.0 %0.0
tight (2-4 ft)3.168.4 %52.2 %52.2 %0.0
open (4-6 ft)0.612.2 %66.7 %66.7 %0.00.0 %
wide open (6+ ft)0.12.4 %71.4 %71.4 %0.0
all shots4.5100.0 %54.4 %54.4 %0.00.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 66 games · Defense
  • shots defended4.3per game#41/414
  • made on those shots2.4per game
  • opponent FG%55.6%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances11.7per game
  • rebounds secured5.8per game
  • offensive chances5.8per game
  • defensive chances6.3per game
  • conversion rate49.5%#257/283
  • offensive conversion47.7%not stable year to year
  • defensive conversion48.7%
  • contested51.9%
  • average rebound distance4.7ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.2 %3.92.153.1 %64.3 %-11.2 %
less than 10 ft47.5 %5.12.650.9 %60.0 %-9.1 %
two-pointers61.8 %6.73.349.1 %55.7 %-6.6 %
more than 15 ft45.4 %4.91.734.7 %36.8 %-2.1 %
three-pointers38.2 %4.11.434.6 %36.1 %-1.5 %
all shots100.0 %10.84.743.5 %48.1 %-4.5 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.