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TRACKING INTELLIGENCE · TRACKING PROFILE

Tidjane Salaün

CHA · F · NBA 2025-26

Tidjane Salaün

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season37 box-score gamesTracking in 37 of 37 games

MOVEMENT

sample: 37 games · SpeedDistance
  • distance1.93km#314/414
  • on offense1.13km
  • on defense0.80km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game15.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 37 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.4per game
  • front-court touches10.8per game
  • % of touches in the frontcourt48.2%
  • touches per minute1.4per minute
  • paint touches1.3per game#209/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside15.7%
  • seconds per touch1.7s
  • dribbles per touch0.70
  • minutes with the ball0.6minutes
  • points per touch0.27#192/342
  • points per paint touch0.71
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 37 games · Passing

He gives more than he receives: the play starts with him.

  • passes made16.5per game
  • passes received11.0per game
  • passes received per pass made0.67
  • assists0.7per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.2per game#354/414
  • % of passes ending in a basket4.4%
  • points created per point scored0.37
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game#280/414
  • points0.7per game
  • passes made0.7per game
  • assists0.1per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.1per game
  • FG%41.4%
  • passes40.0%
  • % ending in a turnover12.3%not stable year to year
  • % ending in a foul3.1%
  • points per drive0.39

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 37 games · CatchShoot
  • HOW IT CREATES ITS SHOTS95.7%

CATCH & SHOOT

sample: 37 games · CatchShoot
  • points2.8per game
  • attempts2.2per game
  • made0.9per game
  • FG%42.5%
  • effective FG%63.8%
  • threes attempted2.2per game
  • 3P%42.5%

PULL-UP

sample: 37 games · PullUpShot
  • points0.2per game
  • attempts0.1per game
  • made0.1per game
  • FG%66.7%
  • effective FG%100.0%
  • threes attempted0.1per game
  • 3P%66.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.3 %80.0 %80.0 %0.0
tight (2-4 ft)1.432.7 %50.0 %50.0 %0.00.0 %
open (4-6 ft)0.819.5 %45.2 %54.8 %0.533.3 %
wide open (6+ ft)1.841.5 %48.5 %71.2 %1.746.9 %
all shots4.3100.0 %50.3 %61.6 %2.243.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 37 games · Defense

RIM DEFENCE

sample: 37 games · Defense
  • shots defended1.7per game#279/414
  • made on those shots1.1per game
  • opponent FG%67.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances6.5per game
  • rebounds secured4.0per game
  • offensive chances1.7per game
  • defensive chances4.9per game
  • conversion rate62.1%#25/283
  • offensive conversion41.9%not stable year to year
  • defensive conversion67.2%
  • contested35.6%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.2 %2.91.553.6 %61.9 %-8.3 %
less than 10 ft49.4 %3.51.852.1 %57.6 %-5.5 %
two-pointers63.1 %4.52.249.3 %53.8 %-4.5 %
more than 15 ft44.4 %3.21.546.7 %36.3 %10.5 %
three-pointers36.9 %2.61.247.2 %35.5 %11.7 %
all shots100.0 %7.13.448.5 %45.7 %2.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%61.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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