TRACKING INTELLIGENCE · TRACKING PROFILE
Tidjane Salaün
CHA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 37 games · SpeedDistance- distance1.93km#314/414
- on offense1.13km
- on defense0.80km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game15.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 37 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.4per game
- front-court touches10.8per game
- % of touches in the frontcourt48.2%
- touches per minute1.4per minute
- paint touches1.3per game#209/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside15.7%
- seconds per touch1.7s
- dribbles per touch0.70
- minutes with the ball0.6minutes
- points per touch0.27#192/342
- points per paint touch0.71
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 37 games · PassingHe gives more than he receives: the play starts with him.
- passes made16.5per game
- passes received11.0per game
- passes received per pass made0.67
- assists0.7per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.2per game#354/414
- % of passes ending in a basket4.4%
- points created per point scored0.37
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.7per game
- passes made0.7per game
- assists0.1per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.8per game
- free throws0.1per game
- FG%41.4%
- passes40.0%
- % ending in a turnover12.3%not stable year to year
- % ending in a foul3.1%
- points per drive0.39
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 37 games · CatchShoot- HOW IT CREATES ITS SHOTS95.7%
CATCH & SHOOT
sample: 37 games · CatchShoot- points2.8per game
- attempts2.2per game
- made0.9per game
- FG%42.5%
- effective FG%63.8%
- threes attempted2.2per game
- 3P%42.5%
PULL-UP
sample: 37 games · PullUpShot- points0.2per game
- attempts0.1per game
- made0.1per game
- FG%66.7%
- effective FG%100.0%
- threes attempted0.1per game
- 3P%66.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.3 % | 80.0 % | 80.0 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 32.7 % | 50.0 % | 50.0 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.8 | 19.5 % | 45.2 % | 54.8 % | 0.5 | 33.3 % |
| wide open (6+ ft) | 1.8 | 41.5 % | 48.5 % | 71.2 % | 1.7 | 46.9 % |
| all shots | 4.3 | 100.0 % | 50.3 % | 61.6 % | 2.2 | 43.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 37 games · DefenseRIM DEFENCE
sample: 37 games · Defense- shots defended1.7per game#279/414
- made on those shots1.1per game
- opponent FG%67.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances6.5per game
- rebounds secured4.0per game
- offensive chances1.7per game
- defensive chances4.9per game
- conversion rate62.1%#25/283
- offensive conversion41.9%not stable year to year
- defensive conversion67.2%
- contested35.6%
- average rebound distance5.4ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.2 % | 2.9 | 1.5 | 53.6 % | 61.9 % | -8.3 % |
| less than 10 ft | 49.4 % | 3.5 | 1.8 | 52.1 % | 57.6 % | -5.5 % |
| two-pointers | 63.1 % | 4.5 | 2.2 | 49.3 % | 53.8 % | -4.5 % |
| more than 15 ft | 44.4 % | 3.2 | 1.5 | 46.7 % | 36.3 % | 10.5 % |
| three-pointers | 36.9 % | 2.6 | 1.2 | 47.2 % | 35.5 % | 11.7 % |
| all shots | 100.0 % | 7.1 | 3.4 | 48.5 % | 45.7 % | 2.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
