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TRACKING INTELLIGENCE · TRACKING PROFILE

Kel'el Ware

MIA · C · NBA 2025-26

Kel'el Ware

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season77 box-score gamesTracking in 77 of 77 games

MOVEMENT

sample: 77 games · SpeedDistance
  • distance2.74km#186/414
  • on offense1.45km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.8km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#126/414
  • meters per minute124.0meters per minute
  • minutes per game22.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 77 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches30.7per game
  • front-court touches14.9per game
  • % of touches in the frontcourt48.5%
  • touches per minute1.4per minute
  • paint touches5.8per game#32/414
  • elbow touches0.5per game#210/414
  • post touches0.4per game
  • of his game goes through the inside45.0%
  • seconds per touch1.3s
  • dribbles per touch0.33
  • minutes with the ball0.7minutes
  • points per touch0.36#57/342
  • points per paint touch1.06
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 77 games · Passing

He gives more than he receives: the play starts with him.

  • passes made20.4per game
  • passes received13.1per game
  • passes received per pass made0.64
  • assists0.7per game
  • potential assists0.9per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.0per game#367/414
  • % of passes ending in a basket3.6%
  • points created per point scored0.18
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.6per game#359/414
  • points0.4per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.4per game
  • free throws0.1per game
  • FG%46.4%
  • passes22.0%
  • % ending in a turnover10.0%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 77 games · CatchShoot
  • HOW IT CREATES ITS SHOTS87.9%

CATCH & SHOOT

sample: 77 games · CatchShoot
  • points3.6per game
  • attempts2.9per game
  • made1.2per game
  • FG%41.2%
  • effective FG%60.8%
  • threes attempted2.8per game
  • 3P%40.6%

PULL-UP

sample: 77 games · PullUpShot
  • points0.2per game
  • attempts0.4per game
  • made0.1per game
  • FG%18.5%
  • effective FG%24.1%
  • threes attempted0.2per game
  • 3P%23.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)1.011.7 %64.5 %64.5 %0.0
tight (2-4 ft)3.845.1 %54.3 %55.1 %0.326.3 %
open (4-6 ft)2.125.1 %49.7 %62.3 %1.438.0 %
wide open (6+ ft)1.518.0 %47.0 %66.7 %1.443.4 %
all shots8.4100.0 %53.0 %60.1 %3.039.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 77 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 77 games · Defense
  • shots defended4.8per game#26/414
  • made on those shots3.1per game
  • opponent FG%65.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances14.8per game
  • rebounds secured9.0per game
  • offensive chances5.4per game
  • defensive chances9.8per game
  • conversion rate61.0%#38/283
  • offensive conversion52.2%not stable year to year
  • defensive conversion63.3%
  • contested45.2%
  • average rebound distance4.6ft
  • average rebound distance (m)1.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.1 %5.53.460.8 %65.7 %-4.8 %
less than 10 ft55.9 %6.73.857.4 %61.6 %-4.2 %
two-pointers71.4 %8.54.653.9 %57.3 %-3.4 %
more than 15 ft34.3 %4.11.331.3 %36.0 %-4.7 %
three-pointers28.6 %3.41.030.0 %35.7 %-5.6 %
all shots100.0 %12.05.647.1 %50.1 %-3.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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