TRACKING INTELLIGENCE · TRACKING PROFILE
Kel'el Ware
MIA · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 77 games · SpeedDistance- distance2.74km#186/414
- on offense1.45km
- on defense1.29km
- average speed7.1km/h
- speed on offense7.8km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game22.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 77 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches30.7per game
- front-court touches14.9per game
- % of touches in the frontcourt48.5%
- touches per minute1.4per minute
- paint touches5.8per game#32/414
- elbow touches0.5per game#210/414
- post touches0.4per game
- of his game goes through the inside45.0%
- seconds per touch1.3s
- dribbles per touch0.33
- minutes with the ball0.7minutes
- points per touch0.36#57/342
- points per paint touch1.06
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 77 games · PassingHe gives more than he receives: the play starts with him.
- passes made20.4per game
- passes received13.1per game
- passes received per pass made0.64
- assists0.7per game
- potential assists0.9per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.0per game#367/414
- % of passes ending in a basket3.6%
- points created per point scored0.18
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game#359/414
- points0.4per game
- passes made0.1per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.4per game
- free throws0.1per game
- FG%46.4%
- passes22.0%
- % ending in a turnover10.0%not stable year to year
- % ending in a foul10.0%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 77 games · CatchShoot- HOW IT CREATES ITS SHOTS87.9%
CATCH & SHOOT
sample: 77 games · CatchShoot- points3.6per game
- attempts2.9per game
- made1.2per game
- FG%41.2%
- effective FG%60.8%
- threes attempted2.8per game
- 3P%40.6%
PULL-UP
sample: 77 games · PullUpShot- points0.2per game
- attempts0.4per game
- made0.1per game
- FG%18.5%
- effective FG%24.1%
- threes attempted0.2per game
- 3P%23.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 1.0 | 11.7 % | 64.5 % | 64.5 % | 0.0 | — |
| tight (2-4 ft) | 3.8 | 45.1 % | 54.3 % | 55.1 % | 0.3 | 26.3 % |
| open (4-6 ft) | 2.1 | 25.1 % | 49.7 % | 62.3 % | 1.4 | 38.0 % |
| wide open (6+ ft) | 1.5 | 18.0 % | 47.0 % | 66.7 % | 1.4 | 43.4 % |
| all shots | 8.4 | 100.0 % | 53.0 % | 60.1 % | 3.0 | 39.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 77 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 77 games · Defense- shots defended4.8per game#26/414
- made on those shots3.1per game
- opponent FG%65.1%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances14.8per game
- rebounds secured9.0per game
- offensive chances5.4per game
- defensive chances9.8per game
- conversion rate61.0%#38/283
- offensive conversion52.2%not stable year to year
- defensive conversion63.3%
- contested45.2%
- average rebound distance4.6ft
- average rebound distance (m)1.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 46.1 % | 5.5 | 3.4 | 60.8 % | 65.7 % | -4.8 % |
| less than 10 ft | 55.9 % | 6.7 | 3.8 | 57.4 % | 61.6 % | -4.2 % |
| two-pointers | 71.4 % | 8.5 | 4.6 | 53.9 % | 57.3 % | -3.4 % |
| more than 15 ft | 34.3 % | 4.1 | 1.3 | 31.3 % | 36.0 % | -4.7 % |
| three-pointers | 28.6 % | 3.4 | 1.0 | 30.0 % | 35.7 % | -5.6 % |
| all shots | 100.0 % | 12.0 | 5.6 | 47.1 % | 50.1 % | -3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.1%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
