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TRACKING INTELLIGENCE · TRACKING PROFILE

Johnny Furphy

IND · G · NBA 2025-26

Johnny Furphy

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season35 box-score gamesTracking in 35 of 35 games

MOVEMENT

sample: 35 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.8km/h
  • speed on offense8.4km/h
  • speed on defense7.3km/h
  • km per minute0.14km per minute#2/414
  • meters per minute140.0meters per minute
  • minutes per game18.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 35 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches27.4per game
  • front-court touches14.2per game
  • % of touches in the frontcourt51.8%
  • touches per minute1.5per minute
  • paint touches1.9per game#149/414
  • elbow touches0.3per game#282/414
  • post touches0.1per game
  • of his game goes through the inside16.2%
  • seconds per touch1.7s
  • dribbles per touch0.84
  • minutes with the ball0.8minutes
  • points per touch0.19#303/342
  • points per paint touch0.63
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 35 games · Passing

He gives more than he receives: the play starts with him.

  • passes made21.4per game
  • passes received14.9per game
  • passes received per pass made0.70
  • assists1.2per game
  • potential assists1.7per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created2.8per game#317/414
  • % of passes ending in a basket5.5%
  • points created per point scored0.55
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.8per game#280/414
  • points0.6per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.5per game
  • free throws0.2per game
  • FG%36.8%
  • passes48.4%
  • % ending in a turnover9.4%not stable year to year
  • % ending in a foul6.3%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 35 games · CatchShoot
  • HOW IT CREATES ITS SHOTS90.5%

CATCH & SHOOT

sample: 35 games · CatchShoot
  • points1.9per game
  • attempts1.9per game
  • made0.6per game
  • FG%32.8%
  • effective FG%49.3%
  • threes attempted1.9per game
  • 3P%33.3%

PULL-UP

sample: 35 games · PullUpShot
  • points0.1per game
  • attempts0.2per game
  • made0.0per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.1per game
  • 3P%25.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.715.4 %39.1 %41.3 %0.0100.0 %
tight (2-4 ft)1.126.8 %65.0 %65.0 %0.10.0 %
open (4-6 ft)1.227.5 %41.5 %53.7 %0.834.5 %
wide open (6+ ft)1.330.2 %40.0 %53.3 %1.130.8 %
all shots4.3100.0 %47.0 %54.7 %2.032.4 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 35 games · Defense

RIM DEFENCE

sample: 35 games · Defense
  • shots defended2.8per game#119/414
  • made on those shots2.0per game
  • opponent FG%69.7%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances8.0per game
  • rebounds secured4.4per game
  • offensive chances2.8per game
  • defensive chances5.8per game
  • conversion rate54.8%#158/283
  • offensive conversion32.7%not stable year to year
  • defensive conversion59.6%
  • contested32.0%
  • average rebound distance5.7ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.3 %3.52.365.3 %63.2 %2.0 %
less than 10 ft48.4 %4.42.762.4 %59.2 %3.2 %
two-pointers68.2 %6.23.658.1 %54.2 %3.9 %
more than 15 ft41.6 %3.81.539.1 %38.0 %1.0 %
three-pointers31.8 %2.91.138.8 %37.3 %1.5 %
all shots100.0 %9.14.751.9 %46.5 %5.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.7%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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