TRACKING INTELLIGENCE · TRACKING PROFILE
Johnny Furphy
IND · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 35 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.29km
- on defense1.13km
- average speed7.8km/h
- speed on offense8.4km/h
- speed on defense7.3km/h
- km per minute0.14km per minute#2/414
- meters per minute140.0meters per minute
- minutes per game18.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 35 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches27.4per game
- front-court touches14.2per game
- % of touches in the frontcourt51.8%
- touches per minute1.5per minute
- paint touches1.9per game#149/414
- elbow touches0.3per game#282/414
- post touches0.1per game
- of his game goes through the inside16.2%
- seconds per touch1.7s
- dribbles per touch0.84
- minutes with the ball0.8minutes
- points per touch0.19#303/342
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 35 games · PassingHe gives more than he receives: the play starts with him.
- passes made21.4per game
- passes received14.9per game
- passes received per pass made0.70
- assists1.2per game
- potential assists1.7per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created2.8per game#317/414
- % of passes ending in a basket5.5%
- points created per point scored0.55
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.8per game#280/414
- points0.6per game
- passes made0.9per game
- assists0.2per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.2per game
- FG%36.8%
- passes48.4%
- % ending in a turnover9.4%not stable year to year
- % ending in a foul6.3%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 35 games · CatchShoot- HOW IT CREATES ITS SHOTS90.5%
CATCH & SHOOT
sample: 35 games · CatchShoot- points1.9per game
- attempts1.9per game
- made0.6per game
- FG%32.8%
- effective FG%49.3%
- threes attempted1.9per game
- 3P%33.3%
PULL-UP
sample: 35 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.1per game
- 3P%25.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.7 | 15.4 % | 39.1 % | 41.3 % | 0.0 | 100.0 % |
| tight (2-4 ft) | 1.1 | 26.8 % | 65.0 % | 65.0 % | 0.1 | 0.0 % |
| open (4-6 ft) | 1.2 | 27.5 % | 41.5 % | 53.7 % | 0.8 | 34.5 % |
| wide open (6+ ft) | 1.3 | 30.2 % | 40.0 % | 53.3 % | 1.1 | 30.8 % |
| all shots | 4.3 | 100.0 % | 47.0 % | 54.7 % | 2.0 | 32.4 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 35 games · DefenseRIM DEFENCE
sample: 35 games · Defense- shots defended2.8per game#119/414
- made on those shots2.0per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances8.0per game
- rebounds secured4.4per game
- offensive chances2.8per game
- defensive chances5.8per game
- conversion rate54.8%#158/283
- offensive conversion32.7%not stable year to year
- defensive conversion59.6%
- contested32.0%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.3 % | 3.5 | 2.3 | 65.3 % | 63.2 % | 2.0 % |
| less than 10 ft | 48.4 % | 4.4 | 2.7 | 62.4 % | 59.2 % | 3.2 % |
| two-pointers | 68.2 % | 6.2 | 3.6 | 58.1 % | 54.2 % | 3.9 % |
| more than 15 ft | 41.6 % | 3.8 | 1.5 | 39.1 % | 38.0 % | 1.0 % |
| three-pointers | 31.8 % | 2.9 | 1.1 | 38.8 % | 37.3 % | 1.5 % |
| all shots | 100.0 % | 9.1 | 4.7 | 51.9 % | 46.5 % | 5.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
