TRACKING INTELLIGENCE · TRACKING PROFILE
Tyler Kolek
NYK · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 62 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.4km/h
- speed on offense7.9km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#126/414
- meters per minute124.0meters per minute
- minutes per game11.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 62 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches29.2per game
- front-court touches11.1per game
- % of touches in the frontcourt38.0%
- touches per minute2.5per minute
- paint touches0.3per game#380/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside4.5%
- seconds per touch4.3s
- dribbles per touch4.17
- minutes with the ball2.1minutes
- points per touch0.15#331/342
- points per paint touch0.63
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 62 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.2per game
- passes received22.6per game
- passes received per pass made0.97
- assists2.7per game
- potential assists5.1per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created7.2per game#132/414
- % of passes ending in a basket11.8%
- points created per point scored1.64
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives4.1per game#175/414
- points1.5per game
- passes made2.0per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.0per game
- attempts1.7per game
- free throws0.1per game
- FG%43.4%
- passes48.6%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul1.2%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 62 games · CatchShoot- HOW IT CREATES ITS SHOTS48.0%
CATCH & SHOOT
sample: 62 games · CatchShoot- points1.4per game
- attempts1.2per game
- made0.5per game
- FG%39.2%
- effective FG%58.1%
- threes attempted1.2per game
- 3P%38.9%
PULL-UP
sample: 62 games · PullUpShot- points1.3per game
- attempts1.3per game
- made0.5per game
- FG%37.3%
- effective FG%47.0%
- threes attempted0.7per game
- 3P%38.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.4 % | 16.7 % | 16.7 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 40.3 % | 46.0 % | 47.5 % | 0.1 | 37.5 % |
| open (4-6 ft) | 1.1 | 26.6 % | 47.0 % | 56.1 % | 0.5 | 36.4 % |
| wide open (6+ ft) | 1.2 | 30.6 % | 39.5 % | 58.6 % | 1.2 | 39.7 % |
| all shots | 4.0 | 100.0 % | 43.5 % | 52.4 % | 1.8 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 62 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 62 games · Defense- shots defended0.8per game#386/414
- made on those shots0.6per game
- opponent FG%77.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.8per game
- rebounds secured1.6per game
- offensive chances0.7per game
- defensive chances2.1per game
- conversion rate56.0%
- offensive conversion37.2%not stable year to year
- defensive conversion61.7%
- contested20.4%
- average rebound distance10.6ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 31.9 % | 1.6 | 0.9 | 57.8 % | 61.6 % | -3.7 % |
| less than 10 ft | 41.9 % | 2.1 | 1.2 | 56.9 % | 57.8 % | -0.9 % |
| two-pointers | 60.0 % | 3.0 | 1.6 | 51.9 % | 52.8 % | -0.9 % |
| more than 15 ft | 45.8 % | 2.3 | 0.9 | 37.8 % | 36.2 % | 1.6 % |
| three-pointers | 40.0 % | 2.0 | 0.7 | 36.5 % | 35.8 % | 0.8 % |
| all shots | 100.0 % | 5.0 | 2.3 | 45.8 % | 44.6 % | 1.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
