TRACKING INTELLIGENCE · TRACKING PROFILE
Trentyn Flowers
CHI · Forward · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 2 games · SpeedDistance- distance0.32km
- on offense0.16km
- on defense0.16km
- average speed7.0km/h
- speed on offense7.1km/h
- speed on defense6.8km/h
- km per minute0.12km per minute
- meters per minute115.0meters per minute
- minutes per game2.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 2 games · Possessions- touches4.0per game
- front-court touches3.5per game
- % of touches in the frontcourt87.5%
- touches per minute1.4per minute
- paint touches1.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside28.6%
- seconds per touch2.6s
- dribbles per touch1.62
- minutes with the ball0.2minutes
- points per touch0.50
- points per paint touch2.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 2 games · Passing- passes made2.0per game
- passes received3.0per game
- passes received per pass made1.50
- assists0.5per game
- potential assists0.5per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.0per game
- % of passes ending in a basket25.0%
- points created per point scored0.50
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.0per game
- points0.0per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.0per game
- free throws0.0per game
- FG%— · No attempts: no percentage
- passes— · No attempts: no percentage
- % ending in a turnover— · No attempts: no percentage
- % ending in a foul— · No attempts: no percentage
- points per drive— · No attempts: no percentage
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 2 games · CatchShoot- HOW IT CREATES ITS SHOTS100.0%
CATCH & SHOOT
sample: 2 games · CatchShoot- points0.0per game
- attempts0.5per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted0.5per game
- 3P%0.0%
PULL-UP
sample: 2 games · PullUpShot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 33.3 % | 100.0 % | 100.0 % | 0.0 | — |
| open (4-6 ft) | 0.5 | 33.3 % | 0.0 % | 0.0 % | 0.5 | 0.0 % |
| wide open (6+ ft) | 0.5 | 33.3 % | 100.0 % | 100.0 % | 0.0 | — |
| all shots | 1.5 | 100.0 % | 66.7 % | 66.7 % | 0.5 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 2 games · DefenseRIM DEFENCE
sample: 2 games · Defense- shots defended0.0per game
- made on those shots0.0per game
- opponent FG%— · No attempts: no percentage
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.5per game
- rebounds secured0.5per game
- offensive chances0.5per game
- defensive chances0.0per game
- conversion rate100.0%
- offensive conversion100.0%not stable year to year
- defensive conversion— · No attempts: no percentage
- contested100.0%
- average rebound distance5.6ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 10 ft | 50.0 % | 0.5 | 0.5 | 100.0 % | 63.7 % | 36.3 % |
| two-pointers | 100.0 % | 1.0 | 0.5 | 50.0 % | 55.0 % | -5.0 % |
| more than 15 ft | 50.0 % | 0.5 | 0.0 | 0.0 % | 36.5 % | -36.5 % |
| all shots | 100.0 % | 1.0 | 0.5 | 50.0 % | 46.0 % | 4.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%66.7%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
