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TRACKING INTELLIGENCE · TRACKING PROFILE

Jaylon Tyson

CLE · G · NBA 2025-26

Jaylon Tyson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season66 box-score gamesTracking in 66 of 66 games

MOVEMENT

sample: 66 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.38km#90/414
  • on offense1.77km
  • on defense1.61km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#97/414
  • meters per minute126.0meters per minute
  • minutes per game26.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 66 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches40.6per game
  • front-court touches22.2per game
  • % of touches in the frontcourt54.7%
  • touches per minute1.5per minute
  • paint touches3.0per game#83/414
  • elbow touches1.6per game#62/414
  • post touches0.0per game
  • of his game goes through the inside20.7%
  • seconds per touch2.1s
  • dribbles per touch1.49
  • minutes with the ball1.4minutes
  • points per touch0.33#96/342
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 66 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made27.5per game
  • passes received29.3per game
  • passes received per pass made1.07
  • assists2.2per game
  • potential assists3.8per game
  • secondary assists0.4per game
  • free-throw assists0.1per game
  • points created5.9per game#177/414
  • % of passes ending in a basket8.1%
  • points created per point scored0.45
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives3.7per game#185/414
  • points2.0per game
  • passes made1.6per game
  • assists0.4per game
  • turnovers0.3per game
  • shooting foul0.1per game
  • attempts1.7per game
  • free throws0.3per game
  • FG%49.5%
  • passes41.7%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul3.6%
  • points per drive0.54

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 66 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS86.8%

CATCH & SHOOT

sample: 66 games · CatchShoot
  • points5.9per game
  • attempts4.6per game
  • made2.0per game
  • FG%43.8%
  • effective FG%64.5%
  • threes attempted4.3per game
  • 3P%44.5%

PULL-UP

sample: 66 games · PullUpShot
  • points0.7per game
  • attempts0.7per game
  • made0.3per game
  • FG%48.8%
  • effective FG%55.8%
  • threes attempted0.2per game
  • 3P%40.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.55.1 %41.2 %41.2 %0.0
tight (2-4 ft)4.139.8 %51.7 %52.4 %0.233.3 %
open (4-6 ft)3.029.7 %46.7 %60.3 %2.041.2 %
wide open (6+ ft)2.625.5 %49.7 %71.6 %2.448.1 %
all shots10.2100.0 %49.2 %59.1 %4.544.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 66 games · Defense

RIM DEFENCE

sample: 66 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%70.4%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances9.6per game
  • rebounds secured5.1per game
  • offensive chances4.2per game
  • defensive chances5.5per game
  • conversion rate53.6%#178/283
  • offensive conversion42.6%not stable year to year
  • defensive conversion60.1%
  • contested24.3%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.5 %3.41.957.9 %62.0 %-4.0 %
less than 10 ft39.9 %4.42.353.3 %58.0 %-4.7 %
two-pointers59.5 %6.53.249.2 %53.5 %-4.3 %
more than 15 ft50.6 %5.62.136.9 %37.0 %-0.1 %
three-pointers40.5 %4.41.635.5 %36.2 %-0.7 %
all shots100.0 %11.04.843.6 %46.1 %-2.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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