TRACKING INTELLIGENCE · TRACKING PROFILE
Jaylon Tyson
CLE · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 66 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.38km#90/414
- on offense1.77km
- on defense1.61km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#97/414
- meters per minute126.0meters per minute
- minutes per game26.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 66 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches40.6per game
- front-court touches22.2per game
- % of touches in the frontcourt54.7%
- touches per minute1.5per minute
- paint touches3.0per game#83/414
- elbow touches1.6per game#62/414
- post touches0.0per game
- of his game goes through the inside20.7%
- seconds per touch2.1s
- dribbles per touch1.49
- minutes with the ball1.4minutes
- points per touch0.33#96/342
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 66 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made27.5per game
- passes received29.3per game
- passes received per pass made1.07
- assists2.2per game
- potential assists3.8per game
- secondary assists0.4per game
- free-throw assists0.1per game
- points created5.9per game#177/414
- % of passes ending in a basket8.1%
- points created per point scored0.45
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives3.7per game#185/414
- points2.0per game
- passes made1.6per game
- assists0.4per game
- turnovers0.3per game
- shooting foul0.1per game
- attempts1.7per game
- free throws0.3per game
- FG%49.5%
- passes41.7%
- % ending in a turnover7.7%not stable year to year
- % ending in a foul3.6%
- points per drive0.54
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 66 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS86.8%
CATCH & SHOOT
sample: 66 games · CatchShoot- points5.9per game
- attempts4.6per game
- made2.0per game
- FG%43.8%
- effective FG%64.5%
- threes attempted4.3per game
- 3P%44.5%
PULL-UP
sample: 66 games · PullUpShot- points0.7per game
- attempts0.7per game
- made0.3per game
- FG%48.8%
- effective FG%55.8%
- threes attempted0.2per game
- 3P%40.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 5.1 % | 41.2 % | 41.2 % | 0.0 | — |
| tight (2-4 ft) | 4.1 | 39.8 % | 51.7 % | 52.4 % | 0.2 | 33.3 % |
| open (4-6 ft) | 3.0 | 29.7 % | 46.7 % | 60.3 % | 2.0 | 41.2 % |
| wide open (6+ ft) | 2.6 | 25.5 % | 49.7 % | 71.6 % | 2.4 | 48.1 % |
| all shots | 10.2 | 100.0 % | 49.2 % | 59.1 % | 4.5 | 44.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 66 games · DefenseRIM DEFENCE
sample: 66 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%70.4%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.6per game
- rebounds secured5.1per game
- offensive chances4.2per game
- defensive chances5.5per game
- conversion rate53.6%#178/283
- offensive conversion42.6%not stable year to year
- defensive conversion60.1%
- contested24.3%
- average rebound distance7.4ft
- average rebound distance (m)2.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.5 % | 3.4 | 1.9 | 57.9 % | 62.0 % | -4.0 % |
| less than 10 ft | 39.9 % | 4.4 | 2.3 | 53.3 % | 58.0 % | -4.7 % |
| two-pointers | 59.5 % | 6.5 | 3.2 | 49.2 % | 53.5 % | -4.3 % |
| more than 15 ft | 50.6 % | 5.6 | 2.1 | 36.9 % | 37.0 % | -0.1 % |
| three-pointers | 40.5 % | 4.4 | 1.6 | 35.5 % | 36.2 % | -0.7 % |
| all shots | 100.0 % | 11.0 | 4.8 | 43.6 % | 46.1 % | -2.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%59.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
