TRACKING INTELLIGENCE · TRACKING PROFILE
Hunter Sallis
PHI · Guard · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 7 games · SpeedDistance- distance0.48km
- on offense0.32km
- on defense0.16km
- average speed7.6km/h
- speed on offense8.1km/h
- speed on defense7.1km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game3.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 7 games · Possessions- touches8.9per game
- front-court touches2.9per game
- % of touches in the frontcourt32.6%
- touches per minute2.4per minute
- paint touches0.0per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside0.0%
- seconds per touch4.4s
- dribbles per touch4.05
- minutes with the ball0.6minutes
- points per touch0.11
- points per paint touch— · No attempts: no percentage
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 7 games · Passing- passes made7.3per game
- passes received8.1per game
- passes received per pass made1.11
- assists0.6per game
- potential assists1.1per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created1.9per game
- % of passes ending in a basket7.8%
- points created per point scored1.90
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.6per game
- points0.7per game
- passes made0.7per game
- assists0.0per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts0.6per game
- free throws0.3per game
- FG%50.0%
- passes45.5%
- % ending in a turnover9.1%not stable year to year
- % ending in a foul9.1%
- points per drive0.44
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 7 games · CatchShoot- HOW IT CREATES ITS SHOTS0.0%
CATCH & SHOOT
sample: 7 games · CatchShoot- points0.0per game
- attempts0.0per game
- made0.0per game
- FG%— · No attempts: no percentage
- effective FG%— · No attempts: no percentage
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
PULL-UP
sample: 7 games · PullUpShot- points0.0per game
- attempts0.1per game
- made0.0per game
- FG%0.0%
- effective FG%0.0%
- threes attempted— · This tracking family does not exist for this player and season
- 3P%— · This tracking family does not exist for this player and season
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| tight (2-4 ft) | 0.7 | 100.0 % | 60.0 % | 60.0 % | 0.0 | — |
| all shots | 0.7 | 100.0 % | 60.0 % | 60.0 % | 0.0 | — |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 7 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 7 games · Defense- shots defended0.3per game
- made on those shots0.3per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances0.3per game
- rebounds secured0.1per game
- offensive chances0.0per game
- defensive chances0.3per game
- conversion rate50.0%
- offensive conversion— · No attempts: no percentage
- defensive conversion50.0%
- contested0.0%
- average rebound distance10.7ft
- average rebound distance (m)3.3m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.7 % | 1.3 | 1.0 | 80.0 % | 61.4 % | 18.6 % |
| less than 10 ft | 41.7 % | 1.3 | 1.0 | 80.0 % | 57.4 % | 22.6 % |
| two-pointers | 50.0 % | 1.5 | 1.0 | 66.7 % | 55.0 % | 11.7 % |
| more than 15 ft | 50.0 % | 1.5 | 0.3 | 16.7 % | 37.1 % | -20.4 % |
| three-pointers | 50.0 % | 1.5 | 0.3 | 16.7 % | 35.9 % | -19.2 % |
| all shots | 100.0 % | 3.0 | 1.3 | 41.7 % | 45.7 % | -4.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
