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TRACKING INTELLIGENCE · TRACKING PROFILE

Hunter Sallis

PHI · Guard · NBA 2025-26

Hunter Sallis

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season7 box-score gamesTracking in 7 of 7 games

MOVEMENT

sample: 7 games · SpeedDistance
  • distance0.48km
  • on offense0.32km
  • on defense0.16km
  • average speed7.6km/h
  • speed on offense8.1km/h
  • speed on defense7.1km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game3.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 7 games · Possessions
  • touches8.9per game
  • front-court touches2.9per game
  • % of touches in the frontcourt32.6%
  • touches per minute2.4per minute
  • paint touches0.0per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside0.0%
  • seconds per touch4.4s
  • dribbles per touch4.05
  • minutes with the ball0.6minutes
  • points per touch0.11
  • points per paint touch· No attempts: no percentage
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 7 games · Passing
  • passes made7.3per game
  • passes received8.1per game
  • passes received per pass made1.11
  • assists0.6per game
  • potential assists1.1per game
  • secondary assists0.3per game
  • free-throw assists0.1per game
  • points created1.9per game
  • % of passes ending in a basket7.8%
  • points created per point scored1.90
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.6per game
  • points0.7per game
  • passes made0.7per game
  • assists0.0per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts0.6per game
  • free throws0.3per game
  • FG%50.0%
  • passes45.5%
  • % ending in a turnover9.1%not stable year to year
  • % ending in a foul9.1%
  • points per drive0.44

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 7 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 7 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

PULL-UP

sample: 7 games · PullUpShot
  • points0.0per game
  • attempts0.1per game
  • made0.0per game
  • FG%0.0%
  • effective FG%0.0%
  • threes attempted· This tracking family does not exist for this player and season
  • 3P%· This tracking family does not exist for this player and season

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
tight (2-4 ft)0.7100.0 %60.0 %60.0 %0.0
all shots0.7100.0 %60.0 %60.0 %0.0

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 7 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 7 games · Defense
  • shots defended0.3per game
  • made on those shots0.3per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances0.3per game
  • rebounds secured0.1per game
  • offensive chances0.0per game
  • defensive chances0.3per game
  • conversion rate50.0%
  • offensive conversion· No attempts: no percentage
  • defensive conversion50.0%
  • contested0.0%
  • average rebound distance10.7ft
  • average rebound distance (m)3.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.7 %1.31.080.0 %61.4 %18.6 %
less than 10 ft41.7 %1.31.080.0 %57.4 %22.6 %
two-pointers50.0 %1.51.066.7 %55.0 %11.7 %
more than 15 ft50.0 %1.50.316.7 %37.1 %-20.4 %
three-pointers50.0 %1.50.316.7 %35.9 %-19.2 %
all shots100.0 %3.01.341.7 %45.7 %-4.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.