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TRACKING INTELLIGENCE · TRACKING PROFILE

Cam Spencer

MEM · G · NBA 2025-26

Cam Spencer

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season72 box-score gamesTracking in 72 of 72 games

MOVEMENT

sample: 72 games · SpeedDistance
  • distance2.90km#166/414
  • on offense1.61km
  • on defense1.29km
  • average speed7.2km/h
  • speed on offense7.9km/h
  • speed on defense6.5km/h
  • km per minute0.12km per minute#176/414
  • meters per minute122.0meters per minute
  • minutes per game23.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 72 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches52.9per game
  • front-court touches27.7per game
  • % of touches in the frontcourt52.4%
  • touches per minute2.2per minute
  • paint touches0.7per game#304/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside4.0%
  • seconds per touch3.6s
  • dribbles per touch3.30
  • minutes with the ball3.2minutes
  • points per touch0.21#279/342
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 72 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made41.7per game
  • passes received44.5per game
  • passes received per pass made1.07
  • assists5.6per game
  • potential assists9.5per game
  • secondary assists0.6per game
  • free-throw assists0.5per game
  • points created14.2per game#34/414
  • % of passes ending in a basket13.3%
  • points created per point scored1.28
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.3per game#134/414
  • points2.3per game
  • passes made3.0per game
  • assists0.9per game
  • turnovers0.2per game
  • shooting foul0.3per game
  • attempts1.7per game
  • free throws0.5per game
  • FG%49.2%
  • passes56.8%
  • % ending in a turnover3.9%not stable year to year
  • % ending in a foul4.9%
  • points per drive0.43

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 72 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS34.8%

CATCH & SHOOT

sample: 72 games · CatchShoot
  • points3.1per game
  • attempts2.3per game
  • made1.1per game
  • FG%47.3%
  • effective FG%68.2%
  • threes attempted2.1per game
  • 3P%45.7%

PULL-UP

sample: 72 games · PullUpShot
  • points5.1per game
  • attempts4.3per game
  • made2.0per game
  • FG%46.0%
  • effective FG%58.3%
  • threes attempted2.4per game
  • 3P%44.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.8 %19.0 %19.0 %0.00.0 %
tight (2-4 ft)2.025.4 %47.5 %54.6 %0.742.6 %
open (4-6 ft)3.443.8 %43.6 %54.5 %2.135.8 %
wide open (6+ ft)2.127.0 %56.7 %81.0 %1.856.6 %
all shots7.7100.0 %47.2 %60.4 %4.544.8 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 72 games · Defense

RIM DEFENCE

sample: 72 games · Defense
  • shots defended1.6per game#297/414
  • made on those shots1.3per game
  • opponent FG%76.3%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.4per game
  • rebounds secured2.6per game
  • offensive chances1.3per game
  • defensive chances3.2per game
  • conversion rate57.5%
  • offensive conversion44.4%not stable year to year
  • defensive conversion61.9%
  • contested16.4%
  • average rebound distance9.3ft
  • average rebound distance (m)2.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.7 %3.52.365.9 %63.0 %2.9 %
less than 10 ft51.6 %4.42.761.3 %58.7 %2.6 %
two-pointers64.3 %5.53.258.8 %54.6 %4.2 %
more than 15 ft39.8 %3.41.337.4 %36.5 %0.9 %
three-pointers35.7 %3.01.137.6 %36.0 %1.6 %
all shots100.0 %8.54.451.2 %46.4 %4.8 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%60.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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