TRACKING INTELLIGENCE · TRACKING PROFILE
Cam Spencer
MEM · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 72 games · SpeedDistance- distance2.90km#166/414
- on offense1.61km
- on defense1.29km
- average speed7.2km/h
- speed on offense7.9km/h
- speed on defense6.5km/h
- km per minute0.12km per minute#176/414
- meters per minute122.0meters per minute
- minutes per game23.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 72 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches52.9per game
- front-court touches27.7per game
- % of touches in the frontcourt52.4%
- touches per minute2.2per minute
- paint touches0.7per game#304/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside4.0%
- seconds per touch3.6s
- dribbles per touch3.30
- minutes with the ball3.2minutes
- points per touch0.21#279/342
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 72 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made41.7per game
- passes received44.5per game
- passes received per pass made1.07
- assists5.6per game
- potential assists9.5per game
- secondary assists0.6per game
- free-throw assists0.5per game
- points created14.2per game#34/414
- % of passes ending in a basket13.3%
- points created per point scored1.28
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.3per game#134/414
- points2.3per game
- passes made3.0per game
- assists0.9per game
- turnovers0.2per game
- shooting foul0.3per game
- attempts1.7per game
- free throws0.5per game
- FG%49.2%
- passes56.8%
- % ending in a turnover3.9%not stable year to year
- % ending in a foul4.9%
- points per drive0.43
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 72 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS34.8%
CATCH & SHOOT
sample: 72 games · CatchShoot- points3.1per game
- attempts2.3per game
- made1.1per game
- FG%47.3%
- effective FG%68.2%
- threes attempted2.1per game
- 3P%45.7%
PULL-UP
sample: 72 games · PullUpShot- points5.1per game
- attempts4.3per game
- made2.0per game
- FG%46.0%
- effective FG%58.3%
- threes attempted2.4per game
- 3P%44.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.8 % | 19.0 % | 19.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.0 | 25.4 % | 47.5 % | 54.6 % | 0.7 | 42.6 % |
| open (4-6 ft) | 3.4 | 43.8 % | 43.6 % | 54.5 % | 2.1 | 35.8 % |
| wide open (6+ ft) | 2.1 | 27.0 % | 56.7 % | 81.0 % | 1.8 | 56.6 % |
| all shots | 7.7 | 100.0 % | 47.2 % | 60.4 % | 4.5 | 44.8 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 72 games · DefenseRIM DEFENCE
sample: 72 games · Defense- shots defended1.6per game#297/414
- made on those shots1.3per game
- opponent FG%76.3%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.4per game
- rebounds secured2.6per game
- offensive chances1.3per game
- defensive chances3.2per game
- conversion rate57.5%
- offensive conversion44.4%not stable year to year
- defensive conversion61.9%
- contested16.4%
- average rebound distance9.3ft
- average rebound distance (m)2.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.7 % | 3.5 | 2.3 | 65.9 % | 63.0 % | 2.9 % |
| less than 10 ft | 51.6 % | 4.4 | 2.7 | 61.3 % | 58.7 % | 2.6 % |
| two-pointers | 64.3 % | 5.5 | 3.2 | 58.8 % | 54.6 % | 4.2 % |
| more than 15 ft | 39.8 % | 3.4 | 1.3 | 37.4 % | 36.5 % | 0.9 % |
| three-pointers | 35.7 % | 3.0 | 1.1 | 37.6 % | 36.0 % | 1.6 % |
| all shots | 100.0 % | 8.5 | 4.4 | 51.2 % | 46.4 % | 4.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%60.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
