TRACKING INTELLIGENCE · TRACKING PROFILE
Oso Ighodaro
PHX · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km#216/414
- on offense1.45km
- on defense1.29km
- average speed6.8km/h
- speed on offense7.2km/h
- speed on defense6.4km/h
- km per minute0.12km per minute#307/414
- meters per minute116.0meters per minute
- minutes per game22.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches33.4per game
- front-court touches20.1per game
- % of touches in the frontcourt60.2%
- touches per minute1.5per minute
- paint touches4.2per game#57/414
- elbow touches2.2per game#31/414
- post touches0.1per game
- of his game goes through the inside32.3%
- seconds per touch2.3s
- dribbles per touch1.29
- minutes with the ball1.3minutes
- points per touch0.19#294/342
- points per paint touch0.80
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made26.6per game
- passes received22.4per game
- passes received per pass made0.84
- assists2.3per game
- potential assists4.0per game
- secondary assists0.2per game
- free-throw assists0.2per game
- points created6.0per game#174/414
- % of passes ending in a basket8.5%
- points created per point scored0.92
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.0per game#268/414
- points1.1per game
- passes made0.7per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.0per game
- free throws0.3per game
- FG%50.0%
- passes36.3%
- % ending in a turnover3.8%not stable year to year
- % ending in a foul6.9%
- points per drive0.55
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShoot- HOW IT CREATES ITS SHOTS66.7%
CATCH & SHOOT
sample: 82 games · CatchShoot- points0.3per game
- attempts0.4per game
- made0.1per game
- FG%38.7%
- effective FG%38.7%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
PULL-UP
sample: 82 games · PullUpShot- points0.2per game
- attempts0.2per game
- made0.1per game
- FG%50.0%
- effective FG%50.0%
- threes attempted0.0per game
- 3P%— · No attempts: no percentage
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 13.9 % | 70.0 % | 70.0 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 59.6 % | 62.6 % | 62.6 % | 0.0 | — |
| open (4-6 ft) | 1.0 | 22.6 % | 64.2 % | 64.2 % | 0.0 | 0.0 % |
| wide open (6+ ft) | 0.2 | 3.9 % | 78.6 % | 78.6 % | 0.0 | — |
| all shots | 4.4 | 100.0 % | 64.6 % | 64.6 % | 0.0 | 0.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 82 games · Defense- shots defended4.0per game#54/414
- made on those shots2.3per game
- opponent FG%56.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances9.5per game
- rebounds secured5.1per game
- offensive chances3.6per game
- defensive chances6.1per game
- conversion rate53.6%#178/283
- offensive conversion46.9%not stable year to year
- defensive conversion56.2%
- contested42.3%
- average rebound distance6.0ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.6 % | 4.3 | 2.5 | 57.8 % | 62.9 % | -5.1 % |
| less than 10 ft | 52.3 % | 5.3 | 2.8 | 52.7 % | 59.5 % | -6.8 % |
| two-pointers | 70.3 % | 7.1 | 3.6 | 50.0 % | 55.1 % | -5.1 % |
| more than 15 ft | 38.0 % | 3.8 | 1.3 | 34.0 % | 36.5 % | -2.5 % |
| three-pointers | 29.7 % | 3.0 | 1.0 | 32.1 % | 35.7 % | -3.6 % |
| all shots | 100.0 % | 10.1 | 4.5 | 44.7 % | 47.8 % | -3.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%65.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
