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TRACKING INTELLIGENCE · TRACKING PROFILE

Ryan Dunn

PHX · F · NBA 2025-26

Ryan Dunn

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season70 box-score gamesTracking in 70 of 70 games

MOVEMENT

sample: 70 games · SpeedDistance
  • distance2.41km#246/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.2km/h
  • speed on offense7.4km/h
  • speed on defense7.0km/h
  • km per minute0.12km per minute#121/414
  • meters per minute124.0meters per minute
  • minutes per game19.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 70 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.3per game
  • front-court touches13.0per game
  • % of touches in the frontcourt51.4%
  • touches per minute1.3per minute
  • paint touches2.0per game#139/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside20.0%
  • seconds per touch2.1s
  • dribbles per touch1.44
  • minutes with the ball0.9minutes
  • points per touch0.23#247/342
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 70 games · Passing

He gives more than he receives: the play starts with him.

  • passes made18.6per game
  • passes received14.5per game
  • passes received per pass made0.78
  • assists1.5per game
  • potential assists2.4per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.8per game#260/414
  • % of passes ending in a basket7.8%
  • points created per point scored0.66
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.0per game#268/414
  • points0.7per game
  • passes made1.0per game
  • assists0.2per game
  • turnovers0.2per game
  • shooting foul0.1per game
  • attempts0.8per game
  • free throws0.2per game
  • FG%37.0%
  • passes49.3%
  • % ending in a turnover7.7%not stable year to year
  • % ending in a foul4.9%
  • points per drive0.35

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 70 games · CatchShoot
  • HOW IT CREATES ITS SHOTS88.5%

CATCH & SHOOT

sample: 70 games · CatchShoot
  • points2.4per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.8%
  • effective FG%52.2%
  • threes attempted2.2per game
  • 3P%35.0%

PULL-UP

sample: 70 games · PullUpShot
  • points0.1per game
  • attempts0.3per game
  • made0.0per game
  • FG%11.1%
  • effective FG%13.9%
  • threes attempted0.1per game
  • 3P%11.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.24.0 %35.7 %35.7 %0.0
tight (2-4 ft)1.835.9 %55.1 %55.9 %0.150.0 %
open (4-6 ft)1.121.2 %37.3 %43.3 %0.621.4 %
wide open (6+ ft)2.039.0 %41.3 %57.6 %1.737.2 %
all shots5.1100.0 %45.2 %53.1 %2.433.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 70 games · Defense

RIM DEFENCE

sample: 70 games · Defense
  • shots defended2.0per game#227/414
  • made on those shots1.3per game
  • opponent FG%62.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.3per game
  • rebounds secured4.2per game
  • offensive chances3.1per game
  • defensive chances4.7per game
  • conversion rate58.0%#81/283
  • offensive conversion46.0%not stable year to year
  • defensive conversion60.7%
  • contested30.0%
  • average rebound distance6.4ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %2.81.657.6 %62.8 %-5.2 %
less than 10 ft44.3 %3.41.854.1 %58.9 %-4.8 %
two-pointers61.4 %4.72.450.8 %54.6 %-3.8 %
more than 15 ft46.8 %3.61.335.0 %37.0 %-2.1 %
three-pointers38.6 %2.91.035.0 %36.3 %-1.4 %
all shots100.0 %7.63.444.7 %46.6 %-1.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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