TRACKING INTELLIGENCE · TRACKING PROFILE
Jamal Shead
TOR · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 82 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance2.57km#216/414
- on offense1.45km
- on defense1.29km
- average speed6.7km/h
- speed on offense7.1km/h
- speed on defense6.2km/h
- km per minute0.11km per minute#351/414
- meters per minute114.0meters per minute
- minutes per game22.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 82 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches49.1per game
- front-court touches18.9per game
- % of touches in the frontcourt38.5%
- touches per minute2.2per minute
- paint touches0.5per game#335/414
- elbow touches0.3per game#282/414
- post touches0.0per game
- of his game goes through the inside4.2%
- seconds per touch4.4s
- dribbles per touch3.75
- minutes with the ball3.6minutes
- points per touch0.14#336/342
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 82 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made39.6per game
- passes received41.2per game
- passes received per pass made1.04
- assists5.4per game
- potential assists9.9per game
- secondary assists0.6per game
- free-throw assists0.7per game
- points created13.9per game#37/414
- % of passes ending in a basket13.7%
- points created per point scored2.11
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.3per game#107/414
- points2.1per game
- passes made3.5per game
- assists1.1per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts1.9per game
- free throws0.7per game
- FG%38.4%
- passes56.2%
- % ending in a turnover6.0%not stable year to year
- % ending in a foul5.2%
- points per drive0.33
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 82 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS62.5%
CATCH & SHOOT
sample: 82 games · CatchShoot- points2.4per game
- attempts2.5per game
- made0.8per game
- FG%31.4%
- effective FG%46.6%
- threes attempted2.5per game
- 3P%31.2%
PULL-UP
sample: 82 games · PullUpShot- points1.2per game
- attempts1.5per game
- made0.5per game
- FG%32.8%
- effective FG%41.4%
- threes attempted0.7per game
- 3P%36.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 6.0 % | 30.0 % | 30.0 % | 0.0 | 0.0 % |
| tight (2-4 ft) | 2.1 | 34.1 % | 38.8 % | 39.1 % | 0.1 | 14.3 % |
| open (4-6 ft) | 1.0 | 15.9 % | 41.8 % | 50.6 % | 0.6 | 29.2 % |
| wide open (6+ ft) | 2.7 | 44.0 % | 35.2 % | 50.9 % | 2.5 | 33.8 % |
| all shots | 6.1 | 100.0 % | 37.1 % | 45.6 % | 3.2 | 32.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 82 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 82 games · Defense- shots defended1.0per game#373/414
- made on those shots0.8per game
- opponent FG%77.8%not stable year to year
- rim shots defended per minute0.0per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.7per game
- rebounds secured1.7per game
- offensive chances0.8per game
- defensive chances2.8per game
- conversion rate46.5%
- offensive conversion35.7%not stable year to year
- defensive conversion48.9%
- contested21.6%
- average rebound distance10.4ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.3 % | 2.0 | 1.4 | 70.9 % | 62.3 % | 8.6 % |
| less than 10 ft | 36.7 % | 2.7 | 1.9 | 68.0 % | 58.2 % | 9.8 % |
| two-pointers | 54.5 % | 4.1 | 2.4 | 59.7 % | 53.7 % | 6.0 % |
| more than 15 ft | 52.6 % | 3.9 | 1.4 | 35.2 % | 36.9 % | -1.7 % |
| three-pointers | 45.5 % | 3.4 | 1.2 | 34.2 % | 36.1 % | -1.9 % |
| all shots | 100.0 % | 7.5 | 3.6 | 48.1 % | 45.9 % | 2.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%45.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
