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TRACKING INTELLIGENCE · TRACKING PROFILE

Jamal Shead

TOR · G · NBA 2025-26

Jamal Shead

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season82 box-score gamesTracking in 82 of 82 games

MOVEMENT

sample: 82 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance2.57km#216/414
  • on offense1.45km
  • on defense1.29km
  • average speed6.7km/h
  • speed on offense7.1km/h
  • speed on defense6.2km/h
  • km per minute0.11km per minute#351/414
  • meters per minute114.0meters per minute
  • minutes per game22.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 82 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches49.1per game
  • front-court touches18.9per game
  • % of touches in the frontcourt38.5%
  • touches per minute2.2per minute
  • paint touches0.5per game#335/414
  • elbow touches0.3per game#282/414
  • post touches0.0per game
  • of his game goes through the inside4.2%
  • seconds per touch4.4s
  • dribbles per touch3.75
  • minutes with the ball3.6minutes
  • points per touch0.14#336/342
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 82 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made39.6per game
  • passes received41.2per game
  • passes received per pass made1.04
  • assists5.4per game
  • potential assists9.9per game
  • secondary assists0.6per game
  • free-throw assists0.7per game
  • points created13.9per game#37/414
  • % of passes ending in a basket13.7%
  • points created per point scored2.11
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.3per game#107/414
  • points2.1per game
  • passes made3.5per game
  • assists1.1per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts1.9per game
  • free throws0.7per game
  • FG%38.4%
  • passes56.2%
  • % ending in a turnover6.0%not stable year to year
  • % ending in a foul5.2%
  • points per drive0.33

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 82 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS62.5%

CATCH & SHOOT

sample: 82 games · CatchShoot
  • points2.4per game
  • attempts2.5per game
  • made0.8per game
  • FG%31.4%
  • effective FG%46.6%
  • threes attempted2.5per game
  • 3P%31.2%

PULL-UP

sample: 82 games · PullUpShot
  • points1.2per game
  • attempts1.5per game
  • made0.5per game
  • FG%32.8%
  • effective FG%41.4%
  • threes attempted0.7per game
  • 3P%36.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.46.0 %30.0 %30.0 %0.00.0 %
tight (2-4 ft)2.134.1 %38.8 %39.1 %0.114.3 %
open (4-6 ft)1.015.9 %41.8 %50.6 %0.629.2 %
wide open (6+ ft)2.744.0 %35.2 %50.9 %2.533.8 %
all shots6.1100.0 %37.1 %45.6 %3.232.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 82 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 82 games · Defense
  • shots defended1.0per game#373/414
  • made on those shots0.8per game
  • opponent FG%77.8%not stable year to year
  • rim shots defended per minute0.0per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.7per game
  • rebounds secured1.7per game
  • offensive chances0.8per game
  • defensive chances2.8per game
  • conversion rate46.5%
  • offensive conversion35.7%not stable year to year
  • defensive conversion48.9%
  • contested21.6%
  • average rebound distance10.4ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.3 %2.01.470.9 %62.3 %8.6 %
less than 10 ft36.7 %2.71.968.0 %58.2 %9.8 %
two-pointers54.5 %4.12.459.7 %53.7 %6.0 %
more than 15 ft52.6 %3.91.435.2 %36.9 %-1.7 %
three-pointers45.5 %3.41.234.2 %36.1 %-1.9 %
all shots100.0 %7.53.648.1 %45.9 %2.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%45.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.