TRACKING INTELLIGENCE · TRACKING PROFILE
Justin Edwards
PHI · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 64 games · SpeedDistanceCovers less court per minute than most: plays with position, not with running.
- distance1.77km#333/414
- on offense0.97km
- on defense0.80km
- average speed7.0km/h
- speed on offense7.3km/h
- speed on defense6.7km/h
- km per minute0.12km per minute#327/414
- meters per minute116.0meters per minute
- minutes per game15.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 64 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches22.2per game
- front-court touches13.0per game
- % of touches in the frontcourt58.6%
- touches per minute1.5per minute
- paint touches0.6per game#321/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside6.2%
- seconds per touch2.0s
- dribbles per touch1.33
- minutes with the ball0.7minutes
- points per touch0.27#185/342
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 64 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made15.9per game
- passes received15.9per game
- passes received per pass made1.00
- assists1.3per game
- potential assists1.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created3.5per game#282/414
- % of passes ending in a basket7.9%
- points created per point scored0.58
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.2per game#254/414
- points1.5per game
- passes made0.8per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.1per game
- attempts1.1per game
- free throws0.3per game
- FG%54.2%
- passes33.8%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul5.6%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 64 games · CatchShoot- HOW IT CREATES ITS SHOTS68.6%
CATCH & SHOOT
sample: 64 games · CatchShoot- points2.7per game
- attempts2.4per game
- made0.9per game
- FG%37.2%
- effective FG%55.8%
- threes attempted2.4per game
- 3P%37.2%
PULL-UP
sample: 64 games · PullUpShot- points1.0per game
- attempts1.1per game
- made0.4per game
- FG%37.5%
- effective FG%43.1%
- threes attempted0.4per game
- 3P%34.8%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 5.0 % | 68.8 % | 68.8 % | 0.0 | — |
| tight (2-4 ft) | 1.4 | 28.8 % | 44.6 % | 45.7 % | 0.2 | 16.7 % |
| open (4-6 ft) | 1.8 | 36.6 % | 42.7 % | 55.6 % | 1.3 | 35.3 % |
| wide open (6+ ft) | 1.5 | 29.7 % | 43.2 % | 61.6 % | 1.3 | 42.2 % |
| all shots | 5.0 | 100.0 % | 44.7 % | 55.2 % | 2.8 | 37.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 64 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 64 games · Defense- shots defended1.2per game#350/414
- made on those shots0.9per game
- opponent FG%77.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances2.4per game
- rebounds secured1.5per game
- offensive chances0.9per game
- defensive chances1.7per game
- conversion rate61.8%
- offensive conversion47.3%not stable year to year
- defensive conversion63.0%
- contested31.9%
- average rebound distance8.0ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 40.5 % | 2.5 | 1.7 | 68.1 % | 62.1 % | 6.1 % |
| less than 10 ft | 44.7 % | 2.7 | 1.8 | 66.4 % | 58.4 % | 8.0 % |
| two-pointers | 57.4 % | 3.5 | 2.2 | 63.9 % | 54.1 % | 9.8 % |
| more than 15 ft | 47.1 % | 2.9 | 1.3 | 43.9 % | 36.5 % | 7.4 % |
| three-pointers | 42.6 % | 2.6 | 1.1 | 43.7 % | 35.8 % | 7.9 % |
| all shots | 100.0 % | 6.1 | 3.4 | 55.3 % | 46.1 % | 9.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
