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TRACKING INTELLIGENCE · TRACKING PROFILE

Justin Edwards

PHI · F · NBA 2025-26

Justin Edwards

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season64 box-score gamesTracking in 64 of 64 games

MOVEMENT

sample: 64 games · SpeedDistance

Covers less court per minute than most: plays with position, not with running.

  • distance1.77km#333/414
  • on offense0.97km
  • on defense0.80km
  • average speed7.0km/h
  • speed on offense7.3km/h
  • speed on defense6.7km/h
  • km per minute0.12km per minute#327/414
  • meters per minute116.0meters per minute
  • minutes per game15.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 64 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches22.2per game
  • front-court touches13.0per game
  • % of touches in the frontcourt58.6%
  • touches per minute1.5per minute
  • paint touches0.6per game#321/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside6.2%
  • seconds per touch2.0s
  • dribbles per touch1.33
  • minutes with the ball0.7minutes
  • points per touch0.27#185/342
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 64 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made15.9per game
  • passes received15.9per game
  • passes received per pass made1.00
  • assists1.3per game
  • potential assists1.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.5per game#282/414
  • % of passes ending in a basket7.9%
  • points created per point scored0.58
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.2per game#254/414
  • points1.5per game
  • passes made0.8per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.1per game
  • attempts1.1per game
  • free throws0.3per game
  • FG%54.2%
  • passes33.8%
  • % ending in a turnover6.3%not stable year to year
  • % ending in a foul5.6%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 64 games · CatchShoot
  • HOW IT CREATES ITS SHOTS68.6%

CATCH & SHOOT

sample: 64 games · CatchShoot
  • points2.7per game
  • attempts2.4per game
  • made0.9per game
  • FG%37.2%
  • effective FG%55.8%
  • threes attempted2.4per game
  • 3P%37.2%

PULL-UP

sample: 64 games · PullUpShot
  • points1.0per game
  • attempts1.1per game
  • made0.4per game
  • FG%37.5%
  • effective FG%43.1%
  • threes attempted0.4per game
  • 3P%34.8%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.0 %68.8 %68.8 %0.0
tight (2-4 ft)1.428.8 %44.6 %45.7 %0.216.7 %
open (4-6 ft)1.836.6 %42.7 %55.6 %1.335.3 %
wide open (6+ ft)1.529.7 %43.2 %61.6 %1.342.2 %
all shots5.0100.0 %44.7 %55.2 %2.837.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 64 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 64 games · Defense
  • shots defended1.2per game#350/414
  • made on those shots0.9per game
  • opponent FG%77.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.4per game
  • rebounds secured1.5per game
  • offensive chances0.9per game
  • defensive chances1.7per game
  • conversion rate61.8%
  • offensive conversion47.3%not stable year to year
  • defensive conversion63.0%
  • contested31.9%
  • average rebound distance8.0ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft40.5 %2.51.768.1 %62.1 %6.1 %
less than 10 ft44.7 %2.71.866.4 %58.4 %8.0 %
two-pointers57.4 %3.52.263.9 %54.1 %9.8 %
more than 15 ft47.1 %2.91.343.9 %36.5 %7.4 %
three-pointers42.6 %2.61.143.7 %35.8 %7.9 %
all shots100.0 %6.13.455.3 %46.1 %9.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%55.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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