TRACKING INTELLIGENCE · TRACKING PROFILE
Ajay Mitchell
OKC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 57 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.77km
- on defense1.45km
- average speed7.4km/h
- speed on offense8.1km/h
- speed on defense6.7km/h
- km per minute0.13km per minute#113/414
- meters per minute125.0meters per minute
- minutes per game25.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 57 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches45.4per game
- front-court touches20.2per game
- % of touches in the frontcourt44.5%
- touches per minute1.8per minute
- paint touches0.9per game#265/414
- elbow touches0.6per game#177/414
- post touches0.0per game
- of his game goes through the inside7.4%
- seconds per touch4.7s
- dribbles per touch4.82
- minutes with the ball3.6minutes
- points per touch0.30#130/342
- points per paint touch0.94
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 57 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made30.9per game
- passes received36.2per game
- passes received per pass made1.17
- assists3.6per game
- potential assists6.9per game
- secondary assists0.6per game
- free-throw assists0.3per game
- points created9.5per game#82/414
- % of passes ending in a basket11.7%
- points created per point scored0.70
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives11.3per game#33/414
- points7.1per game
- passes made4.5per game
- assists0.9per game
- turnovers0.6per game
- shooting foul0.8per game
- attempts5.2per game
- free throws1.5per game
- FG%53.5%
- passes39.6%
- % ending in a turnover5.3%not stable year to year
- % ending in a foul6.7%
- points per drive0.63
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 57 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS47.9%
CATCH & SHOOT
sample: 57 games · CatchShoot- points2.2per game
- attempts2.3per game
- made0.8per game
- FG%33.1%
- effective FG%49.2%
- threes attempted2.2per game
- 3P%33.6%
PULL-UP
sample: 57 games · PullUpShot- points2.7per game
- attempts2.5per game
- made1.2per game
- FG%47.2%
- effective FG%53.8%
- threes attempted0.9per game
- 3P%37.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.6 | 6.1 % | 47.2 % | 47.2 % | 0.0 | — |
| tight (2-4 ft) | 4.8 | 46.3 % | 52.7 % | 52.9 % | 0.1 | 25.0 % |
| open (4-6 ft) | 1.9 | 18.6 % | 57.3 % | 61.4 % | 0.5 | 32.1 % |
| wide open (6+ ft) | 3.0 | 29.0 % | 36.3 % | 51.2 % | 2.5 | 35.4 % |
| all shots | 10.4 | 100.0 % | 48.5 % | 53.6 % | 3.1 | 34.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 57 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 57 games · Defense- shots defended1.4per game#322/414
- made on those shots1.0per game
- opponent FG%69.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.1per game
- rebounds secured3.3per game
- offensive chances1.7per game
- defensive chances4.6per game
- conversion rate54.6%#160/283
- offensive conversion41.2%not stable year to year
- defensive conversion57.5%
- contested24.7%
- average rebound distance10.4ft
- average rebound distance (m)3.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 27.0 % | 2.2 | 1.2 | 55.1 % | 61.8 % | -6.7 % |
| less than 10 ft | 39.5 % | 3.3 | 1.6 | 48.9 % | 57.8 % | -8.9 % |
| two-pointers | 61.8 % | 5.1 | 2.2 | 43.0 % | 53.3 % | -10.3 % |
| more than 15 ft | 46.1 % | 3.8 | 1.5 | 38.2 % | 36.7 % | 1.6 % |
| three-pointers | 38.2 % | 3.2 | 1.2 | 37.8 % | 36.2 % | 1.5 % |
| all shots | 100.0 % | 8.3 | 3.4 | 41.0 % | 45.9 % | -4.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%53.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
