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TRACKING INTELLIGENCE · TRACKING PROFILE

Ajay Mitchell

OKC · G · NBA 2025-26

Ajay Mitchell

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season57 box-score gamesTracking in 57 of 57 games

MOVEMENT

sample: 57 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.77km
  • on defense1.45km
  • average speed7.4km/h
  • speed on offense8.1km/h
  • speed on defense6.7km/h
  • km per minute0.13km per minute#113/414
  • meters per minute125.0meters per minute
  • minutes per game25.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 57 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches45.4per game
  • front-court touches20.2per game
  • % of touches in the frontcourt44.5%
  • touches per minute1.8per minute
  • paint touches0.9per game#265/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside7.4%
  • seconds per touch4.7s
  • dribbles per touch4.82
  • minutes with the ball3.6minutes
  • points per touch0.30#130/342
  • points per paint touch0.94
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 57 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made30.9per game
  • passes received36.2per game
  • passes received per pass made1.17
  • assists3.6per game
  • potential assists6.9per game
  • secondary assists0.6per game
  • free-throw assists0.3per game
  • points created9.5per game#82/414
  • % of passes ending in a basket11.7%
  • points created per point scored0.70
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives11.3per game#33/414
  • points7.1per game
  • passes made4.5per game
  • assists0.9per game
  • turnovers0.6per game
  • shooting foul0.8per game
  • attempts5.2per game
  • free throws1.5per game
  • FG%53.5%
  • passes39.6%
  • % ending in a turnover5.3%not stable year to year
  • % ending in a foul6.7%
  • points per drive0.63

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 57 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.9%

CATCH & SHOOT

sample: 57 games · CatchShoot
  • points2.2per game
  • attempts2.3per game
  • made0.8per game
  • FG%33.1%
  • effective FG%49.2%
  • threes attempted2.2per game
  • 3P%33.6%

PULL-UP

sample: 57 games · PullUpShot
  • points2.7per game
  • attempts2.5per game
  • made1.2per game
  • FG%47.2%
  • effective FG%53.8%
  • threes attempted0.9per game
  • 3P%37.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.66.1 %47.2 %47.2 %0.0
tight (2-4 ft)4.846.3 %52.7 %52.9 %0.125.0 %
open (4-6 ft)1.918.6 %57.3 %61.4 %0.532.1 %
wide open (6+ ft)3.029.0 %36.3 %51.2 %2.535.4 %
all shots10.4100.0 %48.5 %53.6 %3.134.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 57 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 57 games · Defense
  • shots defended1.4per game#322/414
  • made on those shots1.0per game
  • opponent FG%69.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.1per game
  • rebounds secured3.3per game
  • offensive chances1.7per game
  • defensive chances4.6per game
  • conversion rate54.6%#160/283
  • offensive conversion41.2%not stable year to year
  • defensive conversion57.5%
  • contested24.7%
  • average rebound distance10.4ft
  • average rebound distance (m)3.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft27.0 %2.21.255.1 %61.8 %-6.7 %
less than 10 ft39.5 %3.31.648.9 %57.8 %-8.9 %
two-pointers61.8 %5.12.243.0 %53.3 %-10.3 %
more than 15 ft46.1 %3.81.538.2 %36.7 %1.6 %
three-pointers38.2 %3.21.237.8 %36.2 %1.5 %
all shots100.0 %8.33.441.0 %45.9 %-4.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%53.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.