TRACKING INTELLIGENCE · TRACKING PROFILE
Keshad Johnson
MIA · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 32 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.5km/h
- speed on offense8.3km/h
- speed on defense6.8km/h
- km per minute0.13km per minute#41/414
- meters per minute129.0meters per minute
- minutes per game8.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 32 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches15.0per game
- front-court touches8.4per game
- % of touches in the frontcourt56.0%
- touches per minute1.7per minute
- paint touches1.3per game#209/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside20.2%
- seconds per touch2.0s
- dribbles per touch1.06
- minutes with the ball0.5minutes
- points per touch0.28
- points per paint touch0.84
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 32 games · PassingHe gives more than he receives: the play starts with him.
- passes made10.3per game
- passes received8.2per game
- passes received per pass made0.80
- assists0.3per game
- potential assists1.0per game
- secondary assists0.3per game
- free-throw assists0.1per game
- points created0.7per game#408/414
- % of passes ending in a basket2.4%
- points created per point scored0.16
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.4per game#300/414
- points0.7per game
- passes made0.6per game
- assists0.0per game
- turnovers0.2per game
- shooting foul0.1per game
- attempts0.5per game
- free throws0.1per game
- FG%52.9%
- passes45.5%
- % ending in a turnover11.4%not stable year to year
- % ending in a foul4.5%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 32 games · CatchShoot- HOW IT CREATES ITS SHOTS86.7%
CATCH & SHOOT
sample: 32 games · CatchShoot- points1.3per game
- attempts1.3per game
- made0.4per game
- FG%33.3%
- effective FG%48.8%
- threes attempted1.3per game
- 3P%31.7%
PULL-UP
sample: 32 games · PullUpShot- points0.1per game
- attempts0.2per game
- made0.0per game
- FG%20.0%
- effective FG%20.0%
- threes attempted0.1per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 6.7 % | 28.6 % | 28.6 % | 0.0 | — |
| tight (2-4 ft) | 1.3 | 38.5 % | 52.5 % | 52.5 % | 0.1 | 0.0 % |
| open (4-6 ft) | 0.8 | 24.0 % | 72.0 % | 86.0 % | 0.4 | 50.0 % |
| wide open (6+ ft) | 1.0 | 30.8 % | 28.1 % | 37.5 % | 0.9 | 20.7 % |
| all shots | 3.3 | 100.0 % | 48.1 % | 54.3 % | 1.4 | 28.9 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 32 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 32 games · Defense- shots defended1.1per game#358/414
- made on those shots0.6per game
- opponent FG%52.9%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.8per game
- rebounds secured2.0per game
- offensive chances1.6per game
- defensive chances2.5per game
- conversion rate51.2%
- offensive conversion52.0%not stable year to year
- defensive conversion46.2%
- contested43.5%
- average rebound distance5.7ft
- average rebound distance (m)1.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 48.1 % | 2.2 | 1.0 | 48.0 % | 63.3 % | -15.3 % |
| less than 10 ft | 56.7 % | 2.6 | 1.3 | 49.2 % | 59.5 % | -10.3 % |
| two-pointers | 66.3 % | 3.0 | 1.4 | 46.4 % | 55.5 % | -9.1 % |
| more than 15 ft | 36.5 % | 1.7 | 0.6 | 36.8 % | 34.6 % | 2.3 % |
| three-pointers | 33.7 % | 1.5 | 0.6 | 37.1 % | 33.9 % | 3.2 % |
| all shots | 100.0 % | 4.5 | 2.0 | 43.3 % | 47.0 % | -3.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%55.3%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
