TRACKING INTELLIGENCE · TRACKING PROFILE
Cam Christie
LAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 55 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed7.2km/h
- speed on offense7.5km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#41/414
- meters per minute129.0meters per minute
- minutes per game8.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 55 games · Possessions- touches12.9per game
- front-court touches6.4per game
- % of touches in the frontcourt49.6%
- touches per minute1.5per minute
- paint touches0.6per game#321/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside10.9%
- seconds per touch2.9s
- dribbles per touch2.38
- minutes with the ball0.6minutes
- points per touch0.22
- points per paint touch0.76
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 55 games · Passing- passes made9.0per game
- passes received8.8per game
- passes received per pass made0.98
- assists0.6per game
- potential assists1.0per game
- secondary assists0.2per game
- free-throw assists0.0per game
- points created1.5per game#383/414
- % of passes ending in a basket6.3%
- points created per point scored0.54
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.5per game#292/414
- points1.0per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts0.8per game
- free throws0.4per game
- FG%38.6%
- passes29.4%
- % ending in a turnover3.5%not stable year to year
- % ending in a foul12.9%
- points per drive0.67
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 55 games · CatchShoot- HOW IT CREATES ITS SHOTS58.3%
CATCH & SHOOT
sample: 55 games · CatchShoot- points0.6per game
- attempts0.7per game
- made0.2per game
- FG%28.9%
- effective FG%43.4%
- threes attempted0.7per game
- 3P%29.7%
PULL-UP
sample: 55 games · PullUpShot- points0.3per game
- attempts0.5per game
- made0.1per game
- FG%27.6%
- effective FG%29.3%
- threes attempted0.2per game
- 3P%8.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 9.4 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 46.0 % | 40.6 % | 40.6 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.6 | 23.7 % | 33.3 % | 36.4 % | 0.4 | 10.0 % |
| wide open (6+ ft) | 0.5 | 20.9 % | 37.9 % | 55.2 % | 0.5 | 37.0 % |
| all shots | 2.5 | 100.0 % | 38.1 % | 42.4 % | 0.9 | 24.5 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 55 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 55 games · Defense- shots defended0.7per game#395/414
- made on those shots0.4per game
- opponent FG%59.5%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.5per game
- rebounds secured1.4per game
- offensive chances0.7per game
- defensive chances1.9per game
- conversion rate56.9%
- offensive conversion50.0%not stable year to year
- defensive conversion58.4%
- contested20.5%
- average rebound distance8.1ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 30.5 % | 1.3 | 0.8 | 60.0 % | 62.3 % | -2.3 % |
| less than 10 ft | 39.6 % | 1.6 | 0.9 | 55.1 % | 57.6 % | -2.5 % |
| two-pointers | 55.8 % | 2.3 | 1.2 | 50.0 % | 53.6 % | -3.6 % |
| more than 15 ft | 53.8 % | 2.2 | 0.9 | 39.6 % | 36.5 % | 3.2 % |
| three-pointers | 44.2 % | 1.8 | 0.7 | 36.8 % | 36.2 % | 0.6 % |
| all shots | 100.0 % | 4.1 | 1.8 | 44.2 % | 45.4 % | -1.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%42.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
