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TRACKING INTELLIGENCE · TRACKING PROFILE

Cam Christie

LAC · G · NBA 2025-26

Cam Christie

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season55 box-score gamesTracking in 55 of 55 games

MOVEMENT

sample: 55 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed7.2km/h
  • speed on offense7.5km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#41/414
  • meters per minute129.0meters per minute
  • minutes per game8.7minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 55 games · Possessions
  • touches12.9per game
  • front-court touches6.4per game
  • % of touches in the frontcourt49.6%
  • touches per minute1.5per minute
  • paint touches0.6per game#321/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside10.9%
  • seconds per touch2.9s
  • dribbles per touch2.38
  • minutes with the ball0.6minutes
  • points per touch0.22
  • points per paint touch0.76
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 55 games · Passing
  • passes made9.0per game
  • passes received8.8per game
  • passes received per pass made0.98
  • assists0.6per game
  • potential assists1.0per game
  • secondary assists0.2per game
  • free-throw assists0.0per game
  • points created1.5per game#383/414
  • % of passes ending in a basket6.3%
  • points created per point scored0.54
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.5per game#292/414
  • points1.0per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts0.8per game
  • free throws0.4per game
  • FG%38.6%
  • passes29.4%
  • % ending in a turnover3.5%not stable year to year
  • % ending in a foul12.9%
  • points per drive0.67

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 55 games · CatchShoot
  • HOW IT CREATES ITS SHOTS58.3%

CATCH & SHOOT

sample: 55 games · CatchShoot
  • points0.6per game
  • attempts0.7per game
  • made0.2per game
  • FG%28.9%
  • effective FG%43.4%
  • threes attempted0.7per game
  • 3P%29.7%

PULL-UP

sample: 55 games · PullUpShot
  • points0.3per game
  • attempts0.5per game
  • made0.1per game
  • FG%27.6%
  • effective FG%29.3%
  • threes attempted0.2per game
  • 3P%8.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.29.4 %38.5 %38.5 %0.0
tight (2-4 ft)1.246.0 %40.6 %40.6 %0.00.0 %
open (4-6 ft)0.623.7 %33.3 %36.4 %0.410.0 %
wide open (6+ ft)0.520.9 %37.9 %55.2 %0.537.0 %
all shots2.5100.0 %38.1 %42.4 %0.924.5 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 55 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 55 games · Defense
  • shots defended0.7per game#395/414
  • made on those shots0.4per game
  • opponent FG%59.5%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.5per game
  • rebounds secured1.4per game
  • offensive chances0.7per game
  • defensive chances1.9per game
  • conversion rate56.9%
  • offensive conversion50.0%not stable year to year
  • defensive conversion58.4%
  • contested20.5%
  • average rebound distance8.1ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft30.5 %1.30.860.0 %62.3 %-2.3 %
less than 10 ft39.6 %1.60.955.1 %57.6 %-2.5 %
two-pointers55.8 %2.31.250.0 %53.6 %-3.6 %
more than 15 ft53.8 %2.20.939.6 %36.5 %3.2 %
three-pointers44.2 %1.80.736.8 %36.2 %0.6 %
all shots100.0 %4.11.844.2 %45.4 %-1.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%42.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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