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TRACKING INTELLIGENCE · TRACKING PROFILE

KJ Simpson

DEN · G · NBA 2025-26

KJ Simpson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season20 box-score gamesTracking in 20 of 20 games

MOVEMENT

sample: 20 games · SpeedDistance
  • distance1.61km
  • on offense0.80km
  • on defense0.64km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute
  • meters per minute125.0meters per minute
  • minutes per game12.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 20 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches28.2per game
  • front-court touches12.7per game
  • % of touches in the frontcourt45.0%
  • touches per minute2.2per minute
  • paint touches0.5per game
  • elbow touches0.2per game
  • post touches0.0per game
  • of his game goes through the inside5.5%
  • seconds per touch4.5s
  • dribbles per touch4.27
  • minutes with the ball2.1minutes
  • points per touch0.16
  • points per paint touch0.89
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 20 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made20.7per game
  • passes received21.9per game
  • passes received per pass made1.06
  • assists2.2per game
  • potential assists3.8per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created5.7per game
  • % of passes ending in a basket10.4%
  • points created per point scored1.24
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he drives to finish: he almost always ends the play himself.

  • drives3.3per game
  • points1.6per game
  • passes made0.8per game
  • assists0.5per game
  • turnovers0.2per game
  • shooting foul0.2per game
  • attempts2.1per game
  • free throws0.3per game
  • FG%31.0%
  • passes24.6%
  • % ending in a turnover4.6%not stable year to year
  • % ending in a foul4.6%
  • points per drive0.48

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 20 games · CatchShoot
  • HOW IT CREATES ITS SHOTS51.7%

CATCH & SHOOT

sample: 20 games · CatchShoot
  • points1.4per game
  • attempts1.5per game
  • made0.5per game
  • FG%30.0%
  • effective FG%45.0%
  • threes attempted1.5per game
  • 3P%30.0%

PULL-UP

sample: 20 games · PullUpShot
  • points1.0per game
  • attempts1.4per game
  • made0.4per game
  • FG%28.6%
  • effective FG%33.9%
  • threes attempted0.5per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.36.1 %16.7 %16.7 %0.0
tight (2-4 ft)1.938.4 %31.6 %31.6 %0.0
open (4-6 ft)1.223.2 %30.4 %32.6 %0.69.1 %
wide open (6+ ft)1.632.3 %43.8 %60.9 %1.537.9 %
all shots5.0100.0 %34.3 %40.4 %2.030.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 20 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 20 games · Defense
  • shots defended1.0per game
  • made on those shots0.7per game
  • opponent FG%65.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances3.1per game
  • rebounds secured1.8per game
  • offensive chances1.1per game
  • defensive chances2.0per game
  • conversion rate59.7%
  • offensive conversion42.9%not stable year to year
  • defensive conversion68.3%
  • contested29.7%
  • average rebound distance8.3ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft41.1 %2.81.656.8 %62.9 %-6.1 %
less than 10 ft50.5 %3.41.853.7 %58.4 %-4.7 %
two-pointers66.4 %4.42.147.9 %54.0 %-6.1 %
more than 15 ft40.2 %2.70.830.2 %36.1 %-5.9 %
three-pointers33.6 %2.30.730.6 %34.5 %-4.0 %
all shots100.0 %6.72.842.1 %45.0 %-3.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%40.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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