TRACKING INTELLIGENCE · TRACKING PROFILE
KJ Simpson
DEN · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 20 games · SpeedDistance- distance1.61km
- on offense0.80km
- on defense0.64km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.9km/h
- km per minute0.13km per minute
- meters per minute125.0meters per minute
- minutes per game12.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 20 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches28.2per game
- front-court touches12.7per game
- % of touches in the frontcourt45.0%
- touches per minute2.2per minute
- paint touches0.5per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside5.5%
- seconds per touch4.5s
- dribbles per touch4.27
- minutes with the ball2.1minutes
- points per touch0.16
- points per paint touch0.89
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 20 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made20.7per game
- passes received21.9per game
- passes received per pass made1.06
- assists2.2per game
- potential assists3.8per game
- secondary assists0.1per game
- free-throw assists0.1per game
- points created5.7per game
- % of passes ending in a basket10.4%
- points created per point scored1.24
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he drives to finish: he almost always ends the play himself.
- drives3.3per game
- points1.6per game
- passes made0.8per game
- assists0.5per game
- turnovers0.2per game
- shooting foul0.2per game
- attempts2.1per game
- free throws0.3per game
- FG%31.0%
- passes24.6%
- % ending in a turnover4.6%not stable year to year
- % ending in a foul4.6%
- points per drive0.48
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 20 games · CatchShoot- HOW IT CREATES ITS SHOTS51.7%
CATCH & SHOOT
sample: 20 games · CatchShoot- points1.4per game
- attempts1.5per game
- made0.5per game
- FG%30.0%
- effective FG%45.0%
- threes attempted1.5per game
- 3P%30.0%
PULL-UP
sample: 20 games · PullUpShot- points1.0per game
- attempts1.4per game
- made0.4per game
- FG%28.6%
- effective FG%33.9%
- threes attempted0.5per game
- 3P%30.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 6.1 % | 16.7 % | 16.7 % | 0.0 | — |
| tight (2-4 ft) | 1.9 | 38.4 % | 31.6 % | 31.6 % | 0.0 | — |
| open (4-6 ft) | 1.2 | 23.2 % | 30.4 % | 32.6 % | 0.6 | 9.1 % |
| wide open (6+ ft) | 1.6 | 32.3 % | 43.8 % | 60.9 % | 1.5 | 37.9 % |
| all shots | 5.0 | 100.0 % | 34.3 % | 40.4 % | 2.0 | 30.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 20 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 20 games · Defense- shots defended1.0per game
- made on those shots0.7per game
- opponent FG%65.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances3.1per game
- rebounds secured1.8per game
- offensive chances1.1per game
- defensive chances2.0per game
- conversion rate59.7%
- offensive conversion42.9%not stable year to year
- defensive conversion68.3%
- contested29.7%
- average rebound distance8.3ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 41.1 % | 2.8 | 1.6 | 56.8 % | 62.9 % | -6.1 % |
| less than 10 ft | 50.5 % | 3.4 | 1.8 | 53.7 % | 58.4 % | -4.7 % |
| two-pointers | 66.4 % | 4.4 | 2.1 | 47.9 % | 54.0 % | -6.1 % |
| more than 15 ft | 40.2 % | 2.7 | 0.8 | 30.2 % | 36.1 % | -5.9 % |
| three-pointers | 33.6 % | 2.3 | 0.7 | 30.6 % | 34.5 % | -4.0 % |
| all shots | 100.0 % | 6.7 | 2.8 | 42.1 % | 45.0 % | -3.0 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%40.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
