TRACKING INTELLIGENCE · TRACKING PROFILE
Bronny James
LAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 42 games · SpeedDistance- distance1.13km#387/414
- on offense0.64km
- on defense0.48km
- average speed6.7km/h
- speed on offense7.2km/h
- speed on defense6.2km/h
- km per minute0.13km per minute#78/414
- meters per minute127.0meters per minute
- minutes per game8.9minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 42 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches17.8per game
- front-court touches7.9per game
- % of touches in the frontcourt44.4%
- touches per minute2.0per minute
- paint touches0.3per game#380/414
- elbow touches0.0per game#412/414
- post touches0.0per game
- of his game goes through the inside3.8%
- seconds per touch4.2s
- dribbles per touch3.87
- minutes with the ball1.3minutes
- points per touch0.16
- points per paint touch0.73
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 42 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made13.5per game
- passes received14.5per game
- passes received per pass made1.07
- assists1.2per game
- potential assists2.0per game
- secondary assists0.2per game
- free-throw assists0.1per game
- points created3.0per game#305/414
- % of passes ending in a basket9.0%
- points created per point scored1.03
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.3per game#308/414
- points0.5per game
- passes made0.6per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.0per game
- FG%40.9%
- passes46.4%
- % ending in a turnover10.7%not stable year to year
- % ending in a foul1.8%
- points per drive0.38
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 42 games · CatchShoot- HOW IT CREATES ITS SHOTS33.3%
CATCH & SHOOT
sample: 42 games · CatchShoot- points0.9per game
- attempts0.7per game
- made0.3per game
- FG%43.3%
- effective FG%63.3%
- threes attempted0.7per game
- 3P%41.4%
PULL-UP
sample: 42 games · PullUpShot- points1.1per game
- attempts1.4per game
- made0.5per game
- FG%31.7%
- effective FG%40.0%
- threes attempted0.7per game
- 3P%35.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 2.6 % | 0.0 % | 0.0 % | 0.0 | — |
| tight (2-4 ft) | 0.5 | 19.1 % | 36.4 % | 36.4 % | 0.0 | 0.0 % |
| open (4-6 ft) | 1.0 | 37.4 % | 41.9 % | 46.5 % | 0.4 | 25.0 % |
| wide open (6+ ft) | 1.1 | 40.9 % | 44.7 % | 63.8 % | 1.0 | 45.0 % |
| all shots | 2.7 | 100.0 % | 40.9 % | 50.4 % | 1.4 | 38.6 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 42 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 42 games · Defense- shots defended0.9per game#377/414
- made on those shots0.8per game
- opponent FG%84.6%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.2per game
- rebounds secured0.5per game
- offensive chances0.3per game
- defensive chances1.0per game
- conversion rate46.0%
- offensive conversion50.0%not stable year to year
- defensive conversion45.0%
- contested26.1%
- average rebound distance8.9ft
- average rebound distance (m)2.7m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 44.2 % | 1.7 | 1.4 | 80.3 % | 65.7 % | 14.7 % |
| less than 10 ft | 50.0 % | 1.9 | 1.4 | 72.5 % | 60.9 % | 11.6 % |
| two-pointers | 60.1 % | 2.3 | 1.6 | 71.1 % | 56.7 % | 14.4 % |
| more than 15 ft | 42.8 % | 1.6 | 0.5 | 32.2 % | 36.3 % | -4.1 % |
| three-pointers | 39.9 % | 1.5 | 0.4 | 29.1 % | 35.9 % | -6.8 % |
| all shots | 100.0 % | 3.8 | 2.1 | 54.3 % | 46.9 % | 7.4 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%50.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
