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TRACKING INTELLIGENCE · TRACKING PROFILE

Bronny James

LAL · G · NBA 2025-26

Bronny James

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season42 box-score gamesTracking in 42 of 42 games

MOVEMENT

sample: 42 games · SpeedDistance
  • distance1.13km#387/414
  • on offense0.64km
  • on defense0.48km
  • average speed6.7km/h
  • speed on offense7.2km/h
  • speed on defense6.2km/h
  • km per minute0.13km per minute#78/414
  • meters per minute127.0meters per minute
  • minutes per game8.9minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 42 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches17.8per game
  • front-court touches7.9per game
  • % of touches in the frontcourt44.4%
  • touches per minute2.0per minute
  • paint touches0.3per game#380/414
  • elbow touches0.0per game#412/414
  • post touches0.0per game
  • of his game goes through the inside3.8%
  • seconds per touch4.2s
  • dribbles per touch3.87
  • minutes with the ball1.3minutes
  • points per touch0.16
  • points per paint touch0.73
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 42 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made13.5per game
  • passes received14.5per game
  • passes received per pass made1.07
  • assists1.2per game
  • potential assists2.0per game
  • secondary assists0.2per game
  • free-throw assists0.1per game
  • points created3.0per game#305/414
  • % of passes ending in a basket9.0%
  • points created per point scored1.03
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.3per game#308/414
  • points0.5per game
  • passes made0.6per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%40.9%
  • passes46.4%
  • % ending in a turnover10.7%not stable year to year
  • % ending in a foul1.8%
  • points per drive0.38

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 42 games · CatchShoot
  • HOW IT CREATES ITS SHOTS33.3%

CATCH & SHOOT

sample: 42 games · CatchShoot
  • points0.9per game
  • attempts0.7per game
  • made0.3per game
  • FG%43.3%
  • effective FG%63.3%
  • threes attempted0.7per game
  • 3P%41.4%

PULL-UP

sample: 42 games · PullUpShot
  • points1.1per game
  • attempts1.4per game
  • made0.5per game
  • FG%31.7%
  • effective FG%40.0%
  • threes attempted0.7per game
  • 3P%35.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.12.6 %0.0 %0.0 %0.0
tight (2-4 ft)0.519.1 %36.4 %36.4 %0.00.0 %
open (4-6 ft)1.037.4 %41.9 %46.5 %0.425.0 %
wide open (6+ ft)1.140.9 %44.7 %63.8 %1.045.0 %
all shots2.7100.0 %40.9 %50.4 %1.438.6 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 42 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 42 games · Defense
  • shots defended0.9per game#377/414
  • made on those shots0.8per game
  • opponent FG%84.6%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.2per game
  • rebounds secured0.5per game
  • offensive chances0.3per game
  • defensive chances1.0per game
  • conversion rate46.0%
  • offensive conversion50.0%not stable year to year
  • defensive conversion45.0%
  • contested26.1%
  • average rebound distance8.9ft
  • average rebound distance (m)2.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft44.2 %1.71.480.3 %65.7 %14.7 %
less than 10 ft50.0 %1.91.472.5 %60.9 %11.6 %
two-pointers60.1 %2.31.671.1 %56.7 %14.4 %
more than 15 ft42.8 %1.60.532.2 %36.3 %-4.1 %
three-pointers39.9 %1.50.429.1 %35.9 %-6.8 %
all shots100.0 %3.82.154.3 %46.9 %7.4 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%50.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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