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TRACKING INTELLIGENCE · TRACKING PROFILE

David Jones Garcia

SAS · F · NBA 2025-26

David Jones Garcia

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season11 box-score gamesTracking in 11 of 11 games

MOVEMENT

sample: 11 games · SpeedDistance
  • distance0.80km
  • on offense0.32km
  • on defense0.32km
  • average speed7.8km/h
  • speed on offense7.9km/h
  • speed on defense7.7km/h
  • km per minute0.13km per minute
  • meters per minute130.0meters per minute
  • minutes per game6.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 11 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches12.0per game
  • front-court touches4.8per game
  • % of touches in the frontcourt40.0%
  • touches per minute1.9per minute
  • paint touches0.2per game
  • elbow touches0.1per game
  • post touches0.0per game
  • of his game goes through the inside6.3%
  • seconds per touch4.2s
  • dribbles per touch3.39
  • minutes with the ball0.8minutes
  • points per touch0.24
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 11 games · Passing
  • passes made8.2per game
  • passes received9.0per game
  • passes received per pass made1.10
  • assists1.6per game
  • potential assists1.6per game
  • secondary assists0.3per game
  • free-throw assists0.0per game
  • points created3.6per game
  • % of passes ending in a basket20.0%
  • points created per point scored1.24
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.5per game
  • points1.7per game
  • passes made0.8per game
  • assists0.3per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.4per game
  • free throws0.4per game
  • FG%53.3%
  • passes32.1%
  • % ending in a turnover3.6%not stable year to year
  • % ending in a foul7.1%
  • points per drive0.68

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 11 games · CatchShoot
  • HOW IT CREATES ITS SHOTS50.0%

CATCH & SHOOT

sample: 11 games · CatchShoot
  • points0.3per game
  • attempts0.3per game
  • made0.1per game
  • FG%33.3%
  • effective FG%50.0%
  • threes attempted0.2per game
  • 3P%50.0%

PULL-UP

sample: 11 games · PullUpShot
  • points0.5per game
  • attempts0.3per game
  • made0.2per game
  • FG%66.7%
  • effective FG%100.0%
  • threes attempted0.3per game
  • 3P%66.7%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.416.0 %50.0 %50.0 %0.0
tight (2-4 ft)1.252.0 %46.2 %46.2 %0.0
open (4-6 ft)0.416.0 %50.0 %50.0 %0.10.0 %
wide open (6+ ft)0.416.0 %75.0 %112.5 %0.475.0 %
all shots2.3100.0 %52.0 %58.0 %0.560.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 11 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 11 games · Defense
  • shots defended0.5per game
  • made on those shots0.3per game
  • opponent FG%50.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances1.9per game
  • rebounds secured1.2per game
  • offensive chances0.6per game
  • defensive chances1.2per game
  • conversion rate65.0%
  • offensive conversion57.1%not stable year to year
  • defensive conversion69.2%
  • contested53.8%
  • average rebound distance8.5ft
  • average rebound distance (m)2.6m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft45.2 %1.80.842.9 %58.4 %-15.5 %
less than 10 ft48.4 %1.90.840.0 %54.8 %-14.8 %
two-pointers71.0 %2.81.345.5 %49.8 %-4.3 %
more than 15 ft32.3 %1.30.540.0 %37.0 %3.0 %
three-pointers29.0 %1.10.544.4 %36.0 %8.5 %
all shots100.0 %3.91.845.2 %43.5 %1.7 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%58.0%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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