TRACKING INTELLIGENCE · TRACKING PROFILE
David Jones Garcia
SAS · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 11 games · SpeedDistance- distance0.80km
- on offense0.32km
- on defense0.32km
- average speed7.8km/h
- speed on offense7.9km/h
- speed on defense7.7km/h
- km per minute0.13km per minute
- meters per minute130.0meters per minute
- minutes per game6.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 11 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches12.0per game
- front-court touches4.8per game
- % of touches in the frontcourt40.0%
- touches per minute1.9per minute
- paint touches0.2per game
- elbow touches0.1per game
- post touches0.0per game
- of his game goes through the inside6.3%
- seconds per touch4.2s
- dribbles per touch3.39
- minutes with the ball0.8minutes
- points per touch0.24
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 11 games · Passing- passes made8.2per game
- passes received9.0per game
- passes received per pass made1.10
- assists1.6per game
- potential assists1.6per game
- secondary assists0.3per game
- free-throw assists0.0per game
- points created3.6per game
- % of passes ending in a basket20.0%
- points created per point scored1.24
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.5per game
- points1.7per game
- passes made0.8per game
- assists0.3per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.4per game
- free throws0.4per game
- FG%53.3%
- passes32.1%
- % ending in a turnover3.6%not stable year to year
- % ending in a foul7.1%
- points per drive0.68
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 11 games · CatchShoot- HOW IT CREATES ITS SHOTS50.0%
CATCH & SHOOT
sample: 11 games · CatchShoot- points0.3per game
- attempts0.3per game
- made0.1per game
- FG%33.3%
- effective FG%50.0%
- threes attempted0.2per game
- 3P%50.0%
PULL-UP
sample: 11 games · PullUpShot- points0.5per game
- attempts0.3per game
- made0.2per game
- FG%66.7%
- effective FG%100.0%
- threes attempted0.3per game
- 3P%66.7%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 16.0 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 1.2 | 52.0 % | 46.2 % | 46.2 % | 0.0 | — |
| open (4-6 ft) | 0.4 | 16.0 % | 50.0 % | 50.0 % | 0.1 | 0.0 % |
| wide open (6+ ft) | 0.4 | 16.0 % | 75.0 % | 112.5 % | 0.4 | 75.0 % |
| all shots | 2.3 | 100.0 % | 52.0 % | 58.0 % | 0.5 | 60.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 11 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 11 games · Defense- shots defended0.5per game
- made on those shots0.3per game
- opponent FG%50.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.9per game
- rebounds secured1.2per game
- offensive chances0.6per game
- defensive chances1.2per game
- conversion rate65.0%
- offensive conversion57.1%not stable year to year
- defensive conversion69.2%
- contested53.8%
- average rebound distance8.5ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 45.2 % | 1.8 | 0.8 | 42.9 % | 58.4 % | -15.5 % |
| less than 10 ft | 48.4 % | 1.9 | 0.8 | 40.0 % | 54.8 % | -14.8 % |
| two-pointers | 71.0 % | 2.8 | 1.3 | 45.5 % | 49.8 % | -4.3 % |
| more than 15 ft | 32.3 % | 1.3 | 0.5 | 40.0 % | 37.0 % | 3.0 % |
| three-pointers | 29.0 % | 1.1 | 0.5 | 44.4 % | 36.0 % | 8.5 % |
| all shots | 100.0 % | 3.9 | 1.8 | 45.2 % | 43.5 % | 1.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%58.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
