TRACKING INTELLIGENCE · TRACKING PROFILE
AJ Johnson
DAL · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 48 games · SpeedDistance- distance1.29km#377/414
- on offense0.64km
- on defense0.48km
- average speed7.3km/h
- speed on offense8.1km/h
- speed on defense6.6km/h
- km per minute0.14km per minute#4/414
- meters per minute137.0meters per minute
- minutes per game9.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 48 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches15.1per game
- front-court touches7.3per game
- % of touches in the frontcourt48.3%
- touches per minute1.6per minute
- paint touches0.5per game#335/414
- elbow touches0.1per game#379/414
- post touches0.0per game
- of his game goes through the inside8.2%
- seconds per touch4.2s
- dribbles per touch3.80
- minutes with the ball1.1minutes
- points per touch0.22
- points per paint touch0.72
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 48 games · Passing- passes made9.9per game
- passes received11.8per game
- passes received per pass made1.19
- assists1.0per game
- potential assists2.0per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created2.4per game#339/414
- % of passes ending in a basket9.9%
- points created per point scored0.73
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives2.8per game#226/414
- points1.4per game
- passes made0.9per game
- assists0.2per game
- turnovers0.1per game
- shooting foul0.2per game
- attempts1.5per game
- free throws0.4per game
- FG%33.3%
- passes33.3%
- % ending in a turnover5.2%not stable year to year
- % ending in a foul7.4%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 48 games · CatchShoot- HOW IT CREATES ITS SHOTS61.5%
CATCH & SHOOT
sample: 48 games · CatchShoot- points0.4per game
- attempts0.8per game
- made0.1per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.8per game
- 3P%16.7%
PULL-UP
sample: 48 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.1per game
- FG%24.0%
- effective FG%36.0%
- threes attempted0.4per game
- 3P%28.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.5 | 14.8 % | 23.1 % | 23.1 % | 0.0 | — |
| tight (2-4 ft) | 1.5 | 42.0 % | 37.8 % | 37.8 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.3 | 9.1 % | 43.8 % | 46.9 % | 0.1 | 33.3 % |
| wide open (6+ ft) | 1.3 | 34.1 % | 26.7 % | 35.8 % | 1.1 | 20.8 % |
| all shots | 3.7 | 100.0 % | 32.4 % | 35.8 % | 1.2 | 21.1 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 48 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 48 games · Defense- shots defended0.8per game#386/414
- made on those shots0.6per game
- opponent FG%81.1%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances2.0per game
- rebounds secured1.2per game
- offensive chances0.8per game
- defensive chances1.3per game
- conversion rate56.1%
- offensive conversion40.0%not stable year to year
- defensive conversion65.1%
- contested32.7%
- average rebound distance8.2ft
- average rebound distance (m)2.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.2 % | 1.4 | 0.8 | 57.4 % | 59.7 % | -2.3 % |
| less than 10 ft | 42.4 % | 1.7 | 1.0 | 56.7 % | 56.6 % | 0.1 % |
| two-pointers | 60.8 % | 2.4 | 1.3 | 53.1 % | 52.9 % | 0.2 % |
| more than 15 ft | 46.2 % | 1.8 | 0.7 | 39.7 % | 37.1 % | 2.6 % |
| three-pointers | 39.2 % | 1.6 | 0.6 | 40.3 % | 37.1 % | 3.2 % |
| all shots | 100.0 % | 4.0 | 1.9 | 48.1 % | 44.9 % | 3.2 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%35.8%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
