SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

AJ Johnson

DAL · G · NBA 2025-26

AJ Johnson

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season48 box-score gamesTracking in 48 of 48 games

MOVEMENT

sample: 48 games · SpeedDistance
  • distance1.29km#377/414
  • on offense0.64km
  • on defense0.48km
  • average speed7.3km/h
  • speed on offense8.1km/h
  • speed on defense6.6km/h
  • km per minute0.14km per minute#4/414
  • meters per minute137.0meters per minute
  • minutes per game9.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 48 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches15.1per game
  • front-court touches7.3per game
  • % of touches in the frontcourt48.3%
  • touches per minute1.6per minute
  • paint touches0.5per game#335/414
  • elbow touches0.1per game#379/414
  • post touches0.0per game
  • of his game goes through the inside8.2%
  • seconds per touch4.2s
  • dribbles per touch3.80
  • minutes with the ball1.1minutes
  • points per touch0.22
  • points per paint touch0.72
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 48 games · Passing
  • passes made9.9per game
  • passes received11.8per game
  • passes received per pass made1.19
  • assists1.0per game
  • potential assists2.0per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created2.4per game#339/414
  • % of passes ending in a basket9.9%
  • points created per point scored0.73
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.8per game#226/414
  • points1.4per game
  • passes made0.9per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.5per game
  • free throws0.4per game
  • FG%33.3%
  • passes33.3%
  • % ending in a turnover5.2%not stable year to year
  • % ending in a foul7.4%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 48 games · CatchShoot
  • HOW IT CREATES ITS SHOTS61.5%

CATCH & SHOOT

sample: 48 games · CatchShoot
  • points0.4per game
  • attempts0.8per game
  • made0.1per game
  • FG%16.7%
  • effective FG%25.0%
  • threes attempted0.8per game
  • 3P%16.7%

PULL-UP

sample: 48 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.1per game
  • FG%24.0%
  • effective FG%36.0%
  • threes attempted0.4per game
  • 3P%28.6%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.514.8 %23.1 %23.1 %0.0
tight (2-4 ft)1.542.0 %37.8 %37.8 %0.00.0 %
open (4-6 ft)0.39.1 %43.8 %46.9 %0.133.3 %
wide open (6+ ft)1.334.1 %26.7 %35.8 %1.120.8 %
all shots3.7100.0 %32.4 %35.8 %1.221.1 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 48 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 48 games · Defense
  • shots defended0.8per game#386/414
  • made on those shots0.6per game
  • opponent FG%81.1%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances2.0per game
  • rebounds secured1.2per game
  • offensive chances0.8per game
  • defensive chances1.3per game
  • conversion rate56.1%
  • offensive conversion40.0%not stable year to year
  • defensive conversion65.1%
  • contested32.7%
  • average rebound distance8.2ft
  • average rebound distance (m)2.5m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft34.2 %1.40.857.4 %59.7 %-2.3 %
less than 10 ft42.4 %1.71.056.7 %56.6 %0.1 %
two-pointers60.8 %2.41.353.1 %52.9 %0.2 %
more than 15 ft46.2 %1.80.739.7 %37.1 %2.6 %
three-pointers39.2 %1.60.640.3 %37.1 %3.2 %
all shots100.0 %4.01.948.1 %44.9 %3.2 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%35.8%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.