TRACKING INTELLIGENCE · TRACKING PROFILE
Pacôme Dadiet
NYK · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 29 games · SpeedDistance- distance0.64km
- on offense0.32km
- on defense0.32km
- average speed7.3km/h
- speed on offense7.9km/h
- speed on defense6.6km/h
- km per minute0.14km per minute
- meters per minute137.0meters per minute
- minutes per game4.7minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 29 games · Possessions- touches7.0per game
- front-court touches3.8per game
- % of touches in the frontcourt54.3%
- touches per minute1.5per minute
- paint touches0.4per game
- elbow touches0.2per game
- post touches0.0per game
- of his game goes through the inside15.8%
- seconds per touch1.9s
- dribbles per touch1.00
- minutes with the ball0.2minutes
- points per touch0.24
- points per paint touch0.18
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 29 games · Passing- passes made5.0per game
- passes received4.5per game
- passes received per pass made0.90
- assists0.4per game
- potential assists0.6per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.0per game
- % of passes ending in a basket8.3%
- points created per point scored0.59
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.6per game
- points0.1per game
- passes made0.3per game
- assists0.1per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.2per game
- free throws0.1per game
- FG%40.0%
- passes56.3%
- % ending in a turnover6.3%not stable year to year
- % ending in a foul6.3%
- points per drive0.17
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 29 games · CatchShoot- HOW IT CREATES ITS SHOTS76.9%
CATCH & SHOOT
sample: 29 games · CatchShoot- points0.6per game
- attempts1.0per game
- made0.2per game
- FG%20.7%
- effective FG%31.0%
- threes attempted1.0per game
- 3P%21.4%
PULL-UP
sample: 29 games · PullUpShot- points0.2per game
- attempts0.3per game
- made0.1per game
- FG%22.2%
- effective FG%27.8%
- threes attempted0.2per game
- 3P%20.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.1 | 6.1 % | 33.3 % | 33.3 % | 0.0 | — |
| tight (2-4 ft) | 0.4 | 24.5 % | 75.0 % | 79.2 % | 0.1 | 33.3 % |
| open (4-6 ft) | 0.6 | 36.7 % | 11.1 % | 16.7 % | 0.5 | 13.3 % |
| wide open (6+ ft) | 0.6 | 32.7 % | 25.0 % | 37.5 % | 0.5 | 26.7 % |
| all shots | 1.7 | 100.0 % | 32.7 % | 39.8 % | 1.1 | 21.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 29 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 29 games · Defense- shots defended0.7per game
- made on those shots0.5per game
- opponent FG%73.7%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances1.6per game
- rebounds secured0.9per game
- offensive chances0.4per game
- defensive chances1.2per game
- conversion rate58.7%
- offensive conversion33.3%not stable year to year
- defensive conversion67.6%
- contested22.2%
- average rebound distance6.6ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 42.9 % | 1.1 | 0.6 | 57.1 % | 63.2 % | -6.1 % |
| less than 10 ft | 53.1 % | 1.4 | 0.8 | 57.7 % | 59.2 % | -1.5 % |
| two-pointers | 71.4 % | 1.8 | 0.9 | 48.6 % | 56.0 % | -7.5 % |
| more than 15 ft | 32.7 % | 0.8 | 0.4 | 50.0 % | 37.3 % | 12.7 % |
| three-pointers | 28.6 % | 0.7 | 0.4 | 50.0 % | 36.6 % | 13.4 % |
| all shots | 100.0 % | 2.6 | 1.3 | 49.0 % | 48.0 % | 0.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%40.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
