TRACKING INTELLIGENCE · TRACKING PROFILE
Payton Sandfort
OKC · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 4 games · SpeedDistance- distance2.09km
- on offense1.13km
- on defense0.97km
- average speed7.5km/h
- speed on offense8.7km/h
- speed on defense6.8km/h
- km per minute0.13km per minute
- meters per minute132.0meters per minute
- minutes per game15.8minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 4 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches16.5per game
- front-court touches10.3per game
- % of touches in the frontcourt62.4%
- touches per minute1.0per minute
- paint touches1.3per game
- elbow touches0.0per game
- post touches0.0per game
- of his game goes through the inside12.6%
- seconds per touch1.4s
- dribbles per touch0.61
- minutes with the ball0.4minutes
- points per touch0.53
- points per paint touch1.00
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 4 games · Passing- passes made8.8per game
- passes received10.3per game
- passes received per pass made1.17
- assists0.0per game
- potential assists0.3per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created0.0per game
- % of passes ending in a basket0.0%
- points created per point scored0.00
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.5per game
- points0.5per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.0per game
- FG%50.0%
- passes0.0%
- % ending in a turnover0.0%not stable year to year
- % ending in a foul0.0%
- points per drive1.00
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 4 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS77.8%
CATCH & SHOOT
sample: 4 games · CatchShoot- points5.3per game
- attempts3.5per game
- made1.8per game
- FG%50.0%
- effective FG%75.0%
- threes attempted3.5per game
- 3P%50.0%
PULL-UP
sample: 4 games · PullUpShot- points0.5per game
- attempts1.0per game
- made0.3per game
- FG%25.0%
- effective FG%25.0%
- threes attempted0.8per game
- 3P%0.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 3.8 % | 100.0 % | 100.0 % | 0.0 | — |
| tight (2-4 ft) | 2.3 | 34.6 % | 33.3 % | 33.3 % | 0.8 | 0.0 % |
| open (4-6 ft) | 2.5 | 38.5 % | 50.0 % | 65.0 % | 2.0 | 37.5 % |
| wide open (6+ ft) | 1.5 | 23.1 % | 66.7 % | 100.0 % | 1.5 | 66.7 % |
| all shots | 6.5 | 100.0 % | 50.0 % | 63.5 % | 4.3 | 41.2 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 4 games · DefenseHis rim is rarely attacked: his defensive work happens elsewhere.
RIM DEFENCE
sample: 4 games · Defense- shots defended0.8per game
- made on those shots0.8per game
- opponent FG%100.0%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingHe converts the rebound chances that come his way.
- rebound chances3.3per game
- rebounds secured2.5per game
- offensive chances0.3per game
- defensive chances3.0per game
- conversion rate76.9%
- offensive conversion100.0%not stable year to year
- defensive conversion75.0%
- contested20.0%
- average rebound distance6.7ft
- average rebound distance (m)2.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 20.8 % | 1.3 | 0.8 | 60.0 % | 65.2 % | -5.2 % |
| less than 10 ft | 25.0 % | 1.5 | 1.0 | 66.7 % | 61.3 % | 5.3 % |
| two-pointers | 37.5 % | 2.3 | 1.8 | 77.8 % | 56.9 % | 20.8 % |
| more than 15 ft | 70.8 % | 4.3 | 2.8 | 64.7 % | 33.0 % | 31.7 % |
| three-pointers | 62.5 % | 3.8 | 2.3 | 60.0 % | 30.7 % | 29.3 % |
| all shots | 100.0 % | 6.0 | 4.0 | 66.7 % | 46.6 % | 20.1 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%63.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
