SportiveWorldSportiveWorld

TRACKING INTELLIGENCE · TRACKING PROFILE

Payton Sandfort

OKC · F · NBA 2025-26

Payton Sandfort

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season4 box-score gamesTracking in 4 of 4 games

MOVEMENT

sample: 4 games · SpeedDistance
  • distance2.09km
  • on offense1.13km
  • on defense0.97km
  • average speed7.5km/h
  • speed on offense8.7km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute
  • meters per minute132.0meters per minute
  • minutes per game15.8minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 4 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches16.5per game
  • front-court touches10.3per game
  • % of touches in the frontcourt62.4%
  • touches per minute1.0per minute
  • paint touches1.3per game
  • elbow touches0.0per game
  • post touches0.0per game
  • of his game goes through the inside12.6%
  • seconds per touch1.4s
  • dribbles per touch0.61
  • minutes with the ball0.4minutes
  • points per touch0.53
  • points per paint touch1.00
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 4 games · Passing
  • passes made8.8per game
  • passes received10.3per game
  • passes received per pass made1.17
  • assists0.0per game
  • potential assists0.3per game
  • secondary assists0.0per game
  • free-throw assists0.0per game
  • points created0.0per game
  • % of passes ending in a basket0.0%
  • points created per point scored0.00
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.5per game
  • points0.5per game
  • passes made0.0per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.0per game
  • FG%50.0%
  • passes0.0%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul0.0%
  • points per drive1.00

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 4 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS77.8%

CATCH & SHOOT

sample: 4 games · CatchShoot
  • points5.3per game
  • attempts3.5per game
  • made1.8per game
  • FG%50.0%
  • effective FG%75.0%
  • threes attempted3.5per game
  • 3P%50.0%

PULL-UP

sample: 4 games · PullUpShot
  • points0.5per game
  • attempts1.0per game
  • made0.3per game
  • FG%25.0%
  • effective FG%25.0%
  • threes attempted0.8per game
  • 3P%0.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.33.8 %100.0 %100.0 %0.0
tight (2-4 ft)2.334.6 %33.3 %33.3 %0.80.0 %
open (4-6 ft)2.538.5 %50.0 %65.0 %2.037.5 %
wide open (6+ ft)1.523.1 %66.7 %100.0 %1.566.7 %
all shots6.5100.0 %50.0 %63.5 %4.341.2 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 4 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 4 games · Defense
  • shots defended0.8per game
  • made on those shots0.8per game
  • opponent FG%100.0%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances3.3per game
  • rebounds secured2.5per game
  • offensive chances0.3per game
  • defensive chances3.0per game
  • conversion rate76.9%
  • offensive conversion100.0%not stable year to year
  • defensive conversion75.0%
  • contested20.0%
  • average rebound distance6.7ft
  • average rebound distance (m)2.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft20.8 %1.30.860.0 %65.2 %-5.2 %
less than 10 ft25.0 %1.51.066.7 %61.3 %5.3 %
two-pointers37.5 %2.31.877.8 %56.9 %20.8 %
more than 15 ft70.8 %4.32.864.7 %33.0 %31.7 %
three-pointers62.5 %3.82.360.0 %30.7 %29.3 %
all shots100.0 %6.04.066.7 %46.6 %20.1 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%63.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

WHAT YOU CAN ASKThe assistant receives this screen's context: NBA, the chosen season and type.