TRACKING INTELLIGENCE · TRACKING PROFILE
Nique Clifford
SAC · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 75 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.22km#115/414
- on offense1.61km
- on defense1.45km
- average speed7.3km/h
- speed on offense7.7km/h
- speed on defense6.9km/h
- km per minute0.13km per minute#57/414
- meters per minute128.0meters per minute
- minutes per game25.1minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 75 games · Possessions- touches39.4per game
- front-court touches18.6per game
- % of touches in the frontcourt47.2%
- touches per minute1.6per minute
- paint touches1.0per game#246/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside7.5%
- seconds per touch3.1s
- dribbles per touch2.53
- minutes with the ball2.0minutes
- points per touch0.22#267/342
- points per paint touch0.78
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 75 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made28.5per game
- passes received25.7per game
- passes received per pass made0.90
- assists2.4per game
- potential assists4.2per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created5.9per game#177/414
- % of passes ending in a basket8.4%
- points created per point scored0.69
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives5.5per game#128/414
- points2.5per game
- passes made2.2per game
- assists0.6per game
- turnovers0.4per game
- shooting foul0.3per game
- attempts2.4per game
- free throws0.6per game
- FG%41.8%
- passes40.7%
- % ending in a turnover8.0%not stable year to year
- % ending in a foul5.8%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 75 games · CatchShootHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- HOW IT CREATES ITS SHOTS47.9%
CATCH & SHOOT
sample: 75 games · CatchShoot- points2.3per game
- attempts2.3per game
- made0.8per game
- FG%34.3%
- effective FG%50.3%
- threes attempted2.1per game
- 3P%35.2%
PULL-UP
sample: 75 games · PullUpShot- points2.1per game
- attempts2.5per game
- made0.9per game
- FG%35.6%
- effective FG%41.1%
- threes attempted0.9per game
- 3P%30.0%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.4 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 2.6 | 32.4 % | 42.5 % | 43.0 % | 0.1 | 25.0 % |
| open (4-6 ft) | 2.7 | 34.2 % | 46.6 % | 53.4 % | 1.1 | 35.4 % |
| wide open (6+ ft) | 2.3 | 29.0 % | 35.8 % | 49.4 % | 1.9 | 32.6 % |
| all shots | 8.0 | 100.0 % | 41.8 % | 48.2 % | 3.1 | 33.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 75 games · DefenseRIM DEFENCE
sample: 75 games · Defense- shots defended2.1per game#208/414
- made on those shots1.4per game
- opponent FG%68.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.7per game
- rebounds secured3.8per game
- offensive chances2.0per game
- defensive chances5.0per game
- conversion rate55.6%#138/283
- offensive conversion42.5%not stable year to year
- defensive conversion57.7%
- contested22.3%
- average rebound distance7.7ft
- average rebound distance (m)2.4m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 36.3 % | 3.6 | 2.3 | 64.1 % | 63.2 % | 0.9 % |
| less than 10 ft | 46.9 % | 4.7 | 2.8 | 60.1 % | 58.8 % | 1.3 % |
| two-pointers | 61.0 % | 6.1 | 3.5 | 56.6 % | 54.3 % | 2.3 % |
| more than 15 ft | 45.5 % | 4.6 | 1.7 | 38.0 % | 36.7 % | 1.3 % |
| three-pointers | 39.0 % | 3.9 | 1.5 | 37.9 % | 36.0 % | 1.9 % |
| all shots | 100.0 % | 10.0 | 5.0 | 49.3 % | 46.4 % | 2.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%48.2%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
