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TRACKING INTELLIGENCE · TRACKING PROFILE

Nique Clifford

SAC · G · NBA 2025-26

Nique Clifford

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season75 box-score gamesTracking in 75 of 75 games

MOVEMENT

sample: 75 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.22km#115/414
  • on offense1.61km
  • on defense1.45km
  • average speed7.3km/h
  • speed on offense7.7km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#57/414
  • meters per minute128.0meters per minute
  • minutes per game25.1minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 75 games · Possessions
  • touches39.4per game
  • front-court touches18.6per game
  • % of touches in the frontcourt47.2%
  • touches per minute1.6per minute
  • paint touches1.0per game#246/414
  • elbow touches0.4per game#246/414
  • post touches0.0per game
  • of his game goes through the inside7.5%
  • seconds per touch3.1s
  • dribbles per touch2.53
  • minutes with the ball2.0minutes
  • points per touch0.22#267/342
  • points per paint touch0.78
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 75 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made28.5per game
  • passes received25.7per game
  • passes received per pass made0.90
  • assists2.4per game
  • potential assists4.2per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created5.9per game#177/414
  • % of passes ending in a basket8.4%
  • points created per point scored0.69
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives5.5per game#128/414
  • points2.5per game
  • passes made2.2per game
  • assists0.6per game
  • turnovers0.4per game
  • shooting foul0.3per game
  • attempts2.4per game
  • free throws0.6per game
  • FG%41.8%
  • passes40.7%
  • % ending in a turnover8.0%not stable year to year
  • % ending in a foul5.8%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 75 games · CatchShoot

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • HOW IT CREATES ITS SHOTS47.9%

CATCH & SHOOT

sample: 75 games · CatchShoot
  • points2.3per game
  • attempts2.3per game
  • made0.8per game
  • FG%34.3%
  • effective FG%50.3%
  • threes attempted2.1per game
  • 3P%35.2%

PULL-UP

sample: 75 games · PullUpShot
  • points2.1per game
  • attempts2.5per game
  • made0.9per game
  • FG%35.6%
  • effective FG%41.1%
  • threes attempted0.9per game
  • 3P%30.0%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.44.4 %38.5 %38.5 %0.0
tight (2-4 ft)2.632.4 %42.5 %43.0 %0.125.0 %
open (4-6 ft)2.734.2 %46.6 %53.4 %1.135.4 %
wide open (6+ ft)2.329.0 %35.8 %49.4 %1.932.6 %
all shots8.0100.0 %41.8 %48.2 %3.133.3 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 75 games · Defense

RIM DEFENCE

sample: 75 games · Defense
  • shots defended2.1per game#208/414
  • made on those shots1.4per game
  • opponent FG%68.2%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured3.8per game
  • offensive chances2.0per game
  • defensive chances5.0per game
  • conversion rate55.6%#138/283
  • offensive conversion42.5%not stable year to year
  • defensive conversion57.7%
  • contested22.3%
  • average rebound distance7.7ft
  • average rebound distance (m)2.4m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft36.3 %3.62.364.1 %63.2 %0.9 %
less than 10 ft46.9 %4.72.860.1 %58.8 %1.3 %
two-pointers61.0 %6.13.556.6 %54.3 %2.3 %
more than 15 ft45.5 %4.61.738.0 %36.7 %1.3 %
three-pointers39.0 %3.91.537.9 %36.0 %1.9 %
all shots100.0 %10.05.049.3 %46.4 %2.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%48.2%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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