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TRACKING INTELLIGENCE · TRACKING PROFILE

Jamir Watkins

WAS · G · NBA 2025-26

Jamir Watkins

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season50 box-score gamesTracking in 50 of 50 games

MOVEMENT

sample: 50 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.29km
  • average speed7.1km/h
  • speed on offense7.3km/h
  • speed on defense6.9km/h
  • km per minute0.13km per minute#107/414
  • meters per minute125.0meters per minute
  • minutes per game20.6minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 50 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches25.9per game
  • front-court touches13.6per game
  • % of touches in the frontcourt52.5%
  • touches per minute1.3per minute
  • paint touches1.3per game#209/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside14.0%
  • seconds per touch2.1s
  • dribbles per touch1.27
  • minutes with the ball0.9minutes
  • points per touch0.28#160/342
  • points per paint touch0.83
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 50 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made17.8per game
  • passes received16.1per game
  • passes received per pass made0.90
  • assists1.3per game
  • potential assists2.2per game
  • secondary assists0.1per game
  • free-throw assists0.1per game
  • points created3.6per game#276/414
  • % of passes ending in a basket7.5%
  • points created per point scored0.49
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives2.0per game#268/414
  • points1.5per game
  • passes made0.7per game
  • assists0.2per game
  • turnovers0.1per game
  • shooting foul0.2per game
  • attempts1.0per game
  • free throws0.4per game
  • FG%55.1%
  • passes33.0%
  • % ending in a turnover7.0%not stable year to year
  • % ending in a foul10.0%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 50 games · CatchShoot
  • HOW IT CREATES ITS SHOTS84.8%

CATCH & SHOOT

sample: 50 games · CatchShoot
  • points2.5per game
  • attempts2.8per game
  • made0.8per game
  • FG%29.5%
  • effective FG%44.2%
  • threes attempted2.8per game
  • 3P%29.5%

PULL-UP

sample: 50 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%29.6%
  • effective FG%40.7%
  • threes attempted0.4per game
  • 3P%33.3%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.35.1 %53.3 %56.7 %0.0100.0 %
tight (2-4 ft)1.931.4 %55.9 %56.5 %0.133.3 %
open (4-6 ft)1.626.7 %44.3 %54.4 %1.129.1 %
wide open (6+ ft)2.236.8 %33.9 %47.2 %2.029.3 %
all shots5.9100.0 %44.6 %52.5 %3.229.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 50 games · Defense

RIM DEFENCE

sample: 50 games · Defense
  • shots defended3.3per game#85/414
  • made on those shots2.2per game
  • opponent FG%66.1%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances6.7per game
  • rebounds secured3.9per game
  • offensive chances2.1per game
  • defensive chances4.8per game
  • conversion rate58.1%#78/283
  • offensive conversion46.7%not stable year to year
  • defensive conversion60.4%
  • contested26.3%
  • average rebound distance7.4ft
  • average rebound distance (m)2.3m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft46.6 %4.62.962.8 %64.0 %-1.1 %
less than 10 ft54.7 %5.53.259.4 %60.1 %-0.8 %
two-pointers67.1 %6.73.857.0 %55.8 %1.3 %
more than 15 ft38.7 %3.91.640.3 %35.9 %4.5 %
three-pointers32.9 %3.31.339.6 %35.2 %4.4 %
all shots100.0 %10.05.151.3 %47.4 %3.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%52.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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