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TRACKING INTELLIGENCE · TRACKING PROFILE

Quinten Post

GSW · C · NBA 2025-26

Quinten Post

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season67 box-score gamesTracking in 67 of 67 games

MOVEMENT

sample: 67 games · SpeedDistance
  • distance2.09km#292/414
  • on offense1.13km
  • on defense0.97km
  • average speed7.2km/h
  • speed on offense7.6km/h
  • speed on defense6.8km/h
  • km per minute0.12km per minute#198/414
  • meters per minute121.0meters per minute
  • minutes per game17.3minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 67 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches32.0per game
  • front-court touches20.6per game
  • % of touches in the frontcourt64.4%
  • touches per minute1.9per minute
  • paint touches2.1per game#134/414
  • elbow touches0.8per game#130/414
  • post touches0.7per game
  • of his game goes through the inside17.5%
  • seconds per touch1.6s
  • dribbles per touch0.60
  • minutes with the ball0.8minutes
  • points per touch0.24#238/342
  • points per paint touch0.82
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 67 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made23.8per game
  • passes received21.0per game
  • passes received per pass made0.88
  • assists1.4per game
  • potential assists2.4per game
  • secondary assists0.3per game
  • free-throw assists0.2per game
  • points created3.7per game#272/414
  • % of passes ending in a basket5.9%
  • points created per point scored0.48
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives1.1per game#326/414
  • points0.5per game
  • passes made0.5per game
  • assists0.1per game
  • turnovers0.1per game
  • shooting foul0.0per game
  • attempts0.5per game
  • free throws0.1per game
  • FG%41.2%
  • passes43.4%
  • % ending in a turnover6.6%not stable year to year
  • % ending in a foul2.6%
  • points per drive0.45

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 67 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS88.9%

CATCH & SHOOT

sample: 67 games · CatchShoot
  • points4.2per game
  • attempts4.0per game
  • made1.4per game
  • FG%35.3%
  • effective FG%51.9%
  • threes attempted3.8per game
  • 3P%34.8%

PULL-UP

sample: 67 games · PullUpShot
  • points0.4per game
  • attempts0.5per game
  • made0.2per game
  • FG%37.5%
  • effective FG%43.8%
  • threes attempted0.3per game
  • 3P%21.1%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.34.3 %57.9 %57.9 %0.0
tight (2-4 ft)1.624.9 %57.8 %59.6 %0.240.0 %
open (4-6 ft)1.624.0 %37.1 %45.7 %1.223.4 %
wide open (6+ ft)3.046.7 %39.2 %56.6 %2.837.6 %
all shots6.5100.0 %44.2 %54.8 %4.133.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 67 games · Defense

RIM DEFENCE

sample: 67 games · Defense
  • shots defended3.5per game#69/414
  • made on those shots2.0per game
  • opponent FG%58.4%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances7.8per game
  • rebounds secured3.9per game
  • offensive chances2.2per game
  • defensive chances5.8per game
  • conversion rate50.2%#244/283
  • offensive conversion44.9%not stable year to year
  • defensive conversion50.5%
  • contested35.0%
  • average rebound distance5.8ft
  • average rebound distance (m)1.8m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft38.2 %3.92.257.4 %63.4 %-6.0 %
less than 10 ft49.3 %5.02.754.4 %59.8 %-5.4 %
two-pointers68.7 %6.93.752.8 %55.5 %-2.7 %
more than 15 ft40.7 %4.11.434.5 %36.5 %-2.0 %
three-pointers31.3 %3.20.929.9 %35.7 %-5.8 %
all shots100.0 %10.14.645.6 %48.3 %-2.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.6%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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