TRACKING INTELLIGENCE · TRACKING PROFILE
Quinten Post
GSW · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 67 games · SpeedDistance- distance2.09km#292/414
- on offense1.13km
- on defense0.97km
- average speed7.2km/h
- speed on offense7.6km/h
- speed on defense6.8km/h
- km per minute0.12km per minute#198/414
- meters per minute121.0meters per minute
- minutes per game17.3minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 67 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches32.0per game
- front-court touches20.6per game
- % of touches in the frontcourt64.4%
- touches per minute1.9per minute
- paint touches2.1per game#134/414
- elbow touches0.8per game#130/414
- post touches0.7per game
- of his game goes through the inside17.5%
- seconds per touch1.6s
- dribbles per touch0.60
- minutes with the ball0.8minutes
- points per touch0.24#238/342
- points per paint touch0.82
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 67 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made23.8per game
- passes received21.0per game
- passes received per pass made0.88
- assists1.4per game
- potential assists2.4per game
- secondary assists0.3per game
- free-throw assists0.2per game
- points created3.7per game#272/414
- % of passes ending in a basket5.9%
- points created per point scored0.48
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives1.1per game#326/414
- points0.5per game
- passes made0.5per game
- assists0.1per game
- turnovers0.1per game
- shooting foul0.0per game
- attempts0.5per game
- free throws0.1per game
- FG%41.2%
- passes43.4%
- % ending in a turnover6.6%not stable year to year
- % ending in a foul2.6%
- points per drive0.45
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 67 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS88.9%
CATCH & SHOOT
sample: 67 games · CatchShoot- points4.2per game
- attempts4.0per game
- made1.4per game
- FG%35.3%
- effective FG%51.9%
- threes attempted3.8per game
- 3P%34.8%
PULL-UP
sample: 67 games · PullUpShot- points0.4per game
- attempts0.5per game
- made0.2per game
- FG%37.5%
- effective FG%43.8%
- threes attempted0.3per game
- 3P%21.1%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 4.3 % | 57.9 % | 57.9 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 24.9 % | 57.8 % | 59.6 % | 0.2 | 40.0 % |
| open (4-6 ft) | 1.6 | 24.0 % | 37.1 % | 45.7 % | 1.2 | 23.4 % |
| wide open (6+ ft) | 3.0 | 46.7 % | 39.2 % | 56.6 % | 2.8 | 37.6 % |
| all shots | 6.5 | 100.0 % | 44.2 % | 54.8 % | 4.1 | 33.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 67 games · DefenseRIM DEFENCE
sample: 67 games · Defense- shots defended3.5per game#69/414
- made on those shots2.0per game
- opponent FG%58.4%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances7.8per game
- rebounds secured3.9per game
- offensive chances2.2per game
- defensive chances5.8per game
- conversion rate50.2%#244/283
- offensive conversion44.9%not stable year to year
- defensive conversion50.5%
- contested35.0%
- average rebound distance5.8ft
- average rebound distance (m)1.8m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 38.2 % | 3.9 | 2.2 | 57.4 % | 63.4 % | -6.0 % |
| less than 10 ft | 49.3 % | 5.0 | 2.7 | 54.4 % | 59.8 % | -5.4 % |
| two-pointers | 68.7 % | 6.9 | 3.7 | 52.8 % | 55.5 % | -2.7 % |
| more than 15 ft | 40.7 % | 4.1 | 1.4 | 34.5 % | 36.5 % | -2.0 % |
| three-pointers | 31.3 % | 3.2 | 0.9 | 29.9 % | 35.7 % | -5.8 % |
| all shots | 100.0 % | 10.1 | 4.6 | 45.6 % | 48.3 % | -2.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.6%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
