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TRACKING INTELLIGENCE · TRACKING PROFILE

Jonathan Mogbo

TOR · F · NBA 2025-26

Jonathan Mogbo

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season40 box-score gamesTracking in 40 of 40 games

MOVEMENT

sample: 40 games · SpeedDistance
  • distance0.80km#407/414
  • on offense0.32km
  • on defense0.32km
  • average speed7.0km/h
  • speed on offense7.1km/h
  • speed on defense6.8km/h
  • km per minute0.13km per minute#35/414
  • meters per minute130.0meters per minute
  • minutes per game6.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 40 games · Possessions
  • touches8.8per game
  • front-court touches4.1per game
  • % of touches in the frontcourt46.6%
  • touches per minute1.4per minute
  • paint touches1.2per game#223/414
  • elbow touches0.6per game#177/414
  • post touches0.0per game
  • of his game goes through the inside43.9%
  • seconds per touch2.1s
  • dribbles per touch1.12
  • minutes with the ball0.3minutes
  • points per touch0.17
  • points per paint touch0.69
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 40 games · Passing
  • passes made6.9per game
  • passes received4.2per game
  • passes received per pass made0.61
  • assists0.6per game
  • potential assists1.1per game
  • secondary assists0.0per game
  • free-throw assists0.1per game
  • points created1.6per game#379/414
  • % of passes ending in a basket9.0%
  • points created per point scored1.07
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives
  • drives0.4per game#379/414
  • points0.3per game
  • passes made0.1per game
  • assists0.0per game
  • turnovers0.0per game
  • shooting foul0.1per game
  • attempts0.2per game
  • free throws0.1per game
  • FG%57.1%
  • passes31.3%
  • % ending in a turnover0.0%not stable year to year
  • % ending in a foul12.5%
  • points per drive0.75

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 40 games · CatchShoot
  • HOW IT CREATES ITS SHOTS0.0%

CATCH & SHOOT

sample: 40 games · CatchShoot
  • points0.0per game
  • attempts0.0per game
  • made0.0per game
  • FG%· No attempts: no percentage
  • effective FG%· No attempts: no percentage
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

PULL-UP

sample: 40 games · PullUpShot
  • points0.1per game
  • attempts0.1per game
  • made0.0per game
  • FG%50.0%
  • effective FG%50.0%
  • threes attempted0.0per game
  • 3P%· No attempts: no percentage

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.213.6 %33.3 %33.3 %0.0
tight (2-4 ft)0.656.8 %60.0 %60.0 %0.0
open (4-6 ft)0.327.3 %75.0 %75.0 %0.0
wide open (6+ ft)0.02.3 %0.0 %0.0 %0.00.0 %
all shots1.1100.0 %59.1 %59.1 %0.00.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 40 games · Defense

His rim is rarely attacked: his defensive work happens elsewhere.

RIM DEFENCE

sample: 40 games · Defense
  • shots defended1.0per game#373/414
  • made on those shots0.7per game
  • opponent FG%65.0%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

He converts the rebound chances that come his way.

  • rebound chances2.6per game
  • rebounds secured1.7per game
  • offensive chances1.0per game
  • defensive chances1.8per game
  • conversion rate64.4%
  • offensive conversion48.7%not stable year to year
  • defensive conversion68.6%
  • contested34.3%
  • average rebound distance5.4ft
  • average rebound distance (m)1.7m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft47.3 %1.71.056.6 %60.8 %-4.2 %
less than 10 ft54.5 %2.01.154.1 %57.8 %-3.7 %
two-pointers72.3 %2.61.451.9 %54.0 %-2.2 %
more than 15 ft35.7 %1.30.540.0 %37.2 %2.8 %
three-pointers27.7 %1.00.438.7 %36.7 %2.1 %
all shots100.0 %3.61.748.2 %47.2 %1.0 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%59.1%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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