TRACKING INTELLIGENCE · TRACKING PROFILE
Jaylen Wells
MEM · F · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistance- distance3.22km#115/414
- on offense1.61km
- on defense1.61km
- average speed7.1km/h
- speed on offense7.0km/h
- speed on defense7.2km/h
- km per minute0.12km per minute#172/414
- meters per minute122.0meters per minute
- minutes per game26.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · Possessions- touches31.4per game
- front-court touches21.9per game
- % of touches in the frontcourt69.7%
- touches per minute1.2per minute
- paint touches1.3per game#209/414
- elbow touches0.4per game#246/414
- post touches0.0per game
- of his game goes through the inside7.8%
- seconds per touch2.6s
- dribbles per touch2.01
- minutes with the ball1.4minutes
- points per touch0.40#22/342
- points per paint touch0.97
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe receives far more than he gives: he is where the play ends.
- passes made18.0per game
- passes received24.5per game
- passes received per pass made1.36
- assists1.6per game
- potential assists2.9per game
- secondary assists0.4per game
- free-throw assists0.0per game
- points created4.1per game#245/414
- % of passes ending in a basket8.9%
- points created per point scored0.33
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives4.3per game#168/414
- points2.4per game
- passes made1.6per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.4per game
- attempts1.9per game
- free throws0.8per game
- FG%47.3%
- passes36.8%
- % ending in a turnover6.1%not stable year to year
- % ending in a foul8.8%
- points per drive0.56
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS61.1%
CATCH & SHOOT
sample: 69 games · CatchShoot- points4.8per game
- attempts4.4per game
- made1.7per game
- FG%37.1%
- effective FG%54.4%
- threes attempted4.2per game
- 3P%36.9%
PULL-UP
sample: 69 games · PullUpShot- points2.6per game
- attempts2.8per game
- made1.2per game
- FG%41.9%
- effective FG%47.4%
- threes attempted1.1per game
- 3P%27.6%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 4.2 % | 34.5 % | 34.5 % | 0.0 | — |
| tight (2-4 ft) | 2.8 | 27.8 % | 48.5 % | 50.5 % | 0.4 | 29.6 % |
| open (4-6 ft) | 4.0 | 39.4 % | 44.4 % | 55.3 % | 2.4 | 36.6 % |
| wide open (6+ ft) | 2.9 | 28.7 % | 37.5 % | 52.8 % | 2.5 | 35.1 % |
| all shots | 10.1 | 100.0 % | 43.1 % | 52.4 % | 5.3 | 35.3 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended1.9per game#239/414
- made on those shots1.4per game
- opponent FG%75.2%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances6.2per game
- rebounds secured3.2per game
- offensive chances2.0per game
- defensive chances4.3per game
- conversion rate50.9%#236/283
- offensive conversion44.2%not stable year to year
- defensive conversion53.4%
- contested23.2%
- average rebound distance8.6ft
- average rebound distance (m)2.6m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 34.5 % | 3.6 | 2.3 | 63.3 % | 63.1 % | 0.3 % |
| less than 10 ft | 42.9 % | 4.5 | 2.7 | 59.3 % | 58.7 % | 0.6 % |
| two-pointers | 59.3 % | 6.3 | 3.6 | 57.6 % | 54.4 % | 3.3 % |
| more than 15 ft | 48.9 % | 5.2 | 1.9 | 36.2 % | 37.2 % | -1.0 % |
| three-pointers | 40.7 % | 4.3 | 1.4 | 32.8 % | 36.0 % | -3.2 % |
| all shots | 100.0 % | 10.6 | 5.0 | 47.5 % | 46.7 % | 0.8 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%52.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
