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TRACKING INTELLIGENCE · TRACKING PROFILE

Adama Bal

MEM · G · NBA 2025-26

Adama Bal

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season8 box-score gamesTracking in 8 of 8 games

MOVEMENT

sample: 8 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance3.86km
  • on offense1.93km
  • on defense1.93km
  • average speed7.1km/h
  • speed on offense7.1km/h
  • speed on defense7.0km/h
  • km per minute0.13km per minute
  • meters per minute128.0meters per minute
  • minutes per game30.2minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23

TOUCH ECOSYSTEM

sample: 8 games · Possessions

Touch and go: he barely dribbles before deciding.

  • touches36.6per game
  • front-court touches22.5per game
  • % of touches in the frontcourt61.5%
  • touches per minute1.2per minute
  • paint touches1.9per game
  • elbow touches0.8per game
  • post touches0.0per game
  • of his game goes through the inside12.0%
  • seconds per touch2.1s
  • dribbles per touch1.41
  • minutes with the ball1.3minutes
  • points per touch0.28
  • points per paint touch0.53
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23

PASSING & CREATION

sample: 8 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made25.4per game
  • passes received24.3per game
  • passes received per pass made0.96
  • assists2.4per game
  • potential assists3.8per game
  • secondary assists0.1per game
  • free-throw assists0.0per game
  • points created5.9per game
  • % of passes ending in a basket9.4%
  • points created per point scored0.57
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives2.6per game
  • points1.3per game
  • passes made1.3per game
  • assists0.5per game
  • turnovers0.3per game
  • shooting foul0.0per game
  • attempts1.1per game
  • free throws0.0per game
  • FG%55.6%
  • passes47.6%
  • % ending in a turnover9.5%not stable year to year
  • % ending in a foul0.0%
  • points per drive0.50

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23

HOW IT CREATES ITS SHOTS

sample: 8 games · CatchShoot

He lives off the pass: he produces more off the catch than creating his own shot.

  • HOW IT CREATES ITS SHOTS68.3%

CATCH & SHOOT

sample: 8 games · CatchShoot
  • points4.5per game
  • attempts4.3per game
  • made1.5per game
  • FG%35.3%
  • effective FG%52.9%
  • threes attempted4.0per game
  • 3P%37.5%

PULL-UP

sample: 8 games · PullUpShot
  • points2.3per game
  • attempts2.0per game
  • made0.8per game
  • FG%37.5%
  • effective FG%56.3%
  • threes attempted1.6per game
  • 3P%46.2%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.32.9 %50.0 %50.0 %0.0
tight (2-4 ft)2.124.6 %29.4 %29.4 %0.50.0 %
open (4-6 ft)3.034.8 %29.2 %39.6 %2.327.8 %
wide open (6+ ft)3.337.7 %57.7 %82.7 %2.956.5 %
all shots8.6100.0 %40.6 %53.6 %5.640.0 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23

REBOUND CONTROL

sample: 8 games · Defense

Opponents attack his rim constantly: he is the one down there.

RIM DEFENCE

sample: 8 games · Defense
  • shots defended5.1per game
  • made on those shots4.3per game
  • opponent FG%82.9%not stable year to year
  • rim shots defended per minute0.2per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding

More rebound chances reach him than he ends up taking.

  • rebound chances7.6per game
  • rebounds secured3.1per game
  • offensive chances3.1per game
  • defensive chances4.9per game
  • conversion rate41.0%
  • offensive conversion24.0%not stable year to year
  • defensive conversion48.7%
  • contested20.0%
  • average rebound distance7.3ft
  • average rebound distance (m)2.2m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft48.5 %5.34.075.0 %65.1 %9.9 %
less than 10 ft51.5 %5.74.070.6 %62.2 %8.4 %
two-pointers66.7 %7.34.763.6 %56.7 %6.9 %
more than 15 ft42.4 %4.72.246.4 %38.1 %8.3 %
three-pointers33.3 %3.72.054.5 %37.7 %16.8 %
all shots100.0 %11.06.760.6 %48.7 %11.9 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%54.4%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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