TRACKING INTELLIGENCE · TRACKING PROFILE
Adama Bal
MEM · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 8 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance3.86km
- on offense1.93km
- on defense1.93km
- average speed7.1km/h
- speed on offense7.1km/h
- speed on defense7.0km/h
- km per minute0.13km per minute
- meters per minute128.0meters per minute
- minutes per game30.2minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-23
TOUCH ECOSYSTEM
sample: 8 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches36.6per game
- front-court touches22.5per game
- % of touches in the frontcourt61.5%
- touches per minute1.2per minute
- paint touches1.9per game
- elbow touches0.8per game
- post touches0.0per game
- of his game goes through the inside12.0%
- seconds per touch2.1s
- dribbles per touch1.41
- minutes with the ball1.3minutes
- points per touch0.28
- points per paint touch0.53
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-23
PASSING & CREATION
sample: 8 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made25.4per game
- passes received24.3per game
- passes received per pass made0.96
- assists2.4per game
- potential assists3.8per game
- secondary assists0.1per game
- free-throw assists0.0per game
- points created5.9per game
- % of passes ending in a basket9.4%
- points created per point scored0.57
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives2.6per game
- points1.3per game
- passes made1.3per game
- assists0.5per game
- turnovers0.3per game
- shooting foul0.0per game
- attempts1.1per game
- free throws0.0per game
- FG%55.6%
- passes47.6%
- % ending in a turnover9.5%not stable year to year
- % ending in a foul0.0%
- points per drive0.50
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-23
HOW IT CREATES ITS SHOTS
sample: 8 games · CatchShootHe lives off the pass: he produces more off the catch than creating his own shot.
- HOW IT CREATES ITS SHOTS68.3%
CATCH & SHOOT
sample: 8 games · CatchShoot- points4.5per game
- attempts4.3per game
- made1.5per game
- FG%35.3%
- effective FG%52.9%
- threes attempted4.0per game
- 3P%37.5%
PULL-UP
sample: 8 games · PullUpShot- points2.3per game
- attempts2.0per game
- made0.8per game
- FG%37.5%
- effective FG%56.3%
- threes attempted1.6per game
- 3P%46.2%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.3 | 2.9 % | 50.0 % | 50.0 % | 0.0 | — |
| tight (2-4 ft) | 2.1 | 24.6 % | 29.4 % | 29.4 % | 0.5 | 0.0 % |
| open (4-6 ft) | 3.0 | 34.8 % | 29.2 % | 39.6 % | 2.3 | 27.8 % |
| wide open (6+ ft) | 3.3 | 37.7 % | 57.7 % | 82.7 % | 2.9 | 56.5 % |
| all shots | 8.6 | 100.0 % | 40.6 % | 53.6 % | 5.6 | 40.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-23
REBOUND CONTROL
sample: 8 games · DefenseOpponents attack his rim constantly: he is the one down there.
RIM DEFENCE
sample: 8 games · Defense- shots defended5.1per game
- made on those shots4.3per game
- opponent FG%82.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · ReboundingMore rebound chances reach him than he ends up taking.
- rebound chances7.6per game
- rebounds secured3.1per game
- offensive chances3.1per game
- defensive chances4.9per game
- conversion rate41.0%
- offensive conversion24.0%not stable year to year
- defensive conversion48.7%
- contested20.0%
- average rebound distance7.3ft
- average rebound distance (m)2.2m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 48.5 % | 5.3 | 4.0 | 75.0 % | 65.1 % | 9.9 % |
| less than 10 ft | 51.5 % | 5.7 | 4.0 | 70.6 % | 62.2 % | 8.4 % |
| two-pointers | 66.7 % | 7.3 | 4.7 | 63.6 % | 56.7 % | 6.9 % |
| more than 15 ft | 42.4 % | 4.7 | 2.2 | 46.4 % | 38.1 % | 8.3 % |
| three-pointers | 33.3 % | 3.7 | 2.0 | 54.5 % | 37.7 % | 16.8 % |
| all shots | 100.0 % | 11.0 | 6.7 | 60.6 % | 48.7 % | 11.9 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-23
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%54.4%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-23
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
