TRACKING INTELLIGENCE · TRACKING PROFILE
Branden Carlson
OKC · C · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 42 games · SpeedDistance- distance1.45km#358/414
- on offense0.80km
- on defense0.64km
- average speed7.0km/h
- speed on offense7.5km/h
- speed on defense6.5km/h
- km per minute0.13km per minute#111/414
- meters per minute125.0meters per minute
- minutes per game11.6minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 42 games · PossessionsTouch and go: he barely dribbles before deciding.
- touches17.3per game
- front-court touches9.5per game
- % of touches in the frontcourt54.9%
- touches per minute1.5per minute
- paint touches2.6per game#100/414
- elbow touches0.7per game#154/414
- post touches0.1per game
- of his game goes through the inside35.8%
- seconds per touch1.3s
- dribbles per touch0.26
- minutes with the ball0.4minutes
- points per touch0.33
- points per paint touch1.11
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 42 games · PassingHe gives more than he receives: the play starts with him.
- passes made12.1per game
- passes received9.2per game
- passes received per pass made0.76
- assists0.7per game
- potential assists0.9per game
- secondary assists0.0per game
- free-throw assists0.0per game
- points created1.7per game#374/414
- % of passes ending in a basket5.7%
- points created per point scored0.29
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · Drives- drives0.4per game#379/414
- points0.1per game
- passes made0.0per game
- assists0.0per game
- turnovers0.0per game
- shooting foul0.0per game
- attempts0.3per game
- free throws0.0per game
- FG%25.0%
- passes6.7%
- % ending in a turnover6.7%not stable year to year
- % ending in a foul6.7%
- points per drive0.25
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 42 games · CatchShoot- HOW IT CREATES ITS SHOTS95.2%
CATCH & SHOOT
sample: 42 games · CatchShoot- points2.1per game
- attempts2.0per game
- made0.7per game
- FG%34.9%
- effective FG%52.3%
- threes attempted2.0per game
- 3P%36.1%
PULL-UP
sample: 42 games · PullUpShot- points0.1per game
- attempts0.1per game
- made0.0per game
- FG%16.7%
- effective FG%25.0%
- threes attempted0.1per game
- 3P%33.3%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.2 | 4.8 % | 55.6 % | 55.6 % | 0.0 | — |
| tight (2-4 ft) | 1.6 | 36.6 % | 66.2 % | 66.2 % | 0.0 | 0.0 % |
| open (4-6 ft) | 0.9 | 21.0 % | 53.8 % | 60.3 % | 0.4 | 31.3 % |
| wide open (6+ ft) | 1.7 | 37.6 % | 38.6 % | 57.1 % | 1.6 | 37.7 % |
| all shots | 4.4 | 100.0 % | 52.7 % | 61.0 % | 2.1 | 36.0 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 42 games · DefenseRIM DEFENCE
sample: 42 games · Defense- shots defended2.7per game#135/414
- made on those shots1.7per game
- opponent FG%60.9%not stable year to year
- rim shots defended per minute0.2per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances5.6per game
- rebounds secured3.0per game
- offensive chances2.1per game
- defensive chances3.7per game
- conversion rate53.2%#190/283
- offensive conversion33.3%not stable year to year
- defensive conversion60.1%
- contested31.5%
- average rebound distance4.9ft
- average rebound distance (m)1.5m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 39.6 % | 3.0 | 1.7 | 57.9 % | 63.1 % | -5.2 % |
| less than 10 ft | 51.0 % | 3.9 | 2.0 | 51.7 % | 59.5 % | -7.8 % |
| two-pointers | 67.4 % | 5.1 | 2.5 | 49.0 % | 55.7 % | -6.7 % |
| more than 15 ft | 39.6 % | 3.0 | 1.4 | 46.5 % | 33.3 % | 13.2 % |
| three-pointers | 32.6 % | 2.5 | 1.1 | 45.7 % | 32.2 % | 13.6 % |
| all shots | 100.0 % | 7.6 | 3.6 | 47.9 % | 47.2 % | 0.7 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%61.0%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
