TRACKING INTELLIGENCE · TRACKING PROFILE
Walter Clayton Jr.
MEM · G · NBA 2025-26

TRACKING PROFILE
Movement, touches, creation and control — beyond the box score
2025-26 · Regular season
MOVEMENT
sample: 69 games · SpeedDistanceCovers more court per minute than most: one of those who never stops.
- distance2.57km#216/414
- on offense1.29km
- on defense1.13km
- average speed7.1km/h
- speed on offense7.7km/h
- speed on defense6.6km/h
- km per minute0.13km per minute#84/414
- meters per minute126.0meters per minute
- minutes per game20.4minutes
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20
TOUCH ECOSYSTEM
sample: 69 games · PossessionsThe ball sticks with him: he dribbles a lot before deciding.
- touches45.7per game
- front-court touches19.2per game
- % of touches in the frontcourt42.0%
- touches per minute2.2per minute
- paint touches0.4per game#355/414
- elbow touches0.2per game#338/414
- post touches0.0per game
- of his game goes through the inside3.1%
- seconds per touch4.2s
- dribbles per touch3.71
- minutes with the ball3.2minutes
- points per touch0.17#318/342
- points per paint touch0.48
- per possession— · No individual possessions in tracking: not estimated
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20
PASSING & CREATION
sample: 69 games · PassingHe produces similarly both ways: neither dependent on the pass nor living off isolation.
- passes made35.1per game
- passes received36.3per game
- passes received per pass made1.03
- assists4.0per game
- potential assists7.3per game
- secondary assists0.5per game
- free-throw assists0.4per game
- points created10.5per game#63/414
- % of passes ending in a basket11.5%
- points created per point scored1.35
- assisted / unassisted— · The provider publishes it, but it is not in our database
DRIVES
sample: The provider does not publish this data point's sample. · DrivesWhen he drives, he looks for the pass as much as the rim.
- drives6.8per game#94/414
- points2.5per game
- passes made3.8per game
- assists1.1per game
- turnovers0.6per game
- shooting foul0.4per game
- attempts1.9per game
- free throws0.8per game
- FG%43.5%
- passes55.3%
- % ending in a turnover8.1%not stable year to year
- % ending in a foul6.2%
- points per drive0.37
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20
HOW IT CREATES ITS SHOTS
sample: 69 games · CatchShootHe manufactures most of his own offence: he produces more off the dribble than off the catch.
- HOW IT CREATES ITS SHOTS42.2%
CATCH & SHOOT
sample: 69 games · CatchShoot- points1.8per game
- attempts1.9per game
- made0.6per game
- FG%31.3%
- effective FG%47.0%
- threes attempted1.9per game
- 3P%31.6%
PULL-UP
sample: 69 games · PullUpShot- points2.3per game
- attempts2.6per game
- made0.9per game
- FG%35.7%
- effective FG%44.5%
- threes attempted1.6per game
- 3P%29.4%
SHOOTING BY DEFENDER PRESSURE
| attempts | frequency | FG% | effective FG% | threes attempted | 3P% | |
|---|---|---|---|---|---|---|
| very tight (0-2 ft) | 0.4 | 5.6 % | 38.5 % | 38.5 % | 0.0 | — |
| tight (2-4 ft) | 2.2 | 33.4 % | 44.2 % | 46.1 % | 0.3 | 28.6 % |
| open (4-6 ft) | 2.4 | 35.6 % | 36.6 % | 47.6 % | 1.7 | 31.6 % |
| wide open (6+ ft) | 1.7 | 25.4 % | 33.3 % | 47.4 % | 1.6 | 30.3 % |
| all shots | 6.7 | 100.0 % | 38.4 % | 46.5 % | 3.5 | 30.7 % |
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20
REBOUND CONTROL
sample: 69 games · DefenseRIM DEFENCE
sample: 69 games · Defense- shots defended1.9per game#239/414
- made on those shots1.3per game
- opponent FG%69.7%not stable year to year
- rim shots defended per minute0.1per minute
REBOUND CONTROL
sample: The provider does not publish this data point's sample. · Rebounding- rebound chances4.1per game
- rebounds secured2.0per game
- offensive chances1.0per game
- defensive chances3.1per game
- conversion rate48.9%
- offensive conversion36.8%not stable year to year
- defensive conversion52.5%
- contested20.1%
- average rebound distance9.8ft
- average rebound distance (m)3.0m
DEFENSE BY ZONE
| frequency | attempts | made | FG% allowed | those shooters' normal FG% | effect on the shooter | |
|---|---|---|---|---|---|---|
| less than 6 ft | 29.3 % | 2.7 | 1.8 | 68.3 % | 62.1 % | 6.2 % |
| less than 10 ft | 39.1 % | 3.6 | 2.3 | 63.1 % | 58.3 % | 4.8 % |
| two-pointers | 54.6 % | 5.0 | 2.8 | 56.3 % | 54.1 % | 2.2 % |
| more than 15 ft | 51.9 % | 4.8 | 1.8 | 38.3 % | 36.4 % | 1.8 % |
| three-pointers | 45.4 % | 4.2 | 1.5 | 36.7 % | 35.8 % | 0.9 % |
| all shots | 100.0 % | 9.2 | 4.4 | 47.4 % | 45.8 % | 1.6 % |
Box-score events: NOT on-ball defense
NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20
HUSTLE
sample: The provider does not publish this data point's sample. · player_hustle- overall effective FG%46.5%
NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20
NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)
