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TRACKING INTELLIGENCE · TRACKING PROFILE

Walter Clayton Jr.

MEM · G · NBA 2025-26

Walter Clayton Jr.

TRACKING PROFILE

Movement, touches, creation and control — beyond the box score

2025-26 · Regular season

NBA · 2025-26 · Regular season69 box-score gamesTracking in 69 of 69 games

MOVEMENT

sample: 69 games · SpeedDistance

Covers more court per minute than most: one of those who never stops.

  • distance2.57km#216/414
  • on offense1.29km
  • on defense1.13km
  • average speed7.1km/h
  • speed on offense7.7km/h
  • speed on defense6.6km/h
  • km per minute0.13km per minute#84/414
  • meters per minute126.0meters per minute
  • minutes per game20.4minutes

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=SpeedDistance) · SpeedDistance · data as of 2026-09-20

TOUCH ECOSYSTEM

sample: 69 games · Possessions

The ball sticks with him: he dribbles a lot before deciding.

  • touches45.7per game
  • front-court touches19.2per game
  • % of touches in the frontcourt42.0%
  • touches per minute2.2per minute
  • paint touches0.4per game#355/414
  • elbow touches0.2per game#338/414
  • post touches0.0per game
  • of his game goes through the inside3.1%
  • seconds per touch4.2s
  • dribbles per touch3.71
  • minutes with the ball3.2minutes
  • points per touch0.17#318/342
  • points per paint touch0.48
  • per possession· No individual possessions in tracking: not estimated

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Possessions) · Possessions · data as of 2026-09-20

PASSING & CREATION

sample: 69 games · Passing

He produces similarly both ways: neither dependent on the pass nor living off isolation.

  • passes made35.1per game
  • passes received36.3per game
  • passes received per pass made1.03
  • assists4.0per game
  • potential assists7.3per game
  • secondary assists0.5per game
  • free-throw assists0.4per game
  • points created10.5per game#63/414
  • % of passes ending in a basket11.5%
  • points created per point scored1.35
  • assisted / unassisted· The provider publishes it, but it is not in our database

DRIVES

sample: The provider does not publish this data point's sample. · Drives

When he drives, he looks for the pass as much as the rim.

  • drives6.8per game#94/414
  • points2.5per game
  • passes made3.8per game
  • assists1.1per game
  • turnovers0.6per game
  • shooting foul0.4per game
  • attempts1.9per game
  • free throws0.8per game
  • FG%43.5%
  • passes55.3%
  • % ending in a turnover8.1%not stable year to year
  • % ending in a foul6.2%
  • points per drive0.37

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Passing) · Passing · data as of 2026-09-20

HOW IT CREATES ITS SHOTS

sample: 69 games · CatchShoot

He manufactures most of his own offence: he produces more off the dribble than off the catch.

  • HOW IT CREATES ITS SHOTS42.2%

CATCH & SHOOT

sample: 69 games · CatchShoot
  • points1.8per game
  • attempts1.9per game
  • made0.6per game
  • FG%31.3%
  • effective FG%47.0%
  • threes attempted1.9per game
  • 3P%31.6%

PULL-UP

sample: 69 games · PullUpShot
  • points2.3per game
  • attempts2.6per game
  • made0.9per game
  • FG%35.7%
  • effective FG%44.5%
  • threes attempted1.6per game
  • 3P%29.4%

SHOOTING BY DEFENDER PRESSURE

attemptsfrequencyFG%effective FG%threes attempted3P%
very tight (0-2 ft)0.45.6 %38.5 %38.5 %0.0
tight (2-4 ft)2.233.4 %44.2 %46.1 %0.328.6 %
open (4-6 ft)2.435.6 %36.6 %47.6 %1.731.6 %
wide open (6+ ft)1.725.4 %33.3 %47.4 %1.630.3 %
all shots6.7100.0 %38.4 %46.5 %3.530.7 %

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=CatchShoot) · CatchShoot + PullUpShot · data as of 2026-09-20

REBOUND CONTROL

sample: 69 games · Defense

RIM DEFENCE

sample: 69 games · Defense
  • shots defended1.9per game#239/414
  • made on those shots1.3per game
  • opponent FG%69.7%not stable year to year
  • rim shots defended per minute0.1per minute

REBOUND CONTROL

sample: The provider does not publish this data point's sample. · Rebounding
  • rebound chances4.1per game
  • rebounds secured2.0per game
  • offensive chances1.0per game
  • defensive chances3.1per game
  • conversion rate48.9%
  • offensive conversion36.8%not stable year to year
  • defensive conversion52.5%
  • contested20.1%
  • average rebound distance9.8ft
  • average rebound distance (m)3.0m

DEFENSE BY ZONE

frequencyattemptsmadeFG% allowedthose shooters' normal FG%effect on the shooter
less than 6 ft29.3 %2.71.868.3 %62.1 %6.2 %
less than 10 ft39.1 %3.62.363.1 %58.3 %4.8 %
two-pointers54.6 %5.02.856.3 %54.1 %2.2 %
more than 15 ft51.9 %4.81.838.3 %36.4 %1.8 %
three-pointers45.4 %4.21.536.7 %35.8 %0.9 %
all shots100.0 %9.24.447.4 %45.8 %1.6 %

Box-score events: NOT on-ball defense

NBA optical tracking · leaguedashptstats (PlayerOrTeam=Player, PtMeasureType=Defense) · Defense · data as of 2026-09-20

HUSTLE

sample: The provider does not publish this data point's sample. · player_hustle
  • overall effective FG%46.5%

NBA optical tracking · leaguehustlestatsplayer · · data as of 2026-09-20

NOT AVAILABLE: assisted/unassisted (The provider publishes it, but it is not in our database) · por posesión (No individual possessions in tracking: not estimated) · game-level de drives, C&S, pull-up, toques por zona (Not available game by game)

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